1,037 research outputs found

    A Methodological Framework to Assess Road Infrastructure Safety and Performance Efficiency in the Transition toward Cooperative Driving

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    There is increasing interest in connected and automated vehicles (CAVs), since their implementation will transform the nature of transportation and promote social and economic change. Transition toward cooperative driving still requires the understanding of some key questions to assess the performances of CAVs and human-driven vehicles on roundabouts and to properly balance road safety and traffic efficiency requirements. In this view, this paper proposes a simulation-based methodological framework aiming to assess the presence of increasing proportions of CAVs on roundabouts operating at a high-capacity utilization level. A roundabout was identified in Palermo City, Italy, and built in Aimsun (version 20) to describe the stepwise methodology. The CAV-based curves of capacity by entry mechanism were developed and then used as target capacities. To calibrate the model parameters, the capacity curves were compared with the capacity data simulated by Aimsun. The impact on the safety and performance efficiency of a lane dedicated to CAVs was also examined using surrogate measures of safety. The paper ends with highlighting a general improvement with CAVs on roundabouts, and with providing some insights to assess the advantages of the automated and connected driving technologies in transitioning to smarter mobilit

    The design and implementation of serious games for driving and mobility

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    The automotive and transportation sectors are showing consistent improvements in trends and standards concerning the safe and convenient travel of the road users. In this growing community of road users, the driver performance is a notable factor as many on-road mishaps emerge out of poor driver performance. In this research work, a case-study and experimental analysis were conducted to improve driver performance through the deployment of serious games. The primary motive of this work is to stimulate the on-road user performance through immediate feedback, driver coaching, and real-time gamification methods. The games exploit the cloud-based architecture to retrieve the driver performance scores based on real-time evaluation of vehicle signals and display the outcomes on game scene by reflecting the game parameters based on real-world user performance (in the context of driving and mobility). The deployment of games in cars is the topic of interest in current state-of-the-art, as there are more factors associated with it, such as safety, usability, and willingness of the users. These aspects were taken into careful consideration while designing the paradigm of gamification model. The user feedback for the real-time games was extracted through pilot tests and field tests in Genova. The gamification and driver coaching aspects were tested on various occasions (plug-in and field tests conducted at 5 European test sites), and the inputs from these field tests enabled to tune the parameters concerning the evaluation and gamification models. The improvement of user behavior was performed through a virtuous cycle with the integration of virtual sensors to the serious gaming framework. As the culmination, the usability tests for the real-time games were conducted with 18 test users to understand the user acceptance criteria and the parameters (ease of use and safety) that would contribute to the deployment of games. Other salient factors such as the impact of games, large-scale deployment, collaborative gaming and exploitation of gaming framework for 3rd party applications were also investigated in this research activity. The analysis of the usability tests states that the user acceptance of the implemented games is good. The report from usability study has addressed the user preferences in games such as duration, strategy and gameplay mechanism; these factors contribute a foundation for future research in implementing the games for mobility

    Gamification of telematics data to enhance operators’ behaviour for improvement of machine productivity in loading cycles

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    Construction industry is suffering from low productivity rate in various projects such as excavation. Although this issue is discussed in literature and several approaches are proposed to address it, productivity rate is still low in construction industry compared to other domains like manufacturing. Three core components directly affect the overall productivity in construction sector, i.e. labour productivity, raw material productivity, and machine or equipment productivity. With a focus on construction machinery, three factors influence productivity at excavation sites; i.e. 1) machine-based productivity and its configuration, 2) site layout and environmental conditions, and 3) operators’ behaviour. Operators’ competence and motivation represent two key parameters that affect their behaviour. On one side, gamification has attracted a growing area of interest both in literature and practice, seeking to place a layer of entertainment and pleasure to the top of serious activities (with a focus on improving the applicant’s motivation and behaviour). On the other side, telematics systems are utilized to collect operational data of the machine, and calculate its productivity rate. Telematics data are presented to operators (via a built-in screen available in the cabin of the machine) to provide real-time feedback about machine performance. In addition, these data can support machine owners to perceive operators’ behaviour on a real-time basis. To conclude, telematics systems are providing real-time data which can be a great input into gamification. A guideline is proposed in this dissertation that helps gamification designers to develop more transparent gamification models. This guideline is utilized to introduce a gamification model that gamifies telematics data with a focus on enhancing operators’ behaviour (machine productivity) in loading and transferring activities. The model was implemented at two sites(one recycling and one mining site) and could encourage operators (who were operating wheel-loaders and dump-trucks) to prevent redundant activities like texting, phoning, and even eating while operating the machine. Subsequently, it enhanced overall machine productivity up to 37% during the site observation. To summarize, a gamified platform in which different operators from different organizations can share their achievements, or can get scored and ranked in a leader-board will potentially lead to a more proper operators’ behaviour at work and subsequently can improve overall productivity rate at construction sites

