2,525 research outputs found

    A Review of the Energy Efficient and Secure Multicast Routing Protocols for Mobile Ad hoc Networks

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    This paper presents a thorough survey of recent work addressing energy efficient multicast routing protocols and secure multicast routing protocols in Mobile Ad hoc Networks (MANETs). There are so many issues and solutions which witness the need of energy management and security in ad hoc wireless networks. The objective of a multicast routing protocol for MANETs is to support the propagation of data from a sender to all the receivers of a multicast group while trying to use the available bandwidth efficiently in the presence of frequent topology changes. Multicasting can improve the efficiency of the wireless link when sending multiple copies of messages by exploiting the inherent broadcast property of wireless transmission. Secure multicast routing plays a significant role in MANETs. However, offering energy efficient and secure multicast routing is a difficult and challenging task. In recent years, various multicast routing protocols have been proposed for MANETs. These protocols have distinguishing features and use different mechanismsComment: 15 page

    Gossip-based service monitoring platform for wireless edge cloud computing

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    Edge cloud computing proposes to support shared services, by using the infrastructure at the network's edge. An important problem is the monitoring and management of services across the edge environment. Therefore, dissemination and gathering of data is not straightforward, differing from the classic cloud infrastructure. In this paper, we consider the environment of community networks for edge cloud computing, in which the monitoring of cloud services is required. We propose a monitoring platform to collect near real-time data about the services offered in the community network using a gossip-enabled network. We analyze and apply this gossip-enabled network to perform service discovery and information sharing, enabling data dissemination among the community. We implemented our solution as a prototype and used it for collecting service monitoring data from the real operational community network cloud, as a feasible deployment of our solution. By means of emulation and simulation we analyze in different scenarios, the behavior of the gossip overlay solution, and obtain average results regarding information propagation and consistency needs, i.e. in high latency situations, data convergence occurs within minutes.Peer ReviewedPostprint (author's final draft

    Overlay networks for smart grids

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    Experimentation with MANETs of Smartphones

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    Mobile AdHoc NETworks (MANETs) have been identified as a key emerging technology for scenarios in which IEEE 802.11 or cellular communications are either infeasible, inefficient, or cost-ineffective. Smartphones are the most adequate network nodes in many of these scenarios, but it is not straightforward to build a network with them. We extensively survey existing possibilities to build applications on top of ad-hoc smartphone networks for experimentation purposes, and introduce a taxonomy to classify them. We present AdHocDroid, an Android package that creates an IP-level MANET of (rooted) Android smartphones, and make it publicly available to the community. AdHocDroid supports standard TCP/IP applications, providing real smartphone IEEE 802.11 MANET and the capability to easily change the routing protocol. We tested our framework on several smartphones and a laptop. We validate the MANET running off-the-shelf applications, and reporting on experimental performance evaluation, including network metrics and battery discharge rate.Comment: 6 pages, 7 figures, 1 tabl

    Evaluating Load Balancing in Peer-to-Peer Resource Sharing Algorithms for Wireless Mesh Networks

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    Wireless mesh networks are a promising area for the deployment of new wireless communication and networking technologies. In this paper, we address the problem of enabling effective peer-to-peer resource sharing in this type of networks. In particular, we consider the well-known Chord protocol for resource sharing in wired networks and the recently proposed MeshChord specialization for wireless mesh networks, and compare their performance under various network settings for what concerns total generated traffic and load balancing. Both iterative and recursive key lookup implementation in Chord/MeshChord are considered in our extensive performance evaluation. The results confirm superiority of MeshChord with respect to Chord, and show that recursive key lookup is to be preferred when considering communication overhead, while similar degree of load unbalancing is observed. However, recursive lookup implementation reduces the efficacy of MeshChord cross-layer design with respect to the original Chord algorithm. MeshChord has also the advantage of reducing load unbalancing with respect to Chord, although a moderate degree of load unbalancing is still observed, leaving room for further improvement of the MeshChord design

    Improving P2P streaming in Wireless Community Networks

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    Wireless Community Networks (WCNs) are bottom-up broadband networks empowering people with their on-line communication means. Too often, however, services tailored for their characteristics are missing, with the consequence that they have worse performance than what they could. We present here an adaptation of an Open Source P2P live streaming platform that works efficiently, and with good application-level quality, over WCNs. WCNs links are normally symmetric (unlike standard ADSL access), and a WCN topology is local and normally flat (contrary to the global Internet), so that the P2P overlay used for video distribution can be adapted to the underlaying network characteristics. We exploit this observation to derive overlay building strategies that make use of cross-layer information to reduce the impact of the P2P streaming on the WCN while maintaining good application performance. We experiment with a real application in real WCN nodes, both in the Community-Lab provided by the CONFINE EU Project and within an emulation framework based on Mininet, where we can build larger topologies and interact more efficiently with the mesh underlay, which is unfortunately not accessible in Community-Lab. The results show that, with the overlay building strategies proposed, the P2P streaming applications can reduce the load on the WCN to about one half, also equalizing the load on links. At the same time the delivery rate and delay of video chunks are practically unaffected. (C) 2015 Elsevier B.V. All rights reserved
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