5,853 research outputs found

    A Differential Evolution Algorithm Assisted by ANFIS for Music Fingering

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    Music fingering is a cognitive process whose goal is to map each note of a music score to a fingering on some instrument. A fingering specifies the fingers of the hands that the player should use to play the notes. This problem arises for many instruments and it can be quite different from instrument to instrument; guitar fingering, for example, is different from piano fingering. Previous work focuses on specific instruments, in particular the guitar, and evolutionary algorithms have been used. In this paper, we propose a differential evolution (DE) algorithm designed for general music fingering (any kind of music instruments). The algorithm uses an Adaptive Neuro-Fuzzy Inference System (ANFIS) engine that learns the fingering from music already fingered. The algorithm follows the basic DE strategy but exploits also some customizations specific to the fingering problem. We have implemented the DE algorithm in Java and we have used the ANFIS network in Matlab. The two systems communicate by using the MatlabControl library. Several tests have been performed to evaluate its efficacy

    Computer Music Algorithms. Bio-inspired and Artificial Intelligence Applications

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    2014 - 2015Music is one of the arts that have most benefited from the invention of computers. Originally, the term Computer Music was used in the scientific community to identify the application of information technology in music composition. It began over time to include the theory and application of new or existing technologies in music, such as sound synthesis, sound design, acoustic, psychoacoustic. Thanks to its interdisciplinary nature, Computer Music can be seen as the encounter of different disciplines. In the last years technology has redefined the way individuals can work, communicate, share experiences, constructively debate, and actively participate to any aspect of the daily life, ranging from business to education, from political and intellectual to social, and also in music activity, such as play music, compose music and so on. In this new context, Computer Music has become an emerging research area for the application of Computational Intelligence techniques, such as machine learning, pattern recognition, bio-inspired algorithms and so on. My research activity is concerned with the Bio-inspired and Artificial Intelligence Applications in the Computer Music. Some of the problems I addressed are summarized in the following. Automatic composition of background music for games, films and other human activities: EvoBackMusic. Systems for real-time composition of background music respond to changes of the environment by generating music that matches the current state of the environment and/or of the user. We propose one such a system that we call EvoBackMusic. It is a multiagent system that exploits a feed-forward neural network and a multi-objective genetic algorithm to produce background music. The neural network is trained to learn the preferences of the user and such preferences are exploited by the genetic algorithm to compose the music. The composition process takes into account a set of controllers that describe several aspects of the environment, like the dynamism of both the user and the 2 context, other physical characteristics, and the emotional state of the user. Previous system mainly focus on the emotional aspect. Publications: • Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino: ‘‘An Evolutionary Composer for Real-Time Background Music’’. EvoMUSART 2016: 135-151. Interaction modalities for music performances: MarcoSmiles. In this field we considered new interaction modalities during music performances by using hands without the support of a real musical instrument. Exploiting natural user interfaces (NUI), initially conceived for the game market, it is possible to enhance the traditional modalities of interaction when accessing to technology, build new forms of interactions by transporting users in a virtual dimension, but that fully reflects the reality, and finally, improve the overall perceived experience. The increasing popularity of these innovative interfaces involved their adoption in other fields, including Computer Music. We propose a system, named MarcoSmiles, specifically designed to allow individuals to perform music in an easy, innovative, and personalized way. The idea is to design new interaction modalities during music performances by using hands without the support of a real musical instrument. We exploited Artificial Neural Networks to customize the virtual musical instrument, to provide the information for the mapping of the hands configurations into musical notes and, finally, to train and test these configurations. We performed several tests to study the behavior of the system and its efficacy in terms of learning capabilities. Publications: • Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino: ‘‘Natural Users Interfaces to support and enhance Real-Time Music Performance’’. AVI 2016. 3 Bio-inspired approach for automatic music composition Here we describe a new bio-inspired approach for automatic music composition in a specific style: Music Splicing System. Splicing systems were introduced by Tom Head (1987) as a formal model of a recombination process between DNA molecules. The existing literature on splicing systems mainly focuses on the computational power of these systems and on the properties of the generated languages; very few applications based on splicing systems have been introduced. We show a novel application of splicing systems to build an automatic music composer. As a result of a performance study we proved that our composer outperforms other meta-heuristics by producing better music according to a specific measure of quality evaluation, and this proved that the proposed system can be seen also as a new valid bio-inspired strategy for automatic music composition. Publications: ▪ Clelia De Felice, Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino, Rosalba Zizza: ‘‘Splicing Music Composition’’. Information Sciences Journal, 385: 196 – 215 (2017). ▪ Clelia De Felice, Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino, Rosalba Zizza: ‘‘Chorale Music Splicing System: An Algorithmic Music Composer Inspired by Molecular Splicing’’. EvoMusart 2015: 50 – 61. Music and Visualization Here we describe new approaches for learning of harmonic and melodic rules of classic music, by using visualization techniques: VisualMelody and VisualHarmony. Experienced musicians have the ability to understand the structural elements of music compositions. Such an ability is built over time through the study of music theory, the understanding of rules that guide the composition of music, and through countless hours of practice. The learning process is hard, especially for classical music, where the rigidity of the music structures and styles requires great effort to understand, assimilate, and then master the learned notions. In particular, we focused our attention on a specific type of music compositions, namely, music in chorale style (4-voice music). Composing such type of music 4 is often perceived as a difficult task, because of the rules the composer has to adhere to. In this paper we propose a visualization technique that can help people lacking a strong knowledge of music theory. The technique exploits graphic elements to draw the attention on the possible errors in the composition. We then developed two interactive systems, named VisualMelody and VisualHarmony, that employ the proposed visualization techniques to facilitate the understanding of the structure of music compositions. The aim is to allow people to make 4-voice music composition in a quick and effective way, i.e., avoiding errors, as dictated by classical music theory rules. Publications: ▪ Roberto De Prisco, Delfina Malandrino, Donato Pirozzi, Gianluca Zaccagnino, Rocco Zaccagnino: ‘‘Understanding the structure of music compositions: is visualization an effective approach?’’ Information Visualization Journal, 2016. (DOI): 10.1177/1473871616655468 • Delfina Malandrino, Donato Pirozzi, Gianluca Zaccagnino, Rocco Zaccagnino: ‘‘A Color-Based Visualization Approach to Understand Harmonic Structures of Musical Compositions’’. IV 2015: 56-61. • Delfina Malandrino, Donato Pirozzi, Gianluca Zaccagnino, Rocco Zaccagnino: ‘‘Visual Approaches for Harmonic Analysis of 4-part Music: Implementation and Evaluation’’. Major revision – Journal of Visual Languages and Computing, 2016. [edited by Author]XIV n.s