    Gamification of telematics data to enhance operators’ behaviour for improvement of machine productivity in loading cycles

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    Construction industry is suffering from low productivity rate in various projects such as excavation. Although this issue is discussed in literature and several approaches are proposed to address it, productivity rate is still low in construction industry compared to other domains like manufacturing. A gamified platform in which different operators from different organizations can share their achievements, or can get scored and ranked in a leader-board will potentially address this issue

    Development of rear-end collision avoidance in automobiles

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    The goal of this work is to develop a Rear-End Collision Avoidance System for automobiles. In order to develop the Rear-end Collision Avoidance System, it is stated that the most important difference from the old practice is the fact that new design approach attempts to completely avoid collision instead of minimizing the damage by over-designing cars. Rear-end collisions are the third highest cause of multiple vehicle fatalities in the U.S. Their cause seems to be a result of poor driver awareness and communication. For example, car brake lights illuminate exactly the same whether the car is slowing, stopping or the driver is simply resting his foot on the pedal. In the development of Rear-End Collision Avoidance System (RECAS), a thorough review of hardware, software, driver/human factors, and current rear-end collision avoidance systems are included. Key sensor technologies are identified and reviewed in an attempt to ease the design effort. The characteristics and capabilities of alternative and emerging sensor technologies are also described and their performance compared. In designing a RECAS the first component is to monitor the distance and speed of the car ahead. If an unsafe condition is detected a warning is issued and the vehicle is decelerated (if necessary). The second component in the design effort utilizes the illumination of independent segments of brake lights corresponding to the stopping condition of the car. This communicates the stopping intensity to the following driver. The RECAS is designed the using the LabVIEW software. The simulation is designed to meet several criteria: System warnings should result in a minimum load on driver attention, and the system should also perform well in a variety of driving conditions. In order to illustrate and test the proposed RECAS methods, a Java program has been developed. This simulation animates a multi-car, multi-lane highway environment where car speeds are assigned randomly, and the proposed RECAS approaches demonstrate rear-end collision avoidance successfully. The Java simulation is an applet, which is easily accessible through the World Wide Web and also can be tested for different angles of the sensor

    In-Vehicle information systems-related multiple task performance and driver

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    Doutoramento em Motricidade Humana, Especialidade em ErgonomiaThe presence of new technologies inside vehicles is becoming more common. Due to this fact, the potential changes produced on the driving task and also on the road safety must be examined. With the intention of contributing to amplify this knowledge, the present research aimed to study the impact of multiple visual and auditory inputs from in-vehicle information systems on the driver behaviour. It was investigated the interaction with more than one invehicle system (a guidance system and a mobile phone device) and verified its consequences on the drivers’ activity. To accomplish this goal two experimental moments were planned: one conducted in a real context and another in a simulated environment. Results revealed that the interaction with two in-vehicle systems produced considerable changes on drivers’behaviour once subjects assumed more frequently unsafe actions like: inadequate indication of their actions; abrupt and unexpected adoption of determined behaviours; and also negligence of some road information from the environment. It was also verified that this situation produced more severe consequences to the driving task performance of elderly drivers. The management of all sources of information induced them to compromise their safety and be more frequently involved in dangerous situations.O surgimento das novas tecnologias embarcadas e a sua contĂ­nua evolução tĂȘm alterado o contexto rodoviĂĄrio. Como consequĂȘncia, a cada vez maior aceitação e utilização deste tipo de equipamentos tem sido motivo de estudo, uma vez que Ă© essencial conhecer as potenciais alteraçÔes produzidas na tarefa de condução e na segurança rodoviĂĄria. Com o intuito de contribuir para ampliar o conhecimento relativo a este tema, a presente investigação pretendeu estudar o impacto que mĂșltiplas mensagens visuais e auditivas provenientes de sistemas embarcados possam ter no comportamento do condutor. Foi investigada a interacção com mais que um sistema embarcado (sistema de navegação e telemĂłvel) e verificadas as consequĂȘncias na actividade dos condutores. Para cumprir este objectivo, dois momentos experimentais foram desenvolvidos: um em ambiente real e outro em envolvimento simulado. Os resultados revelaram que a interacção com os dois sistemas embarcados produziram alteraçÔes considerĂĄveis no comportamento dos condutores uma vez que estes adoptaram mais frequentemente actos inseguros como: indicação inadequada das suas acçÔes; comportamentos bruscos e inesperados; bem como negligĂȘncia de determinada informação proveniente do envolvimento rodoviĂĄrio. Foi igualmente verificado que esta situação produziu consequĂȘncias mais gravosas no desempenho dos condutores idosos. A gestĂŁo de todas as fontes de informação impeliu este grupo de condutores a comprometer a sua segurança e a estar mais frequentemente envolvidos em situaçÔes perigosas

