2,525 research outputs found
A Review of the Energy Efficient and Secure Multicast Routing Protocols for Mobile Ad hoc Networks
This paper presents a thorough survey of recent work addressing energy
efficient multicast routing protocols and secure multicast routing protocols in
Mobile Ad hoc Networks (MANETs). There are so many issues and solutions which
witness the need of energy management and security in ad hoc wireless networks.
The objective of a multicast routing protocol for MANETs is to support the
propagation of data from a sender to all the receivers of a multicast group
while trying to use the available bandwidth efficiently in the presence of
frequent topology changes. Multicasting can improve the efficiency of the
wireless link when sending multiple copies of messages by exploiting the
inherent broadcast property of wireless transmission. Secure multicast routing
plays a significant role in MANETs. However, offering energy efficient and
secure multicast routing is a difficult and challenging task. In recent years,
various multicast routing protocols have been proposed for MANETs. These
protocols have distinguishing features and use different mechanismsComment: 15 page
Gossip-based service monitoring platform for wireless edge cloud computing
Edge cloud computing proposes to support shared services, by using the infrastructure at the network's edge. An important problem is the monitoring and management of services across the edge environment. Therefore, dissemination and gathering of data is not straightforward, differing from the classic cloud infrastructure. In this paper, we consider the environment of community networks for edge cloud computing, in which the monitoring of cloud services is required. We propose a monitoring platform to collect near real-time data about the services offered in the community network using a gossip-enabled network. We analyze and apply this gossip-enabled network to perform service discovery and information sharing, enabling data dissemination among the community. We implemented our solution as a prototype and used it for collecting service monitoring data from the real operational community network cloud, as a feasible deployment of our solution. By means of emulation and simulation we analyze in different scenarios, the behavior of the gossip overlay solution, and obtain average results regarding information propagation and consistency needs, i.e. in high latency situations, data convergence occurs within minutes.Peer ReviewedPostprint (author's final draft
Experimentation with MANETs of Smartphones
Mobile AdHoc NETworks (MANETs) have been identified as a key emerging
technology for scenarios in which IEEE 802.11 or cellular communications are
either infeasible, inefficient, or cost-ineffective. Smartphones are the most
adequate network nodes in many of these scenarios, but it is not
straightforward to build a network with them. We extensively survey existing
possibilities to build applications on top of ad-hoc smartphone networks for
experimentation purposes, and introduce a taxonomy to classify them. We present
AdHocDroid, an Android package that creates an IP-level MANET of (rooted)
Android smartphones, and make it publicly available to the community.
AdHocDroid supports standard TCP/IP applications, providing real smartphone
IEEE 802.11 MANET and the capability to easily change the routing protocol. We
tested our framework on several smartphones and a laptop. We validate the MANET
running off-the-shelf applications, and reporting on experimental performance
evaluation, including network metrics and battery discharge rate.Comment: 6 pages, 7 figures, 1 tabl
Evaluating Load Balancing in Peer-to-Peer Resource Sharing Algorithms for Wireless Mesh Networks
Wireless mesh networks are a promising area for the deployment of new wireless communication and networking technologies. In this paper, we address the problem of enabling effective peer-to-peer resource sharing in this type of networks. In particular, we consider the well-known Chord protocol for resource sharing in wired networks and the recently proposed MeshChord specialization for wireless mesh networks, and compare their performance under various network settings for what concerns total generated traffic and load balancing. Both iterative and recursive key lookup implementation in Chord/MeshChord are considered in our extensive performance evaluation. The results confirm superiority of MeshChord with respect to Chord, and show that recursive key lookup is to be preferred when considering communication overhead, while similar degree of load unbalancing is observed. However, recursive lookup implementation reduces the efficacy of MeshChord cross-layer design with respect to the original Chord algorithm. MeshChord has also the advantage of reducing load unbalancing with respect to Chord, although a moderate degree of load unbalancing is still observed, leaving room for further improvement of the MeshChord design
Improving P2P streaming in Wireless Community Networks
Wireless Community Networks (WCNs) are bottom-up broadband networks empowering people with their on-line communication means. Too often, however, services tailored for their characteristics are missing, with the consequence that they have worse performance than what they could. We present here an adaptation of an Open Source P2P live streaming platform that works efficiently, and with good application-level quality, over WCNs. WCNs links are normally symmetric (unlike standard ADSL access), and a WCN topology is local and normally flat (contrary to the global Internet), so that the P2P overlay used for video distribution can be adapted to the underlaying network characteristics. We exploit this observation to derive overlay building strategies that make use of cross-layer information to reduce the impact of the P2P streaming on the WCN while maintaining good application performance. We experiment with a real application in real WCN nodes, both in the Community-Lab provided by the CONFINE EU Project and within an emulation framework based on Mininet, where we can build larger topologies and interact more efficiently with the mesh underlay, which is unfortunately not accessible in Community-Lab. The results show that, with the overlay building strategies proposed, the P2P streaming applications can reduce the load on the WCN to about one half, also equalizing the load on links. At the same time the delivery rate and delay of video chunks are practically unaffected. (C) 2015 Elsevier B.V. All rights reserved
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
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