3,582 research outputs found
Recommended from our members
Next generation software environments : principles, problems, and research directions
The past decade has seen a burgeoning of research and development in software environments. Conferences have been devoted to the topic of practical environments, journal papers produced, and commercial systems sold. Given all the activity, one might expect a great deal of consensus on issues, approaches, and techniques. This is not the case, however. Indeed, the term "environment" is still used in a variety of conflicting ways. Nevertheless substantial progress has been made and we are at least nearing consensus on many critical issues.The purpose of this paper is to characterize environments, describe several important principles that have emerged in the last decade or so, note current open problems, and describe some approaches to these problems, with particular emphasis on the activities of one large-scale research program, the Arcadia project. Consideration is also given to two related topics: empirical evaluation and technology transition. That is, how can environments and their constituents be evaluated, and how can new developments be moved effectively into the production sector
A study of the very high order natural user language (with AI capabilities) for the NASA space station common module
The requirements are identified for a very high order natural language to be used by crew members on board the Space Station. The hardware facilities, databases, realtime processes, and software support are discussed. The operations and capabilities that will be required in both normal (routine) and abnormal (nonroutine) situations are evaluated. A structure and syntax for an interface (front-end) language to satisfy the above requirements are recommended
NTCCRT: A concurrent constraint framework for soft-real time music interaction
Writing music interaction systems is not easy because their concurrent processes usually access shared resources in a non-deterministic order, often leading to unpredictable behavior. Using Pure Data (Pure Data) and Max/MSP, it is possible to program concurrency; however, it is difficult to synchronize processes based on multiple criteria. Process calculi such as the Non-deterministic Timed Concurrent Constraint (ntcc) calculus, overcome that problem by representing, declaratively, the synchronization of multiple criteria as constraints. In this article, we propose the framework Ntccrt, as a new alternative to manage concurrency in Pure Data and Max/MSP. Ntccrt is a real-time capable interpreter for ntcc. Using Ntccrt binary plugins in Pure Data, we executed models for machine improvisation and signal processing. We also analyzed two case studies: one of a machine improvisation system and one of a signal processing system. We found out that performance of both case studies is compatible with soft real-time music interaction; it means, a musician can interact with Ntccrt without noticeable delays during the interaction
Logic programming in the context of multiparadigm programming: the Oz experience
Oz is a multiparadigm language that supports logic programming as one of its
major paradigms. A multiparadigm language is designed to support different
programming paradigms (logic, functional, constraint, object-oriented,
sequential, concurrent, etc.) with equal ease. This article has two goals: to
give a tutorial of logic programming in Oz and to show how logic programming
fits naturally into the wider context of multiparadigm programming. Our
experience shows that there are two classes of problems, which we call
algorithmic and search problems, for which logic programming can help formulate
practical solutions. Algorithmic problems have known efficient algorithms.
Search problems do not have known efficient algorithms but can be solved with
search. The Oz support for logic programming targets these two problem classes
specifically, using the concepts needed for each. This is in contrast to the
Prolog approach, which targets both classes with one set of concepts, which
results in less than optimal support for each class. To explain the essential
difference between algorithmic and search programs, we define the Oz execution
model. This model subsumes both concurrent logic programming
(committed-choice-style) and search-based logic programming (Prolog-style).