    Interactions in Virtual Worlds:Proceedings Twente Workshop on Language Technology 15

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    Code, space and everyday life

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    In this paper we examine the role of code (software) in the spatial formation of collective life. Taking the view that human life and coded technology are folded into one another, we theorise space as ontogenesis. Space, we posit, is constantly being bought into being through a process of transduction – the constant making anew of a domain in reiterative and transformative practices - as an incomplete solution to a relational problem. The relational problem we examine is the ongoing encounter between individuals and environment where the solution, to a greater or lesser extent, is code. Code, we posit, is diversely embedded in collectives as coded objects, coded infrastructure, coded processes and coded assemblages. These objects, infrastructure, processes and assemblages possess technicity, that is, unfolding or evolutive power to make things happen; the ability to mediate, supplement, augment, monitor, regulate, operate, facilitate, produce collective life. We contend that when the technicity of code is operationalised it transduces one of three forms of hybrid spatial formations: code/space, coded space and backgrounded coded space. These formations are contingent, relational, extensible and scaleless, often stretched out across networks of greater or shorter length. We demonstrate the coded transduction of space through three vignettes – each a day in the life of three people living in London, UK, tracing the technical mediation of their interactions, transactions and mobilities. We then discuss how code becomes the relational solution to five different classes of problems – domestic living, travelling, working, communicating, and consuming