    AN APPROACH TO MACHINE DEVELOPMENT OF MUSICAL ONTOGENY

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    This Thesis pursues three main objectives: (i) to use computational modelling to explore how music is perceived, cognitively processed and created by human beings; (ii) to explore interactive musical systems as a method to model and achieve the transmission of musical influence in artificial worlds and between humans and machines; and (iii) to experiment with artificial and alternative developmental musical routes in order to observe the evolution of musical styles. In order to achieve these objectives, this Thesis introduces a new paradigm for the design of computer interactive musical systems called the Ontomemetical Model of Music Evolution - OMME, which includes the fields of musical ontogenesis and memetlcs. OMME-based systems are designed to artificially explore the evolution of music centred on human perceptive and cognitive faculties. The potential of the OMME is illustrated with two interactive musical systems, the Rhythmic Meme Generator (RGeme) and the Interactive Musical Environments (iMe). which have been tested in a series of laboratory experiments and live performances. The introduction to the OMME is preceded by an extensive and critical overview of the state of the art computer models that explore musical creativity and interactivity, in addition to a systematic exposition of the major issues involved in the design and implementation of these systems. This Thesis also proposes innovative solutions for (i) the representation of musical streams based on perceptive features, (ii) music segmentation, (iii) a memory-based music model, (iv) the measure of distance between musical styles, and (v) an impi*ovisation-based creative model

