18 research outputs found

    New media and impressionism

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    This master’s thesis is framed in the areas of New Media Art (NMA) and Human Computer Interaction (HCI). In particular, it is focused in the study of New Media Art pieces that share a set of characteristics (the most important one being that they are composed by atomic elements), might be explicitly interactive, and are usually exhibited in public settings or have been designed to be consumed by a large simultaneous audience. The content of the thesis can be divided in four big items: 1- The review of a certain set of NMA pieces, their characteristics, and some similarities hold between them and the impressionist movement that emerged at the second half of the 19th century, along with some visual perception principles of Gestalt psychology. 2- A selection and an adaptation of pre-existing theoretical frameworks for modelling interaction in public settings. These theoretical frameworks comprise a set of tools for describing, analysing, and designing New Media Art pieces. 3- The presentation of a set of selected artworks authored or coauthored by the author of this thesis. A description of their characteristics and technology will be presented. 4- The introduction of two tools for artistic production, which were instrumental for the construction of some of the artworks here presented: Sendero (an LED lighting system), and N.IMP (a tool for real time visual content generation)

    Optimisation of surface coverage paths used by a non-contact robot painting system

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    This thesis proposes an efficient path planning technique for a non-contact optical “painting” system that produces surface images by moving a robot mounted laser across objects covered in photographic emulsion. In comparison to traditional 3D planning approaches (e.g. laminar slicing) the proposed algorithm dramatically reduces the overall path length by optimizing (i.e. minimizing) the amounts of movement between robot configurations required to position and orientate the laser. To do this the pixels of the image (i.e. points on the surface of the object) are sequenced using configuration space rather than Cartesian space. This technique extracts data from a CAD model and then calculates the configuration that the five degrees of freedom system needs to assume to expose individual pixels on the surface. The system then uses a closest point analysis on all the major joints to sequence the points and create an efficient path plan for the component. The implementation and testing of the algorithm demonstrates that sequencing points using a configuration based method tends to produce significantly shorter paths than other approaches to the sequencing problem. The path planner was tested with components ranging from simple to complex and the paths generated demonstrated both the versatility and feasibility of the approach

    大量の小さな問題のための効率的なGPU実装に関する研究

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    広島大学(Hiroshima University)博士(工学)Doctor of Engineeringdoctora

    Hardware-accelerated algorithms in visual computing

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    This thesis presents new parallel algorithms which accelerate computer vision methods by the use of graphics processors (GPUs) and evaluates them with respect to their speed, scalability, and the quality of their results. It covers the fields of homogeneous and anisotropic diffusion processes, diffusion image inpainting, optic flow, and halftoning. In this turn, it compares different solvers for homogeneous diffusion and presents a novel \u27extended\u27 box filter. Moreover, it suggests to use the fast explicit diffusion scheme (FED) as an efficient and flexible solver for nonlinear and in particular for anisotropic parabolic diffusion problems on graphics hardware. For elliptic diffusion-like processes, it recommends to use cascadic FED or Fast Jacobi schemes. The presented optic flow algorithm represents one of the fastest yet very accurate techniques. Finally, it presents a novel halftoning scheme which yields state-of-the-art results for many applications in image processing and computer graphics.Diese Arbeit präsentiert neue parallele Algorithmen zur Beschleunigung von Methoden in der Bildinformatik mittels Grafikprozessoren (GPUs), und evaluiert diese im Hinblick auf Geschwindigkeit, Skalierungsverhalten, und Qualität der Resultate. Sie behandelt dabei die Gebiete der homogenen und anisotropen Diffusionsprozesse, Inpainting (Bildvervollständigung) mittels Diffusion, die Bestimmung des optischen Flusses, sowie Halbtonverfahren. Dabei werden verschiedene Löser für homogene Diffusion verglichen und ein neuer \u27erweiterter\u27 Mittelwertfilter präsentiert. Ferner wird vorgeschlagen, das schnelle explizite Diffusionsschema (FED) als effizienten und flexiblen Löser für parabolische nichtlineare und speziell anisotrope Diffusionsprozesse auf Grafikprozessoren einzusetzen. Für elliptische diffusionsartige Prozesse wird hingegen empfohlen, kaskadierte FED- oder schnelle Jacobi-Verfahren einzusetzen. Der vorgestellte Algorithmus zur Berechnung des optischen Flusses stellt eines der schnellsten und dennoch äußerst genauen Verfahren dar. Schließlich wird ein neues Halbtonverfahren präsentiert, das in vielen Bereichen der Bildverarbeitung und Computergrafik Ergebnisse produziert, die den Stand der Technik repräsentieren

    MOCAST 2021

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    The 10th International Conference on Modern Circuit and System Technologies on Electronics and Communications (MOCAST 2021) will take place in Thessaloniki, Greece, from July 5th to July 7th, 2021. The MOCAST technical program includes all aspects of circuit and system technologies, from modeling to design, verification, implementation, and application. This Special Issue presents extended versions of top-ranking papers in the conference. The topics of MOCAST include:Analog/RF and mixed signal circuits;Digital circuits and systems design;Nonlinear circuits and systems;Device and circuit modeling;High-performance embedded systems;Systems and applications;Sensors and systems;Machine learning and AI applications;Communication; Network systems;Power management;Imagers, MEMS, medical, and displays;Radiation front ends (nuclear and space application);Education in circuits, systems, and communications

