170 research outputs found

    Mechanisms of Left-Right Coordination in Mammalian Locomotor Pattern Generation Circuits: A Mathematical Modeling View

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    The locomotor gait in limbed animals is defined by the left-right leg coordination and locomotor speed. Coordination between left and right neural activities in the spinal cord controlling left and right legs is provided by commissural interneurons (CINs). Several CIN types have been genetically identified, including the excitatory V3 and excitatory and inhibitory V0 types. Recent studies demonstrated that genetic elimination of all V0 CINs caused switching from a normal left-right alternating activity to a left-right synchronized “hopping” pattern. Furthermore, ablation of only the inhibitory V0 CINs (V0D subtype) resulted in a lack of left-right alternation at low locomotor frequencies and retaining this alternation at high frequencies, whereas selective ablation of the excitatory V0 neurons (V0V subtype) maintained the left–right alternation at low frequencies and switched to a hopping pattern at high frequencies. To analyze these findings, we developed a simplified mathematical model of neural circuits consisting of four pacemaker neurons representing left and right, flexor and extensor rhythm-generating centers interacting via commissural pathways representing V3, V0D, and V0V CINs. The locomotor frequency was controlled by a parameter defining the excitation of neurons and commissural pathways mimicking the effects of N-methyl-D-aspartate on locomotor frequency in isolated rodent spinal cord preparations. The model demonstrated a typical left-right alternating pattern under control conditions, switching to a hopping activity at any frequency after removing both V0 connections, a synchronized pattern at low frequencies with alternation at high frequencies after removing only V0D connections, and an alternating pattern at low frequencies with hopping at high frequencies after removing only V0V connections. We used bifurcation theory and fast-slow decomposition methods to analyze network behavior in the above regimes and transitions between them. The model reproduced, and suggested explanation for, a series of experimental phenomena and generated predictions available for experimental testing

    Parameter identification in networks of dynamical systems

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    Mathematical models of real systems allow to simulate their behavior in conditions that are not easily or affordably reproducible in real life. Defining accurate models, however, is far from trivial and there is no one-size-fits-all solution. This thesis focuses on parameter identification in models of networks of dynamical systems, considering three case studies that fall under this umbrella: two of them are related to neural networks and one to power grids. The first case study is concerned with central pattern generators, i.e. small neural networks involved in animal locomotion. In this case, a design strategy for optimal tuning of biologically-plausible model parameters is developed, resulting in network models able to reproduce key characteristics of animal locomotion. The second case study is in the context of brain networks. In this case, a method to derive the weights of the connections between brain areas is proposed, utilizing both imaging data and nonlinear dynamics principles. The third and last case study deals with a method for the estimation of the inertia constant, a key parameter in determining the frequency stability in power grids. In this case, the method is customized to different challenging scenarios involving renewable energy sources, resulting in accurate estimations of this parameter

    Generating walking behaviours in legged robots

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    Many legged robots have boon built with a variety of different abilities, from running to liopping to climbing stairs. Despite this however, there has been no consistency of approach to the problem of getting them to walk. Approaches have included breaking down the walking step into discrete parts and then controlling them separately, using springs and linkages to achieve a passive walking cycle, and even working out the necessary movements in simulation and then imposing them on the real robot. All of these have limitations, although most were successful at the task for which they were designed. However, all of them fall into one of two categories: either they alter the dynamics of the robots physically so that the robot, whilst very good at walking, is not as general purpose as it once was (as with the passive robots), or they control the physical mechanism of the robot directly to achieve their goals, and this is a difficult task.In this thesis a design methodology is described for building controllers for 3D dynam¬ ically stable walking, inspired by the best walkers and runners around — ourselves — so the controllers produced are based 011 the vertebrate Central Nervous System. This means that there is a low-level controller which adapts itself to the robot so that, when switched on, it can be considered to simulate the springs and linkages of the passive robots to produce a walking robot, and this now active mechanism is then controlled by a relatively simple higher level controller. This is the best of both worlds — we have a robot which is inherently capable of walking, and thus is easy to control like the passive walkers, but also retains the general purpose abilities which makes it so potentially useful.This design methodology uses an evolutionary algorithm to generate low-level control¬ lers for a selection of simulated legged robots. The thesis also looks in detail at previous walking robots and their controllers and shows that some approaches, including staged evolution and hand-coding designs, may be unnecessary, and indeed inappropriate, at least for a general purpose controller. The specific algorithm used is evolutionary, using a simple genetic algorithm to allow adaptation to different robot configurations, and the controllers evolved are continuous time neural networks. These are chosen because of their ability to entrain to the movement of the robot, allowing the whole robot and network to be considered as a single dynamical system, which can then be controlled by a higher level system.An extensive program of experiments investigates the types of neural models and net¬ work structures which are best suited to this task, and it is shown that stateless and simple dynamic neural models are significantly outperformed as controllers by more complex, biologically plausible ones but that other ideas taken from biological systems, including network connectivities, are not generally as useful and reasons for this are examined.The thesis then shows that this system, although only developed 011 a single robot, is capable of automatically generating controllers for a wide selection of different test designs. Finally it shows that high level controllers, at least to control steering and speed, can be easily built 011 top of this now active walking mechanism