    A Functional Taxonomy of Music Generation Systems

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    Digital advances have transformed the face of automatic music generation since its beginnings at the dawn of computing. Despite the many breakthroughs, issues such as the musical tasks targeted by different machines and the degree to which they succeed remain open questions. We present a functional taxonomy for music generation systems with reference to existing systems. The taxonomy organizes systems according to the purposes for which they were designed. It also reveals the inter-relatedness amongst the systems. This design-centered approach contrasts with predominant methods-based surveys and facilitates the identification of grand challenges to set the stage for new breakthroughs.Comment: survey, music generation, taxonomy, functional survey, survey, automatic composition, algorithmic compositio

    A systematic review of artificial intelligence-based music generation: Scope, applications, and future trends

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    Currently available reviews in the area of artificial intelligence-based music generation do not provide a wide range of publications and are usually centered around comparing very specific topics between a very limited range of solutions. Best surveys available in the field are bibliography sections of some papers and books which lack a systematic approach and limit their scope to only handpicked examples In this work, we analyze the scope and trends of the research on artificial intelligence-based music generation by performing a systematic review of the available publications in the field using the Prisma methodology. Furthermore, we discuss the possible implementations and accessibility of a set of currently available AI solutions, as aids to musical composition. Our research shows how publications are being distributed globally according to many characteristics, which provides a clear picture of the situation of this technology. Through our research it becomes clear that the interest of both musicians and computer scientists in AI-based automatic music generation has increased significantly in the last few years with an increasing participation of mayor companies in the field whose works we analyze. We discuss several generation architectures, both from a technical and a musical point of view and we highlight various areas were further research is needed

    Computational Methods for Sequencing and Analysis of Heterogeneous RNA Populations

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    Next-generation sequencing (NGS) and mass spectrometry technologies bring unprecedented throughput, scalability and speed, facilitating the studies of biological systems. These technologies allow to sequence and analyze heterogeneous RNA populations rather than single sequences. In particular, they provide the opportunity to implement massive viral surveillance and transcriptome quantification. However, in order to fully exploit the capabilities of NGS technology we need to develop computational methods able to analyze billions of reads for assembly and characterization of sampled RNA populations. In this work we present novel computational methods for cost- and time-effective analysis of sequencing data from viral and RNA samples. In particular, we describe: i) computational methods for transcriptome reconstruction and quantification; ii) method for mass spectrometry data analysis; iii) combinatorial pooling method; iv) computational methods for analysis of intra-host viral populations

    Deep Learning Approach for Chemistry and Processing History Prediction from Materials Microstructure

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    Finding the chemical composition and processing history from a microstructure morphology for heterogeneous materials is desired in many applications. While the simulation methods based on physical concepts such as the phase-field method can predict the spatio-temporal evolution of the materials’ microstructure, they are not efficient techniques for predicting processing and chemistry if a specific morphology is desired. In this study, we propose a framework based on a deep learning approach that enables us to predict the chemistry and processing history just by reading the morphological distribution of one element. As a case study, we used a dataset from spinodal decomposition simulation of Fe–Cr–Co alloy created by the phase-field method. The mixed dataset, which includes both images, i.e., the morphology of Fe distribution, and continuous data, i.e., the Fe minimum and maximum concentration in the microstructures, are used as input data, and the spinodal temperature and initial chemical composition are utilized as the output data to train the proposed deep neural network. The proposed convolutional layers were compared with pretrained EfficientNet convolutional layers as transfer learning in microstructure feature extraction. The results show that the trained shallow network is effective for chemistry prediction. However, accurate prediction of processing temperature requires more complex feature extraction from the morphology of the microstructure. We benchmarked the model predictive accuracy for real alloy systems with a Fe–Cr–Co transmission electron microscopy micrograph. The predicted chemistry and heat treatment temperature were in good agreement with the ground truth

