2,194 research outputs found

    Automatic Test Generation for Space

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    The European Space Agency (ESA) uses an engine to perform tests in the Ground Segment infrastructure, specially the Operational Simulator. This engine uses many different tools to ensure the development of regression testing infrastructure and these tests perform black-box testing to the C++ simulator implementation. VST (VisionSpace Technologies) is one of the companies that provides these services to ESA and they need a tool to infer automatically tests from the existing C++ code, instead of writing manually scripts to perform tests. With this motivation in mind, this paper explores automatic testing approaches and tools in order to propose a system that satisfies VST needs

    Modeling, Simulation and Emulation of Intelligent Domotic Environments

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    Intelligent Domotic Environments are a promising approach, based on semantic models and commercially off-the-shelf domotic technologies, to realize new intelligent buildings, but such complexity requires innovative design methodologies and tools for ensuring correctness. Suitable simulation and emulation approaches and tools must be adopted to allow designers to experiment with their ideas and to incrementally verify designed policies in a scenario where the environment is partly emulated and partly composed of real devices. This paper describes a framework, which exploits UML2.0 state diagrams for automatic generation of device simulators from ontology-based descriptions of domotic environments. The DogSim simulator may simulate a complete building automation system in software, or may be integrated in the Dog Gateway, allowing partial simulation of virtual devices alongside with real devices. Experiments on a real home show that the approach is feasible and can easily address both simulation and emulation requirement

    Model-driven design, simulation and implementation of service compositions in COSMO

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    The success of software development projects to a large extent depends on the quality of the models that are produced in the development process, which in turn depends on the conceptual and practical support that is available for modelling, design and analysis. This paper focuses on model-driven support for service-oriented software development. In particular, it addresses how services and compositions of services can be designed, simulated and implemented. The support presented is part of a larger framework, called COSMO (COnceptual Service MOdelling). Whereas in previous work we reported on the conceptual support provided by COSMO, in this paper we proceed with a discussion of the practical support that has been developed. We show how reference models (model types) and guidelines (design steps) can be iteratively applied to design service compositions at a platform independent level and discuss what tool support is available for the design and analysis during this phase. Next, we present some techniques to transform a platform independent service composition model to an implementation in terms of BPEL and WSDL. We use the mediation scenario of the SWS challenge (concerning the establishment of a purchase order between two companies) to illustrate our application of the COSMO framework

    Introducing Simulation and Model Animation in the MDE Topcased Toolkit

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    International audienceThe Topcased project aims at developing a modular and generic CASE environment for model driven development of safety critical systems. Model validation is a key feature in this project and model simulation is a major way for validation. The purpose of this paper is to present the current Topcased process for building model simulators and animators. After introducing the functional requirements for model simulation and animation, it is explained how simulation is currently being integrated in the Topcased environment, presenting the main components of a simulator: a model animator, a scenario builder and a simulation engine. The approach is illustrated by the presentation of the first simulation experiment conducted in the project: the UML 2 StateMachines case study

    A Design Pattern for Executable DSML

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    Model executability is now a key concern in model-driven engineering, mainly to support early validation and verification (V&V). Some approaches have allowed to weave executability into metamodels, defining executable domain-specific modeling languages (DSML). Then, model validation may be achieved by direct interpretation of the conforming models. Other approaches address model executability by model compilation, allowing to reuse the virtual machines or V&V tools existing in the target domain. Nevertheless, systematic methods are not available to help the language designer in the definition of such an execution semantics and related support tools. For instance, simulators are mostly hand-crafted in a tool specific manner for each DSML. In this paper, we propose to reify the elements commonly used to support execution in a DSML. We infer a design pattern (called Executable DSML pattern) providing a general reusable solution for the expression of the executability concerns in DSML. It favors flexibility and improves reusability in the definition of semantics-based tools for DSML. We illustrate how this pattern can be applied to V&V and models at runtime, and give insights on the development of generic and generative tools for model animators
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