Instead of Horn clause syntax, Oz has a simple, fully compositional,
higher-order syntax that accommodates the abilities of the language. We
conclude with lessons learned from this work, a brief history of Oz, and many
entry points into the Oz literature.Comment: 48 pages, to appear in the journal "Theory and Practice of Logic
Programming
Army-NASA aircrew/aircraft integration program. Phase 5: A3I Man-Machine Integration Design and Analysis System (MIDAS) software concept document
This is the Software Concept Document for the Man-machine Integration Design and Analysis System (MIDAS) being developed as part of Phase V of the Army-NASA Aircrew/Aircraft Integration (A3I) Progam. The approach taken in this program since its inception in 1984 is that of incremental development with clearly defined phases. Phase 1 began in 1984 and subsequent phases have progressed at approximately 10-16 month intervals. Each phase of development consists of planning, setting requirements, preliminary design, detailed design, implementation, testing, demonstration and documentation. Phase 5 began with an off-site planning meeting in November, 1990. It is expected that Phase 5 development will be complete and ready for demonstration to invited visitors from industry, government and academia in May, 1992. This document, produced during the preliminary design period of Phase 5, is intended to record the top level design concept for MIDAS as it is currently conceived. This document has two main objectives: (1) to inform interested readers of the goals of the MIDAS Phase 5 development period, and (2) to serve as the initial version of the MIDAS design document which will be continuously updated as the design evolves. Since this document is written fairly early in the design period, many design issues still remain unresolved. Some of the unresolved issues are mentioned later in this document in the sections on specific components. Readers are cautioned that this is not a final design document and that, as the design of MIDAS matures, some of the design ideas recorded in this document will change. The final design will be documented in a detailed design document published after the demonstrations
Tools of the Trade: A Survey of Various Agent Based Modeling Platforms
Agent Based Modeling (ABM) toolkits are as diverse as the community of people who use them. With so many toolkits available, the choice of which one is best suited for a project is left to word of mouth, past experiences in using particular toolkits and toolkit publicity. This is especially troublesome for projects that require specialization. Rather than using toolkits that are the most publicized but are designed for general projects, using this paper, one will be able to choose a toolkit that already exists and that may be built especially for one's particular domain and specialized needs. In this paper, we examine the entire continuum of agent based toolkits. We characterize each based on 5 important characteristics users consider when choosing a toolkit, and then we categorize the characteristics into user-friendly taxonomies that aid in rapid indexing and easy reference.Agent Based Modeling, Individual Based Model, Multi Agent Systems
PDDL: A language with a purpose?
In order to make planning technology more accessible and usable the planning community may have to adopt standard notations for embodying symbolic models of planning domains. In this paper it is argued that before we design such languages for planning we must be able to evaluate their quality. In other words, we must clear for what purpose the languages are to be used, and by what criteria the languages’ effectiveness are to be judged. Here some criteria are set down for languages used for theoretical and practical purposes respectively.
PDDL is evaluated with respect to them, with differing results depending on whether PDDL’s purpose is to be a theoretical or practical language. From the results of these evaluations some conclusions are drawn for the development
of standard languages for AI planning
Parallel Architectures for Planetary Exploration Requirements (PAPER)
The Parallel Architectures for Planetary Exploration Requirements (PAPER) project is essentially research oriented towards technology insertion issues for NASA's unmanned planetary probes. It was initiated to complement and augment the long-term efforts for space exploration with particular reference to NASA/LaRC's (NASA Langley Research Center) research needs for planetary exploration missions of the mid and late 1990s. The requirements for space missions as given in the somewhat dated Advanced Information Processing Systems (AIPS) requirements document are contrasted with the new requirements from JPL/Caltech involving sensor data capture and scene analysis. It is shown that more stringent requirements have arisen as a result of technological advancements. Two possible architectures, the AIPS Proof of Concept (POC) configuration and the MAX Fault-tolerant dataflow multiprocessor, were evaluated. The main observation was that the AIPS design is biased towards fault tolerance and may not be an ideal architecture for planetary and deep space probes due to high cost and complexity. The MAX concepts appears to be a promising candidate, except that more detailed information is required. The feasibility for adding neural computation capability to this architecture needs to be studied. Key impact issues for architectural design of computing systems meant for planetary missions were also identified
Using graphical style and visibility constraints for a meaningful layout in visual programming interfaces
In the expanding field of visual applications, layout design and graphical editing tasks are crucial points. In this paper, we address the incorporation of AI aspects in the visual software design process and the automatic layout and beautification of informational graphics such as visual programs and chart diagrams. Since layout in dynamic settings frequently requires a direct manipulation responsiveness, an incremental redesign of the generated visual material is necessary. Following our previous work on constraint-based multimodal design, we show how powerful constraint processing techniques, such as constraint hierarchies and dynamic constraint satisfaction, can be applied to visual programming environments in order to maintain graphical style and consistency for a meaningful layout. We describe InLay, a system for constraint-based presenting and editing visual programs. Finally, we will have a short look at some extensions with regard to advanced interaction and visualization techniques
- …