19,025 research outputs found
Living Innovation Laboratory Model Design and Implementation
Living Innovation Laboratory (LIL) is an open and recyclable way for
multidisciplinary researchers to remote control resources and co-develop user
centered projects. In the past few years, there were several papers about LIL
published and trying to discuss and define the model and architecture of LIL.
People all acknowledge about the three characteristics of LIL: user centered,
co-creation, and context aware, which make it distinguished from test platform
and other innovation approaches. Its existing model consists of five phases:
initialization, preparation, formation, development, and evaluation.
Goal Net is a goal-oriented methodology to formularize a progress. In this
thesis, Goal Net is adopted to subtract a detailed and systemic methodology for
LIL. LIL Goal Net Model breaks the five phases of LIL into more detailed steps.
Big data, crowd sourcing, crowd funding and crowd testing take place in
suitable steps to realize UUI, MCC and PCA throughout the innovation process in
LIL 2.0. It would become a guideline for any company or organization to develop
a project in the form of an LIL 2.0 project.
To prove the feasibility of LIL Goal Net Model, it was applied to two real
cases. One project is a Kinect game and the other one is an Internet product.
They were both transformed to LIL 2.0 successfully, based on LIL goal net based
methodology. The two projects were evaluated by phenomenography, which was a
qualitative research method to study human experiences and their relations in
hope of finding the better way to improve human experiences. Through
phenomenographic study, the positive evaluation results showed that the new
generation of LIL had more advantages in terms of effectiveness and efficiency.Comment: This is a book draf
Affective Medicine: a review of Affective Computing efforts in Medical Informatics
Background: Affective computing (AC) is concerned with emotional interactions performed with and through computers. It is defined as “computing that relates to, arises from, or deliberately influences emotions”. AC enables investigation and understanding of the relation between human emotions and health as well as application of assistive and useful technologies in the medical domain. Objectives: 1) To review the general state of the art in AC and its applications in medicine, and 2) to establish synergies between the research communities of AC and medical informatics. Methods: Aspects related to the human affective state as a determinant of the human health are discussed, coupled with an illustration of significant AC research and related literature output. Moreover, affective communication channels are described and their range of application fields is explored through illustrative examples. Results: The presented conferences, European research projects and research publications illustrate the recent increase of interest in the AC area by the medical community. Tele-home healthcare, AmI, ubiquitous monitoring, e-learning and virtual communities with emotionally expressive characters for elderly or impaired people are few areas where the potential of AC has been realized and applications have emerged. Conclusions: A number of gaps can potentially be overcome through the synergy of AC and medical informatics. The application of AC technologies parallels the advancement of the existing state of the art and the introduction of new methods. The amount of work and projects reviewed in this paper witness an ambitious and optimistic synergetic future of the affective medicine field
Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms
The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent “devices”, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew “cognitive devices” are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications
An Evidence-Based Approach To Digital Inclusion for Health
This report is the first deliverable of the ?Digital Inclusion and Social Knowledge Media for Health: Frameworks and Roadmaps? project. It discusses the concept of social and digital exclusion and suggests that a focus on the digital mediation of social processes may provide more purchase for public service providers. This focus leads to the consideration of the way in which digital services might support a range of health-related factors which are both directly and indirectly linked to specific health outcomes. The report discusses some examples in the light of a consideration of the specific (and spatial) health needs and priorities of Solihull Care Trust. The report concludes with suggestions for directions for future research and development
VirtualECare: group support in collaborative networks organizations for digital homecare
Collaborative Work plays an important role in today’s organizations and normally in areas
where decisions must be made. However, any decision that involves a collective or group of
decision makers is, by itself, complex but is becoming normal in recent years. In this work we
present the VirtualECare project (Figure 10), intelligent multi‐agent system able to monitor,
interact and serve its customers, which are, normally, in need of care services.
In the last years there has been a substantially increase in the number of people needed of
intensive care, especially among the elderly, a phenomenon that is related to population
ageing. However, this is not exclusive of the elderly, as diseases as obesity, diabetes, and blood
pressure have been increasing among young adults. As a new reality, it has to be dealt by the
health sector, and particularly by the public one. Thus, the importance of finding new and cost
effective ways for health care delivery are of particular importance, especially when one want
them not to be removed from their “habitat”. Following this line of thinking, the VirtualECare
project will be presented, like similar ones that preceded it.
Recently we have assisted to a growing interest in combining the advances in information
society ‐ computing, telecommunications and presentation – in order to create Group Decision
Support Systems (GDSS). Indeed, the new economy, along with increased competition in
today’s complex business environments, takes the companies to seek complementarities in
order to increase competitiveness and reduce risks. Under these scenarios, planning takes a
major role in a company life. However, effective planning depends on the generation and
analysis of ideas (innovative or not) and, as a result, the idea generation and management
processes are crucial.
Our objective is to apply the above presented GDSS to a new area. We believe that the use of
GDSS in the healthcare arena will allow professionals to achieve better results in the analysis of
one’s Electronically Clinical Profile (ECP). This achievement is vital, regarding the explosion of
knowledge and skills, together with the need to use limited resources and get better results
Inter-organization cooperation for ambient assisted living
In the last years we have witnessed to a substantial increase on the number of people in need of care services, espe-cially among the elderly, a phenomenon related to population ageing. However, this is becoming not exclusive of the elderly, as diseases like obesity, diabetes, and blood pressure have been increasing amongst young adults. This is a new reality which needs to be dealt by the healthcare sector, specifically the public one. Given these new scenarios, the importance of finding new and cost-effective ways for health care delivery are of particular relevance, especially when it is believed that these new patients should not be removed from their natural, day-to-day life, environment. The evolution of the, so called, new technolo-gies may pay here a very important role as they may become part of the solution for this new problematic. Actually, they are already been used as, in recent years, several projects have raised in this relatively new area of work. These projects, although legitimate ones, were essential for delineating a path to pursue for others to come, as they were in some case, very simple ones (e.g. panic buttons), and, especially, reactive ones. In this paper, we are going to present how we are trying to evolve these projects a step further, through the introduction of proactiveness as a key factor, taking advantage of “new”, as in applied to this areas, techniques of decision making, idea generation, argumentation and data quality, applied, not only to the in transit information, but also to the one provided by the several intervenient as well as themselves. In order to be able to pursue this delineated path, a new approach for knowledge representation, reasoning, and even for problem solving is proposed. To achieve these goals, the VirtualECare environment is presented, together with its sustaining infrastructure and architecture. Particular attention will be paidto how it may be used to simulate a virtual Assisted Living Environment in order to, later, bet-ter monitor real ones, attending to its customers’ needs
Behavioral pattern analysis of secure migration and communications in eCommerce using cryptographic protocols on a mobile MAS platform
Mobile Multi-Agent Systems (MAS) systems can be
used with real success in a growing number of
eCommerce applications nowadays. Security has been
identified as numerous times by different researchers
as a top criterion for the acceptance of mobile agent
adoption. In this paper we present an in-depth analysis
of behavior patterns of a mobile MAS platform when
using different cryptographic protocols to assure
communication and migration integrity and
confidentiality. Different use case sceneries of
eCommerce applications as well as many other aspects
have been studied, such as overhead, different
communication patterns, different loads and
bandwidth issues. This work is also extensible to other
mobile and non-mobile MAS platforms. The results
obtained can be used and should be taken into account
by designers and implementers of secure mobile and
also non-mobile agent platforms and agents.European Union TeleCARE IST-2000-2760
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