10,201 research outputs found

    A Developmental Neuro-Robotics Approach for Boosting the Recognition of Handwritten Digits

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    Developmental psychology and neuroimaging research identified a close link between numbers and fingers, which can boost the initial number knowledge in children. Recent evidence shows that a simulation of the children's embodied strategies can improve the machine intelligence too. This article explores the application of embodied strategies to convolutional neural network models in the context of developmental neurorobotics, where the training information is likely to be gradually acquired while operating rather than being abundant and fully available as the classical machine learning scenarios. The experimental analyses show that the proprioceptive information from the robot fingers can improve network accuracy in the recognition of handwritten Arabic digits when training examples and epochs are few. This result is comparable to brain imaging and longitudinal studies with young children. In conclusion, these findings also support the relevance of the embodiment in the case of artificial agents’ training and show a possible way for the humanization of the learning process, where the robotic body can express the internal processes of artificial intelligence making it more understandable for humans

    On Neuromechanical Approaches for the Study of Biological Grasp and Manipulation

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    Biological and robotic grasp and manipulation are undeniably similar at the level of mechanical task performance. However, their underlying fundamental biological vs. engineering mechanisms are, by definition, dramatically different and can even be antithetical. Even our approach to each is diametrically opposite: inductive science for the study of biological systems vs. engineering synthesis for the design and construction of robotic systems. The past 20 years have seen several conceptual advances in both fields and the quest to unify them. Chief among them is the reluctant recognition that their underlying fundamental mechanisms may actually share limited common ground, while exhibiting many fundamental differences. This recognition is particularly liberating because it allows us to resolve and move beyond multiple paradoxes and contradictions that arose from the initial reasonable assumption of a large common ground. Here, we begin by introducing the perspective of neuromechanics, which emphasizes that real-world behavior emerges from the intimate interactions among the physical structure of the system, the mechanical requirements of a task, the feasible neural control actions to produce it, and the ability of the neuromuscular system to adapt through interactions with the environment. This allows us to articulate a succinct overview of a few salient conceptual paradoxes and contradictions regarding under-determined vs. over-determined mechanics, under- vs. over-actuated control, prescribed vs. emergent function, learning vs. implementation vs. adaptation, prescriptive vs. descriptive synergies, and optimal vs. habitual performance. We conclude by presenting open questions and suggesting directions for future research. We hope this frank assessment of the state-of-the-art will encourage and guide these communities to continue to interact and make progress in these important areas

    Evolutionary robotics and neuroscience

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    Building Blocks for Spikes Signals Processing

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    Neuromorphic engineers study models and implementations of systems that mimic neurons behavior in the brain. Neuro-inspired systems commonly use spikes to represent information. This representation has several advantages: its robustness to noise thanks to repetition, its continuous and analog information representation using digital pulses, its capacity of pre-processing during transmission time, ... , Furthermore, spikes is an efficient way, found by nature, to codify, transmit and process information. In this paper we propose, design, and analyze neuro-inspired building blocks that can perform spike-based analog filters used in signal processing. We present a VHDL implementation for FPGA. Presented building blocks take advantages of the spike rate coded representation to perform a massively parallel processing without complex hardware units, like floating point arithmetic units, or a large memory. Those low requirements of hardware allow the integration of a high number of blocks inside a FPGA, allowing to process fully in parallel several spikes coded signals.Junta de Andalucía P06-TIC-O1417Ministerio de Ciencia e Innovación TEC2009-10639-C04-02Ministerio de Ciencia e Innovación TEC2006-11730-C03-0

    Incremental embodied chaotic exploration of self-organized motor behaviors with proprioceptor adaptation

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    This paper presents a general and fully dynamic embodied artificial neural system, which incrementally explores and learns motor behaviors through an integrated combination of chaotic search and reflex learning. The former uses adaptive bifurcation to exploit the intrinsic chaotic dynamics arising from neuro-body-environment interactions, while the latter is based around proprioceptor adaptation. The overall iterative search process formed from this combination is shown to have a close relationship to evolutionary methods. The architecture developed here allows realtime goal-directed exploration and learning of the possible motor patterns (e.g., for locomotion) of embodied systems of arbitrary morphology. Examples of its successful application to a simple biomechanical model, a simulated swimming robot, and a simulated quadruped robot are given. The tractability of the biomechanical systems allows detailed analysis of the overall dynamics of the search process. This analysis sheds light on the strong parallels with evolutionary search
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