29 research outputs found

    A lower bound for the pigeonhole principle in tree-like Resolution by asymmetric Prover-Delayer games

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    In this note we show that the asymmetric Prover–Delayer game developed in Beyersdorff et al. (2010) [2] for Parameterized Resolution is also applicable to other tree-like proof systems. In particular, we use this asymmetric Prover–Delayer game to show a lower bound of the form 2Ω(nlogn) for the pigeonhole principle in tree-like Resolution. This gives a new and simpler proof of the same lower bound established by Iwama and Miyazaki (1999) [7] and Dantchev and Riis (2001) [5]

    Parameterized complexity of DPLL search procedures

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    We study the performance of DPLL algorithms on parameterized problems. In particular, we investigate how difficult it is to decide whether small solutions exist for satisfiability and other combinatorial problems. For this purpose we develop a Prover-Delayer game which models the running time of DPLL procedures and we establish an information-theoretic method to obtain lower bounds to the running time of parameterized DPLL procedures. We illustrate this technique by showing lower bounds to the parameterized pigeonhole principle and to the ordering principle. As our main application we study the DPLL procedure for the problem of deciding whether a graph has a small clique. We show that proving the absence of a k-clique requires n steps for a non-trivial distribution of graphs close to the critical threshold. For the restricted case of tree-like Parameterized Resolution, this result answers a question asked in [11] of understanding the Resolution complexity of this family of formulas

    Hardness measures and resolution lower bounds

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    Various "hardness" measures have been studied for resolution, providing theoretical insight into the proof complexity of resolution and its fragments, as well as explanations for the hardness of instances in SAT solving. In this report we aim at a unified view of a number of hardness measures, including different measures of width, space and size of resolution proofs. We also extend these measures to all clause-sets (possibly satisfiable).Comment: 43 pages, preliminary version (yet the application part is only sketched, with proofs missing

    Unified Characterisations of Resolution Hardness Measures

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    Various "hardness" measures have been studied for resolution, providing theoretical insight into the proof complexity of resolution and its fragments, as well as explanations for the hardness of instances in SAT solving. In this paper we aim at a unified view of a number of hardness measures, including different measures of width, space and size of resolution proofs. Our main contribution is a unified game-theoretic characterisation of these measures. As consequences we obtain new relations between the different hardness measures. In particular, we prove a generalised version of Atserias and Dalmau's result on the relation between resolution width and space

    A game characterisation of tree-like Q-Resolution size

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    We provide a characterisation for the size of proofs in tree-like Q-Resolution and tree-like QU-Resolution by a Prover–Delayer game, which is inspired by a similar characterisation for the proof size in classical tree-like Resolution. This gives one of the first successful transfers of one of the lower bound techniques for classical proof systems to QBF proof systems. We apply our technique to show the hardness of three classes of formulas for tree-like Q-Resolution. In particular, we give a proof of the hardness of the parity formulas from Beyersdorff et al. (2015) for tree-like Q-Resolution and of the formulas of Kleine Büning et al. (1995) for tree-like QU-Resolution

    Unified characterisations of resolution hardness measures

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    Various "hardness" measures have been studied for resolution, providing theoretical insight into the proof complexity of resolution and its fragments, as well as explanations for the hardness of instances in SAT solving. In this paper we aim at a unified view of a number of hardness measures, including different measures of width, space and size of resolution proofs. Our main contribution is a unified game-theoretic characterisation of these measures. As consequences we obtain new relations between the different hardness measures. In particular, we prove a generalised version of Atserias and Dalmau's result on the relation between resolution width and space from [5]

    Parameterized Complexity of DPLL Search Procedures

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    10061 Abstracts Collection -- Circuits, Logic, and Games

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    From 07/02/10 to 12/02/10, the Dagstuhl Seminar 10061 ``Circuits, Logic, and Games \u27\u27 was held in Schloss Dagstuhl~--~Leibniz Center for Informatics. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available

    A game characterisation of tree-like Q-resolution size

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    We provide a characterisation for the size of proofs in treelike Q-Resolution by a Prover-Delayer game, which is inspired by a similar characterisation for the proof size in classical tree-like Resolution [10]. This gives the first successful transfer of one of the lower bound techniques for classical proof systems to QBF proof systems. We confirm our technique with two previously known hard examples. In particular, we give a proof of the hardness of the formulas of Kleine Büning et al. [20] for tree-like Q-Resolution
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