452 research outputs found

    Adaptive fuzzy knowledge-based systems for control metabots' mobility on virtual environments

    Get PDF
    The confluence of three-dimensional (3D) virtual worlds with social networks imposes on software agents, in addition to conversational functions, the same behaviours as those common to human-driven avatars. In this paper, we explore the possibilities of the use of metabots (metaverse robots) with motion capabilities in complex virtual 3D worlds and we put forward a learning model based on the techniques used in evolutionary computation for optimizing the fuzzy controllers which will subsequently be used by metabots for moving around a virtual environment

    A Comparison of Type-1 and Type-2 Fuzzy Logic Controllers in Robotics: A review

    Get PDF
    Most real world applications face high levels of uncertainties that can affect the operations of such applications. Hence, there is a need to develop different approaches that can handle the available uncertainties and reduce their effects on the given application. To date, Type-1 Fuzzy Logic Controllers (FLCs) have been applied with great success to many different real world applications. The traditional type-1 FLC which uses crisp type-1 fuzzy sets cannot handle high levels of uncertainties appropriately. Nevertheless it has been shown that a type-2 FLC using type-2 fuzzy sets can handle such uncertainties better and thus produce a better performance. As such, type-2 FLCs are considered to have the potential to overcome the limitations of type-1 FLCs and produce a new generation of fuzzy controllers with improved performance for many applications which require handling high levels of uncertainty. This paper will briefly introduce the interval type-2 FLC and its benefits. We will also present briefly some of the type-2 FLC real world applications

    Virtual Reality Games for Motor Rehabilitation

    Get PDF
    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Coordinated multi-robot formation control

    Get PDF
    Tese de doutoramento. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 201

    Aneka : A control software framework for autonomous robotic systems

    Get PDF
    Master'sMASTER OF ENGINEERIN

    A comparative study of fuzzy logic controllers for autonomous robots.

    Get PDF
    This paper presents the results from an experimental comparison of a number of fuzzy logic controllers performing mobile robot navigation. An experiment is described which requires the robot to complete a complex, measurable navigational task. The world's first generalised type-2 fuzzy logic controller is compared to a type-1 and a type-2 interval controller. Visual and statistical analyses show that the generalised type-2 fuzzy controller gives a better performance in consistency and smoothness. The impact of this paper comes primarily from the rigorous use of statistical analysis in mobile robot navigation

    Mobile Robots

    Get PDF
    The objective of this book is to cover advances of mobile robotics and related technologies applied for multi robot systems' design and development. Design of control system is a complex issue, requiring the application of information technologies to link the robots into a single network. Human robot interface becomes a demanding task, especially when we try to use sophisticated methods for brain signal processing. Generated electrophysiological signals can be used to command different devices, such as cars, wheelchair or even video games. A number of developments in navigation and path planning, including parallel programming, can be observed. Cooperative path planning, formation control of multi robotic agents, communication and distance measurement between agents are shown. Training of the mobile robot operators is very difficult task also because of several factors related to different task execution. The presented improvement is related to environment model generation based on autonomous mobile robot observations

    Cooperative Control of Multiple Biomimetic Robotic Fish

    Get PDF

    Artificial Vision in the Nao Humanoid Robot

    Get PDF
    Projecte Final de Màster UPC realitzat en col.laboració amb l'Universitat Rovira i Virgili. Departament d'Enginyeria Informàtica i MatemàtiquesRobocup is an international robotic soccer competition held yearly to promote innovative research and application in robotic intelligence. Nao humanoid robot is the new RoboCup Standard Platform robot. This platform is the new Nao robot designed and manufactured by the french company Aldebaran Robotics. The new robot is an advanced platform for developing new computer vision and robotics methods. This Master Thesis is oriented to the study of some fundamental issues for the artificial vision in the Nao humanoid robots. In particular, color representation models, real-time segmentation techniques, object detection and visual sonar approaches are the computer vision techniques applied to Nao robot in this Master Thesis. Also, Nao’s camera model, mathematical robot kinematic and stereo-vision techniques are studied and developed. This thesis also studies the integration between kinematic model and robot perception model to perform RoboCup soccer games and RoboCup technical challenges. This work is focused in the RoboCup environment but all computer vision and robotics algorithms can be easily extended to another robotics fields
    corecore