    Hard-Hearted Scrolls: A Noninvasive Method for Reading the Herculaneum Papyri

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    The Herculaneum scrolls were buried and carbonized by the eruption of Mount Vesuvius in A.D. 79 and represent the only classical library discovered in situ. Charred by the heat of the eruption, the scrolls are extremely fragile. Since their discovery two centuries ago, some scrolls have been physically opened, leading to some textual recovery but also widespread damage. Many other scrolls remain in rolled form, with unknown contents. More recently, various noninvasive methods have been attempted to reveal the hidden contents of these scrolls using advanced imaging. Unfortunately, their complex internal structure and lack of clear ink contrast has prevented these efforts from successfully revealing their contents. This work presents a machine learning-based method to reveal the hidden contents of the Herculaneum scrolls, trained using a novel geometric framework linking 3D X-ray CT images with 2D surface imagery of scroll fragments. The method is verified against known ground truth using scroll fragments with exposed text. Some results are also presented of hidden characters revealed using this method, the first to be revealed noninvasively from this collection. Extensions to the method, generalizing the machine learning component to other multimodal transformations, are presented. These are capable not only of revealing the hidden ink, but also of generating rendered images of scroll interiors as if they were photographed in color prior to their damage two thousand years ago. The application of these methods to other domains is discussed, and an additional chapter discusses the Vesuvius Challenge, a $1,000,000+ open research contest based on the dataset built as a part of this work

    AUTOMATIC VERSUS AUTOMATIC,MATERIALIZED FICTION AS A CONFRONTATIONAL COMPOSITIONAL PROCESS: A resolved complexity: simplicity

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    The current submitted work consists of a portfolio of musical works, visual pieces and thoughts that preoccupied me over a period of research and creation from late 2014 to 2017. Pieces described in this thesis developed into an overall artistic research and craft which led to a specific workflow serving a new personal aesthetic. Two parts describe two seemingly antonymous automatic creation processes: automatic versus automatic. The first part describes my inspirations together with a consequent formal-ization of my composition techniques. I render generative automatic music both emerging from finite state computation and infinitesimal interference. The second part shows that I often perform my music in specific sites with challenging conditions. I consider them as constraints that eventually also be-come part of the composition system. The materialization of a piece involves aback-and-forth process, between concepts and realities, that I finally transcend in the sense of surrealist automatism. This mechanical and human process is a necessity for the authenticity to my pieces

    Implementing non-photorealistic rendreing enhancements with real-time performance

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    We describe quality and performance enhancements, which work in real-time, to all well-known Non-photorealistic (NPR) rendering styles for use in an interactive context. These include Comic rendering, Sketch rendering, Hatching and Painterly rendering, but we also attempt and justify a widening of the established definition of what is considered NPR. In the individual Chapters, we identify typical stylistic elements of the different NPR styles. We list problems that need to be solved in order to implement the various renderers. Standard solutions available in the literature are introduced and in all cases extended and optimised. In particular, we extend the lighting model of the comic renderer to include a specular component and introduce multiple inter-related but independent geometric approximations which greatly improve rendering performance. We implement two completely different solutions to random perturbation sketching, solve temporal coherence issues for coal sketching and find an unexpected use for 3D textures to implement hatch-shading. Textured brushes of painterly rendering are extended by properties such as stroke-direction and texture, motion, paint capacity, opacity and emission, making them more flexible and versatile. Brushes are also provided with a minimal amount of intelligence, so that they can help in maximising screen coverage of brushes. We furthermore devise a completely new NPR style, which we call super-realistic and show how sample images can be tweened in real-time to produce an image-based six degree-of-freedom renderer performing at roughly 450 frames per second. Performance values for our other renderers all lie between 10 and over 400 frames per second on homePC hardware, justifying our real-time claim. A large number of sample screen-shots, illustrations and animations demonstrate the visual fidelity of our rendered images. In essence, we successfully achieve our attempted goals of increasing the creative, expressive and communicative potential of individual NPR styles, increasing performance of most of them, adding original and interesting visual qualities, and exploring new techniques or existing ones in novel ways.KMBT_363Adobe Acrobat 9.54 Paper Capture Plug-i

    Fabricate

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    Bringing together pioneers in design and making within architecture, construction, engineering, manufacturing, materials technology and computation, Fabricate is a triennial international conference, now in its third year (ICD, University of Stuttgart, April 2017). Each year it produces a supporting publication, to date the only one of its kind specialising in Digital Fabrication. The 2017 edition features 32 illustrated articles on built projects and works in progress from academia and practice, including contributions from leading practices such as Foster + Partners, Zaha Hadid Architects, Arup, and Ron Arad, and from world-renowned institutions including ICD Stuttgart, Harvard, Yale, MIT, Princeton University, The Bartlett School of Architecture (UCL) and the Architectural Association
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