    IoT and Sensor Networks in Industry and Society

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    The exponential progress of Information and Communication Technology (ICT) is one of the main elements that fueled the acceleration of the globalization pace. Internet of Things (IoT), Artificial Intelligence (AI) and big data analytics are some of the key players of the digital transformation that is affecting every aspect of human's daily life, from environmental monitoring to healthcare systems, from production processes to social interactions. In less than 20 years, people's everyday life has been revolutionized, and concepts such as Smart Home, Smart Grid and Smart City have become familiar also to non-technical users. The integration of embedded systems, ubiquitous Internet access, and Machine-to-Machine (M2M) communications have paved the way for paradigms such as IoT and Cyber Physical Systems (CPS) to be also introduced in high-requirement environments such as those related to industrial processes, under the forms of Industrial Internet of Things (IIoT or I2oT) and Cyber-Physical Production Systems (CPPS). As a consequence, in 2011 the German High-Tech Strategy 2020 Action Plan for Germany first envisioned the concept of Industry 4.0, which is rapidly reshaping traditional industrial processes. The term refers to the promise to be the fourth industrial revolution. Indeed, the ïŹrst industrial revolution was triggered by water and steam power. Electricity and assembly lines enabled mass production in the second industrial revolution. In the third industrial revolution, the introduction of control automation and Programmable Logic Controllers (PLCs) gave a boost to factory production. As opposed to the previous revolutions, Industry 4.0 takes advantage of Internet access, M2M communications, and deep learning not only to improve production efficiency but also to enable the so-called mass customization, i.e. the mass production of personalized products by means of modularized product design and ïŹ‚exible processes. Less than five years later, in January 2016, the Japanese 5th Science and Technology Basic Plan took a further step by introducing the concept of Super Smart Society or Society 5.0. According to this vision, in the upcoming future, scientific and technological innovation will guide our society into the next social revolution after the hunter-gatherer, agrarian, industrial, and information eras, which respectively represented the previous social revolutions. Society 5.0 is a human-centered society that fosters the simultaneous achievement of economic, environmental and social objectives, to ensure a high quality of life to all citizens. This information-enabled revolution aims to tackle today’s major challenges such as an ageing population, social inequalities, depopulation and constraints related to energy and the environment. Accordingly, the citizens will be experiencing impressive transformations into every aspect of their daily lives. This book offers an insight into the key technologies that are going to shape the future of industry and society. It is subdivided into five parts: the I Part presents a horizontal view of the main enabling technologies, whereas the II-V Parts offer a vertical perspective on four different environments. The I Part, dedicated to IoT and Sensor Network architectures, encompasses three Chapters. In Chapter 1, Peruzzi and Pozzebon analyse the literature on the subject of energy harvesting solutions for IoT monitoring systems and architectures based on Low-Power Wireless Area Networks (LPWAN). The Chapter does not limit the discussion to Long Range Wise Area Network (LoRaWAN), SigFox and Narrowband-IoT (NB-IoT) communication protocols, but it also includes other relevant solutions such as DASH7 and Long Term Evolution MAchine Type Communication (LTE-M). In Chapter 2, Hussein et al. discuss the development of an Internet of Things message protocol that supports multi-topic messaging. The Chapter further presents the implementation of a platform, which integrates the proposed communication protocol, based on Real Time Operating System. In Chapter 3, Li et al. investigate the heterogeneous task scheduling problem for data-intensive scenarios, to reduce the global task execution time, and consequently reducing data centers' energy consumption. The proposed approach aims to maximize the efficiency by comparing the cost between remote task execution and data migration. The II Part is dedicated to Industry 4.0, and includes two Chapters. In Chapter 4, Grecuccio et al. propose a solution to integrate IoT devices by leveraging a blockchain-enabled gateway based on Ethereum, so that they do not need to rely on centralized intermediaries and third-party services. As it is better explained in the paper, where the performance is evaluated in a food-chain traceability application, this solution is particularly beneficial in Industry 4.0 domains. Chapter 5, by De Fazio et al., addresses the issue of safety in workplaces by presenting a smart garment that integrates several low-power sensors to monitor environmental and biophysical parameters. This enables the detection of dangerous situations, so as to prevent or at least reduce the consequences of workers accidents. The III Part is made of two Chapters based on the topic of Smart Buildings. In Chapter 6, Petroșanu et al. review the literature about recent developments in the smart building sector, related to the use of supervised and unsupervised machine learning models of sensory data. The Chapter poses particular attention on enhanced sensing, energy efficiency, and optimal building management. In Chapter 7, Oh examines how much the education of prosumers about their energy consumption habits affects power consumption reduction and encourages energy conservation, sustainable living, and behavioral change, in residential environments. In this Chapter, energy consumption monitoring is made possible thanks to the use of smart plugs. Smart Transport is the subject of the IV Part, including three Chapters. In Chapter 8, Roveri et al. propose an approach that leverages the small world theory to control swarms of vehicles connected through Vehicle-to-Vehicle (V2V) communication protocols. Indeed, considering a queue dominated by short-range car-following dynamics, the Chapter demonstrates that safety and security are increased by the introduction of a few selected random long-range communications. In Chapter 9, Nitti et al. present a real time system to observe and analyze public transport passengers' mobility by tracking them throughout their journey on public transport vehicles. The system is based on the detection of the active Wi-Fi interfaces, through the analysis of Wi-Fi probe requests. In Chapter 10, Miler et al. discuss the development of a tool for the analysis and comparison of efficiency indicated by the integrated IT systems in the operational activities undertaken by Road Transport Enterprises (RTEs). The authors of this Chapter further provide a holistic evaluation of efficiency of telematics systems in RTE operational management. The book ends with the two Chapters of the V Part on Smart Environmental Monitoring. In Chapter 11, He et al. propose a Sea Surface Temperature Prediction (SSTP) model based on time-series similarity measure, multiple pattern learning and parameter optimization. In this strategy, the optimal parameters are determined by means of an improved Particle Swarm Optimization method. In Chapter 12, Tsipis et al. present a low-cost, WSN-based IoT system that seamlessly embeds a three-layered cloud/fog computing architecture, suitable for facilitating smart agricultural applications, especially those related to wildfire monitoring. We wish to thank all the authors that contributed to this book for their efforts. We express our gratitude to all reviewers for the volunteering support and precious feedback during the review process. We hope that this book provides valuable information and spurs meaningful discussion among researchers, engineers, businesspeople, and other experts about the role of new technologies into industry and society

    Transportation Systems Analysis and Assessment

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    The transportation system is the backbone of any social and economic system, and is also a very complex system in which users, transport means, technologies, services, and infrastructures have to cooperate with each other to achieve common and unique goals.The aim of this book is to present a general overview on some of the main challenges that transportation planners and decision makers are faced with. The book addresses different topics that range from user's behavior to travel demand simulation, from supply chain to the railway infrastructure capacity, from traffic safety issues to Life Cycle Assessment, and to strategies to make the transportation system more sustainable
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