5,597 research outputs found

    Footprints of emergence

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    It is ironic that the management of education has become more closed while learning has become more open, particularly over the past 10-20 years. The curriculum has become more instrumental, predictive, standardized, and micro-managed in the belief that this supports employability as well as the management of educational processes, resources, and value. Meanwhile, people have embraced interactive, participatory, collaborative, and innovative networks for living and learning. To respond to these challenges, we need to develop practical tools to help us describe these new forms of learning which are multivariate, self-organised, complex, adaptive, and unpredictable. We draw on complexity theory and our experience as researchers, designers, and participants in open and interactive learning to go beyond conventional approaches. We develop a 3D model of landscapes of learning for exploring the relationship between prescribed and emergent learning in any given curriculum. We do this by repeatedly testing our descriptive landscapes (or footprints) against theory, research, and practice across a range of case studies. By doing this, we have not only come up with a practical tool which can be used by curriculum designers, but also realised that the curriculum itself can usefully be treated as emergent, depending on the dynamicsbetween prescribed and emergent learning and how the learning landscape is curated

    Adaptive Learning Terrain Estimation for Unmanned Aerial Vehicle Applications

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    For the past decade, terrain mapping research has focused on ground robots using occupancy grids and tree-like data structures, like Octomap and Quadtrees. Since flight vehicles have different constraints, ground-based terrain mapping research may not be directly applicable to the aerospace industry. To address this issue, Adaptive Learning Terrain Estimation algorithms have been developed with an aim towards aerospace applications. This thesis develops and tests Adaptive Learning Terrain Estimation algorithms using a custom test benchmark on representative aerospace cases: autonomous UAV landing and UAV flight through 3D urban environments. The fundamental objective of this thesis is to investigate the use of Adaptive Learning Terrain Estimation algorithms for aerospace applications and compare their performance to commonly used mapping techniques such as Quadtree and Octomap. To test the algorithms, point clouds were collected and registered in simulation and real environments. Then, the Adaptive Learning, Quadtree, and Octomap algorithms were applied to the data sets, both in real-time and offline. Finally, metrics of map size, accuracy, and running time were developed and implemented to quantify and compare the performance of the algorithms. The results show that Quadtree yields the computationally lightest maps, but it is not suitable for real-time implementation due to its lack of recursiveness. Adaptive Learning maps are computationally efficient due to the use of multiresolution grids. Octomap yields the most detailed maps, but it produces a high computational load. The results of the research show that Adaptive Learning algorithms have significant potential for real-time implementation in aerospace applications. Their low memory load and variable-sized grids make them viable candidates for future research and development

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Research on real-time physics-based deformation for haptic-enabled medical simulation

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    This study developed a multiple effective visuo-haptic surgical engine to handle a variety of surgical manipulations in real-time. Soft tissue models are based on biomechanical experiment and continuum mechanics for greater accuracy. Such models will increase the realism of future training systems and the VR/AR/MR implementations for the operating room

    Assessing the Impact of Virtual Learning Environments on Architecture Students' Skill Development

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    This study explores the impact of virtual learning environments on architecture students' skill development during the Covid-19 lockdown. The study collected data from architecture students across three private universities in Southwest Nigeria through a questionnaire. The data were analyzed using multiple regression analysis and factor analysis to identify correlations and patterns in the perceived improvement levels. The results indicate that architecture students experienced significant improvements in various skill areas during the lockdown. Among the respondents, 78% reported enhanced proficiency in digital design and visualization, underscoring their adaptability to digital tools for architectural modeling and rendering. Additionally, 65% of students displayed improved independent learning skills, showcasing their ability to take initiative and explore architectural concepts beyond the traditional classroom setting. Furthermore, 72% of students demonstrated better virtual collaboration skills, emphasizing their capacity to collaborate effectively in online group projects and virtual design presentations. The lockdown also fostered improved time management skills in 61% of students, enabling them to meet project deadlines amidst personal challenges. Moreover, 57% of students developed stronger problem-solving abilities, demonstrating their resilience in finding innovative solutions to design and logistical challenges during the unprecedented circumstances. The research also identified a 63% increase in students refining their presentation skills, adapting to the virtual format for showcasing design ideas verbally and visually. Factor analysis further supported these findings, identifying clusters of skills that exhibited substantial improvements among architecture students during the lockdown. Educational institutions can use these insights to design effective learning approaches that integrate virtual tools and encourage independent learning and problem-solving skills. However, attention should be given to addressing potential disparities in access to resources and technological proficiency to ensure equitable learning experiences. Overall, this study offers valuable implications for architectural education and emphasizes the enduring impact of virtual learning environments on students' skill development. This work suggested further pedagogical investigation in the habitus of virtual learning environments

    Toward Customizable Multi-tenant SaaS Applications

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    abstract: Nowadays, Computing is so pervasive that it has become indeed the 5th utility (after water, electricity, gas, telephony) as Leonard Kleinrock once envisioned. Evolved from utility computing, cloud computing has emerged as a computing infrastructure that enables rapid delivery of computing resources as a utility in a dynamically scalable, virtualized manner. However, the current industrial cloud computing implementations promote segregation among different cloud providers, which leads to user lockdown because of prohibitive migration cost. On the other hand, Service-Orented Computing (SOC) including service-oriented architecture (SOA) and Web Services (WS) promote standardization and openness with its enabling standards and communication protocols. This thesis proposes a Service-Oriented Cloud Computing Architecture by combining the best attributes of the two paradigms to promote an open, interoperable environment for cloud computing development. Mutil-tenancy SaaS applicantions built on top of SOCCA have more flexibility and are not locked down by a certain platform. Tenants residing on a multi-tenant application appear to be the sole owner of the application and not aware of the existence of others. A multi-tenant SaaS application accommodates each tenant’s unique requirements by allowing tenant-level customization. A complex SaaS application that supports hundreds, even thousands of tenants could have hundreds of customization points with each of them providing multiple options, and this could result in a huge number of ways to customize the application. This dissertation also proposes innovative customization approaches, which studies similar tenants’ customization choices and each individual users behaviors, then provides guided semi-automated customization process for the future tenants. A semi-automated customization process could enable tenants to quickly implement the customization that best suits their business needs.Dissertation/ThesisDoctoral Dissertation Computer Science 201
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