    Reimagining Robotic Walkers For Real-World Outdoor Play Environments With Insights From Legged Robots: A Scoping Review

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    PURPOSE For children with mobility impairments, without cognitive delays, who want to participate in outdoor activities, existing assistive technology (AT) to support their needs is limited. In this review, we investigate the control and design of a selection of robotic walkers while exploring a selection of legged robots to develop solutions that address this gap in robotic AT. METHOD We performed a comprehensive literature search from four main databases: PubMed, Google Scholar, Scopus, and IEEE Xplore. The keywords used in the search were the following: “walker”, “rollator”, “smart walker”, “robotic walker”, “robotic rollator”. Studies were required to discuss the control or design of robotic walkers to be considered. A total of 159 papers were analyzed. RESULTS From the 159 papers, 127 were excluded since they failed to meet our inclusion criteria. The total number of papers analyzed included publications that utilized the same device, therefore we classified the remaining 32 studies into groups based on the type of robotic walker used. This paper reviewed 15 different types of robotic walkers. CONCLUSIONS The ability of many-legged robots to negotiate and transition between a range of unstructured substrates suggests several avenues of future consideration whose pursuit could benefit robotic AT, particularly regarding the present limitations of wheeled paediatric robotic walkers for children’s daily outside use. For more information: Kod*lab (link to kodlab.seas.upenn.edu

    Using evolutionary artificial neural networks to design hierarchical animat nervous systems.

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    The research presented in this thesis examines the area of control systems for robots or animats (animal-like robots). Existing systems have problems in that they require a great deal of manual design or are limited to performing jobs of a single type. For these reasons, a better solution is desired. The system studied here is an Artificial Nervous System (ANS) which is biologically inspired; it is arranged as a hierarchy of layers containing modules operating in parallel. The ANS model has been developed to be flexible, scalable, extensible and modular. The ANS can be implemented using any suitable technology, for many different environments. The implementation focused on the two lowest layers (the reflex and action layers) of the ANS, which are concerned with control and rhythmic movement. Both layers were realised as Artificial Neural Networks (ANN) which were created using Evolutionary Algorithms (EAs). The task of the reflex layer was to control the position of an actuator (such as linear actuators or D.C. motors). The action layer performed the task of Central Pattern Generators (CPG), which produce rhythmic patterns of activity. In particular, different biped and quadruped gait patterns were created. An original neural model was specifically developed for assisting in the creation of these time-based patterns. It is shown in the thesis that Artificial Reflexes and CPGs can be configured successfully using this technique. The Artificial Reflexes were better at generalising across different actuators, without changes, than traditional controllers. Gaits such as pace, trot, gallop and pronk were successfully created using the CPGs. Experiments were conducted to determine whether modularity in the networks had an impact. It has been demonstrated that the degree of modularization in the network influences its evolvability, with more modular networks evolving more efficiently

    Design, Analysis, and Fabrication of a Snake-Inspired Robot with a Rectilinear Gait