    Deep Learning of Microstructures

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    The internal structure of materials also called the microstructure plays a critical role in the properties and performance of materials. The chemical element composition is one of the most critical factors in changing the structure of materials. However, the chemical composition alone is not the determining factor, and a change in the production process can also significantly alter the materials\u27 structure. Therefore, many efforts have been made to discover and improve production methods to optimize the functional properties of materials. The most critical challenge in finding materials with enhanced properties is to understand and define the salient features of the structure of materials that have the most significant impact on the desired property. In other words, by process, structure, and property (PSP) linkages, the effect of changing process variables on material structure and, consequently, the property can be examined and used as a powerful tool in material design with desirable characteristics. In particular, forward PSP linkages construction has received considerable attention thanks to the sophisticated physics-based models. Recently, machine learning (ML), and data science have also been used as powerful tools to find PSP linkages in materials science. One key advantage of the ML-based models is their ability to construct both forward and inverse PSP linkages. Early ML models in materials science were primarily focused on process-property linkages construction. Recently, more microstructures are included in the materials design ML models. However, the inverse design of microstructures, i.e., the prediction of vii process and chemistry from a microstructure morphology image have received limited attention. This is a critical knowledge gap to address specifically for the problems that the ideal microstructure or morphology with the specific chemistry associated with the morphological domains are known, but the chemistry and processing which would lead to that ideal morphology are unknown. In this study, first, we propose a framework based on a deep learning approach that enables us to predict the chemistry and processing history just by reading the morphological distribution of one element. As a case study, we used a dataset from spinodal decomposition simulation of Fe-Cr-Co alloy created by the phase-field method. The mixed dataset, which includes both images, i.e., the morphology of Fe distribution, and continuous data, i.e., the Fe minimum and maximum concentration in the microstructures, are used as input data, and the spinodal temperature and initial chemical composition are utilized as the output data to train the proposed deep neural network. The proposed convolutional layers were compared with pretrained EfficientNet convolutional layers as transfer learning in microstructure feature extraction. The results show that the trained shallow network is effective for chemistry prediction. However, accurate prediction of processing temperature requires more complex feature extraction from the morphology of the microstructure. We benchmarked the model predictive accuracy for real alloy systems with a Fe-Cr-Co transmission electron microscopy micrograph. The predicted chemistry and heat treatment temperature were in good agreement with the ground truth. The treatment time was considered to be constant in the first study. In the second work, we propose a fused-data deep learning framework that can predict the heat treatment time as well as temperature and initial chemical compositions by reading the morphology of Fe distribution and its concentration. The results show that the trained deep neural network has the highest accuracy for chemistry and then time and temperature. We identified two scenarios for inaccurate predictions; 1) There are several paths for an identical microstructure, and 2) Microstructures reach steady-state morphologies after a long time of aging. The error analysis shows that most of the wrong predictions are not wrong, but the other right answers. We validated the model successfully with an experimental Fe-Cr-Co transmission electron microscopy micrograph. Finally, since the data generation by simulation is computationally expensive, we propose a quick and accurate Predictive Recurrent Neural Network (PredRNN) model for the microstructure evolution prediction. Essentially, microstructure evolution prediction is a spatiotemporal sequence prediction problem, where the prediction of material microstructure is difficult due to different process histories and chemistry. As a case study, we used a dataset from spinodal decomposition simulation of Fe-Cr-Co alloy created by the phase-field method for training and predicting future microstructures by previous observations. The results show that the trained network is capable of efficient prediction of microstructure evolution

    Advances in Computer Science and Engineering

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    The book Advances in Computer Science and Engineering constitutes the revised selection of 23 chapters written by scientists and researchers from all over the world. The chapters cover topics in the scientific fields of Applied Computing Techniques, Innovations in Mechanical Engineering, Electrical Engineering and Applications and Advances in Applied Modeling

    2021-2022 course catalog

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    The Governor's School for Science and Mathematics annually publishes a catalog with information about the courses offered, academic requirements, and various concentrations for its students
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