568,733 research outputs found
The DCP Bay: Toward an Art-House Content Delivery Network for Digital Cinema
International audienceCinema theaters have arrived in the digital era. The Digital Cinema Initiatives has chosen Digital Cinema Package(DCP) as format for the distribution of feature films. No suitable economical nor technological model is proposed for DCP content delivery to art-house theaters. The existing solutions are too expensive or not adapted. Therefore, we conduct this research activity in cooperation with Utopia cinemas, a group of art-house French cinemas. Utopiaâs main requirement (besides functional ones) is to provide free and open source software for DCP distribution. In this paper, we present a Content Delivery Network for DCP adapted to art-house. This network is operative since mid 2014 and based on torrent peer-to-peer technology inside a multi-point VPN
Context-based user grouping for multi-casting in heterogeneous radio networks
Along with the rise of sophisticated smartphones and smart spaces, the
availability of both static and dynamic context information has steadily been
increasing in recent years. Due to the popularity of social networks, these
data are complemented by profile information about individual users. Making
use of this information by classifying users in wireless networks enables
targeted content and advertisement delivery as well as optimizing network
resources, in particular bandwidth utilization, by facilitating group-based
multi-casting. In this paper, we present the design and implementation of a
web service for advanced user classification based on user, network, and
environmental context information. The service employs simple and advanced
clustering algorithms for forming classes of users. Available service
functionalities include group formation, context-aware adaptation, and
deletion as well as the exposure of group characteristics. Moreover, the
results of a performance evaluation, where the service has been integrated in
a simulator modeling user behavior in heterogeneous wireless systems, are
presented
Building Internet caching systems for streaming media delivery
The proxy has been widely and successfully used to cache the static Web objects fetched by a client so that the subsequent clients requesting the same Web objects can be served directly from the proxy instead of other sources faraway, thus reducing the server\u27s load, the network traffic and the client response time. However, with the dramatic increase of streaming media objects emerging on the Internet, the existing proxy cannot efficiently deliver them due to their large sizes and client real time requirements.;In this dissertation, we design, implement, and evaluate cost-effective and high performance proxy-based Internet caching systems for streaming media delivery. Addressing the conflicting performance objectives for streaming media delivery, we first propose an efficient segment-based streaming media proxy system model. This model has guided us to design a practical streaming proxy, called Hyper-Proxy, aiming at delivering the streaming media data to clients with minimum playback jitter and a small startup latency, while achieving high caching performance. Second, we have implemented Hyper-Proxy by leveraging the existing Internet infrastructure. Hyper-Proxy enables the streaming service on the common Web servers. The evaluation of Hyper-Proxy on the global Internet environment and the local network environment shows it can provide satisfying streaming performance to clients while maintaining a good cache performance. Finally, to further improve the streaming delivery efficiency, we propose a group of the Shared Running Buffers (SRB) based proxy caching techniques to effectively utilize proxy\u27s memory. SRB algorithms can significantly reduce the media server/proxy\u27s load and network traffic and relieve the bottlenecks of the disk bandwidth and the network bandwidth.;The contributions of this dissertation are threefold: (1) we have studied several critical performance trade-offs and provided insights into Internet media content caching and delivery. Our understanding further leads us to establish an effective streaming system optimization model; (2) we have designed and evaluated several efficient algorithms to support Internet streaming content delivery, including segment caching, segment prefetching, and memory locality exploitation for streaming; (3) having addressed several system challenges, we have successfully implemented a real streaming proxy system and deployed it in a large industrial enterprise
Multimedia content delivery for emerging satellite networks
Multimedia content delivery over satellite systems is considered as a promising service in the emerging networks. The aim of this work is to design a novel radio resource management (RRM) algorithm for efficiently managing multicast multimedia content transmission over satellite network. The proposed approach performs the spectrum management on a per-group basis, by splitting multicast terminals into different subgroups according to the experienced channel qualities. We demonstrate that subgrouping policy defined by the authors as multicast subgrouping-maximum satisfaction index (MS-MSI), is based on a new metric (i.e., MSI), which overcomes the weakness of the previous techniques proposed in literature and provides the best trade-off between user throughput and fairness. As a further result, we demonstrate that MS-MSI is robust to the long propagation delay of satellite links. An extensive simulation campaign has been conducted by considering several satellite environments
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Social-aware Forwarding in Opportunistic Wireless Networks: Content Awareness or Obliviousness?
With the current host-based Internet architecture, networking faces
limitations in dynamic scenarios, due mostly to host mobility. The ICN paradigm
mitigates such problems by releasing the need to have an end-to-end transport
session established during the life time of the data transfer. Moreover, the
ICN concept solves the mismatch between the Internet architecture and the way
users would like to use it: currently a user needs to know the topological
location of the hosts involved in the communication when he/she just wants to
get the data, independently of its location. Most of the research efforts aim
to come up with a stable ICN architecture in fixed networks, with few examples
in ad-hoc and vehicular networks. However, the Internet is becoming more
pervasive with powerful personal mobile devices that allow users to form
dynamic networks in which content may be exchanged at all times and with low
cost. Such pervasive wireless networks suffer with different levels of
disruption given user mobility, physical obstacles, lack of cooperation,
intermittent connectivity, among others. This paper discusses the combination
of content knowledge (e.g., type and interested parties) and social awareness
within opportunistic networking as to drive the deployment of ICN solutions in
disruptive networking scenarios. With this goal in mind, we go over few
examples of social-aware content-based opportunistic networking proposals that
consider social awareness to allow content dissemination independently of the
level of network disruption. To show how much content knowledge can improve
social-based solutions, we illustrate by means of simulation some
content-oblivious/oriented proposals in scenarios based on synthetic mobility
patterns and real human traces.Comment: 7 pages, 6 figure
Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless
A converged broadcast and telecommunication
service platform is presented that is able to create, deliver, and
manage interactive, multimedia content and services for consumption
on three different terminal types. The motivations of
service providers for designing converged interactive multimedia
services, which are crafted for their individual requirements, are
investigated. The overall design of the system is presented with
particular emphasis placed on the operational features of each
of the sub-systems, the flows of media and metadata through the
sub-systems and the formats and protocols required for inter-communication
between them. The key features of tools required for
creating converged interactive multimedia content for a range of
different end-user terminal types are examined. Finally possible
enhancements to this system are discussed. This study is of particular
interest to those organizations currently conducting trials
and commercial launches of DVB-H services because it provides
them with an insight of the various additional functions required
in the service provisioning platforms to provide fully interactive
services to a range of different mobile terminal types
MADServer: An Architecture for Opportunistic Mobile Advanced Delivery
Rapid increases in cellular data traffic demand creative alternative delivery vectors for data. Despite the conceptual attractiveness of mobile data offloading, no concrete web server architectures integrate intelligent offloading in a production-ready and easily deployable manner without relying on vast infrastructural changes to carriersâ networks. Delay-tolerant networking technology offers the means to do just this. We introduce MADServer, a novel DTN-based architecture for mobile data offloading that splits web con- tent among multiple independent delivery vectors based on user and data context. It enables intelligent data offload- ing, caching, and querying solutions which can be incorporated in a manner that still satisfies user expectations for timely delivery. At the same time, it allows for users who have poor or expensive connections to the cellular network to leverage multi-hop opportunistic routing to send and receive data. We also present a preliminary implementation of MADServer and provide real-world performance evaluations
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