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    Snake-inspired robots display promise in areas such as search, rescue and reconnaissance due to their ability to locomote through tight spaces. However, several specific issues regarding the design and analysis must be addressed in order to better design them. This thesis develops kinematic and dynamic models for a class of snake-inspired gait known as a rectilinear gait, where mechanism topology changes over the course of the gait. A model using an Eulerian framework and Coulomb friction yields torque expressions for the joints of the robot. B-spline curves are then used to generate a parametric optimization formulation for joint trajectory generation. Exact gradient computation of the torque functions is presented. A parametric model is used to describe the performance effects of changing system parameters such as mass, length, and motor speed. Finally, a snake-inspired robot is designed and fabricated in order to demonstrate both the vertical rectilinear gait and a modular, molded design aimed at reducing the cost of fabrication

    Locomotion through morphology, evolution and learning for legged and limbless robots

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    Mención Internacional en el título de doctorRobot locomotion is concerned with providing autonomous locomotion capabilities to mobile robots. Most current day robots feature some form of locomotion for navigating in their environment. Modalities of robot locomotion includes: (i) aerial locomotion, (ii) terrestrial locomotion, and (iii) aquatic locomotion (on or under water). Three main forms of terrestrial locomotion are, legged locomotion, limbless locomotion and wheel-based locomotion. A Modular Robot (MR), on the other hand, is a robotic system composed of several independent unit modules, where, each module is a robot by itself. The objective in this thesis is to develop legged locomotion in a humanoid robot, as well as, limbless locomotion in modular robotic configurations. Taking inspiration from biology, robot locomotion from the perspective of robot’s morphology, through evolution, and through learning are investigated in this thesis. Locomotion is one of the key distinguishing characteristics of a zoological organism. Almost all animal species, and even some plant species, produce some form of locomotion. In the past few years, robots have been “moving out” of the factory floor and research labs, and are becoming increasingly common in everyday life. So, providing stable and agile locomotion capabilities for robots to navigate a wide range of environments becomes pivotal. Developing locomotion in robots through biologically inspired methods, also facilitates furthering our understanding on how biological processes may function. Connected modules in a configuration, exert force on each other as a result of interaction between each other and their environment. This phenomenon is studied and quantified, and then used as implicit communication between robot modules for producing locomotion coordination in MRs. Through this, a strong link between robot morphology and the gait that emerge in it is established. A variety of locomotion controller, some periodic-function based and some morphology based, are developed for MR locomotion and bipedal gait generation. A hybrid Evolutionary Algorithm (EA) is implemented for evolving gaits, both in simulation as well as in the real-world on a physical modular robotic configuration. Limbless gaits in MRs are also learnt by learning optimal control policies, through Reinforcement Learning (RL).En robótica, la locomoción trata de proporcionar capacidades de locomoción autónoma a robots móviles. La mayoría de los robots actuales tiene alguna forma de locomoción para navegar en su entorno. Los modos de locomoción robótica se pueden repartir entre: (i) locomoción aérea, (ii) locomoción terrestre, y (iii) locomoción acuática (sobre o bajo el agua). Las tres formas básicas de locomoción terrestre son la locomoción mediante piernas, la locomoción sin miembros, y la locomoción basada en ruedas. Un Robot Modular, por otra parte, es un sistema robótico compuesto por varios módulos independientes, donde cada módulo es un robot en sí mismo. El objetivo de esta tesis es el desarrollo de la locomoción mediante piernas para un robot humanoide, así como el de la locomoción sin miembros para varias configuraciones de robots modulares. Inspirándose en la biología, también se investiga en esta tesis el desarrollo de la locomoción del robot según su morfología, gracias a técnicas de evolución y de aprendizaje. La locomoción es una de las características distintivas de un organismo zoológico. Casi todas las especies animales, e incluso algunas especies de plantas, poseen algún tipo de locomoción. En los últimos años, los robots han “migrado” desde las fábricas y los laboratorios de investigación, y se están integrando cada vez más en nuestra vida diaria. Por estas razones, es crucial proporcionar capacidades de locomoción estables y ágiles a los robots para que puedan navegar por todo tipo de entornos. El uso de métodos de inspiración biológica para alcanzar esta meta también nos ayuda a entender mejor cómo pueden funcionar los procesos biológicos equivalentes. En una configuración de módulos conectados, puesto que cada uno interacciona con su entorno, los módulos ejercen fuerza los unos sobre los otros. Este fenómeno se ha estudiado y cuantificado, y luego se ha usado como comunicación implícita entre los módulos para producir la coordinación en la locomoción de este robot. De esta manera, se establece un fuerte vínculo entre la morfología de un robot y el modo de andar que este desarrolla. Se han desarrollado varios controladores de locomoción para robots modulares y robots bípedos, algunos basados en funciones periódicas, otros en la morfología del robot. Un algoritmo evolutivo híbrido se ha implementado para la evolución de locomociones, tanto en simulación como en el mundo real en una configuración física de robot modular. También se pueden generar locomociones sin miembros para robots modulares, determinando las políticas de control óptimo gracias a técnicas de aprendizaje por refuerzo. Se presenta en primer lugar en esta tesis el estado del arte de la robótica modular, enfocándose en la locomoción de robots modulares, los controladores, la locomoción bípeda y la computación morfológica. A continuación se describen cinco configuraciones diferentes de robot modular que se utilizan en esta tesis, seguido de cuatro controladores de locomoción. Estos controladores son el controlador heterogéneo, el controlador basado en funciones periódicas, el controlador homogéneo y el controlador basado en la morfología del robot. Se desarrolla como parte de este trabajo un controlador de locomoción lineal, periódico, basado en features, para la locomoción bípeda de robots humanoides. Los parámetros de control se ajustan primero a mano para reproducir un modelo cart-table, y el controlador se evalúa en un robot humanoide simulado. A continuación, gracias a un algoritmo evolutivo, la optimización de los parámetros de control permite desarrollar una locomoción sin modelo predeterminado. Se desarrolla como parte de esta tesis un enfoque sobre algoritmos de Embodied Evolución, en otras palabras el uso de robots modulares físicos en la fase de evolución. La implementación material, la configuración experimental, y el Algoritmo Evolutivo implementado para Embodied Evolución, se explican detalladamente. El trabajo también incluye una visión general de las técnicas de aprendizaje por refuerzo y de los Procesos de Decisión de Markov. A continuación se presenta un algoritmo popular de aprendizaje por refuerzo, llamado Q-Learning, y su adaptación para aprender locomociones de robots modulares. Se proporcionan una implementación del algoritmo de aprendizaje y la evaluación experimental de la locomoción generada.Programa Oficial de Doctorado en Ingeniería Eléctrica, Electrónica y AutomáticaPresidente: Antonio Barrientos Cruz.- Secretario: Luis Santiago Garrido Bullón.- Vocal: Giuseppe Carbon

    Design, fabrication and control of soft robots

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    Conventionally, engineers have employed rigid materials to fabricate precise, predictable robotic systems, which are easily modelled as rigid members connected at discrete joints. Natural systems, however, often match or exceed the performance of robotic systems with deformable bodies. Cephalopods, for example, achieve amazing feats of manipulation and locomotion without a skeleton; even vertebrates such as humans achieve dynamic gaits by storing elastic energy in their compliant bones and soft tissues. Inspired by nature, engineers have begun to explore the design and control of soft-bodied robots composed of compliant materials. This Review discusses recent developments in the emerging field of soft robotics.National Science Foundation (U.S.) (Grant IIS-1226883

    Design, Analysis, and Fabrication of a Snake-Inspired Robot with a Rectilinear Gait

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    Snake-inspired robots display promise in areas such as search, rescue and reconnaissance due to their ability to locomote through tight spaces. However, several specific issues regarding the design and analysis must be addressed in order to better design them. This thesis develops kinematic and dynamic models for a class of snake-inspired gait known as a rectilinear gait, where mechanism topology changes over the course of the gait. A model using an Eulerian framework and Coulomb friction yields torque expressions for the joints of the robot. B-spline curves are then used to generate a parametric optimization formulation for joint trajectory generation. Exact gradient computation of the torque functions is presented. A parametric model is used to describe the performance effects of changing system parameters such as mass, length, and motor speed. Finally, a snake-inspired robot is designed and fabricated in order to demonstrate both the vertical rectilinear gait and a modular, molded design aimed at reducing the cost of fabrication
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