1,770 research outputs found

    Linking session based services with transport plane resources in IP multimedia subsystems.

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    The massive success and proliferation of Internet technologies has forced network operators to recognise the benefits of an IP-based communications framework. The IP Multimedia Subsystem (IMS) has been proposed as a candidate technology to provide a non-disruptive strategy in the move to all-IP and to facilitate the true convergence of data and real-time multimedia services. Despite the obvious advantages of creating a controlled environment for deploying IP services, and hence increasing the value of the telco bundle, there are several challenges that face IMS deployment. The most critical is that posed by the widespread proliferation ofWeb 2.0 services. This environment is not seen as robust enough to be used by network operators for revenue generating services. However IMS operators will need to justify charging for services that are typically available free of charge in the Internet space. Reliability and guaranteed transport of multimedia services by the efficient management of resources will be critical to differentiate IMS services. This thesis investigates resource management within the IMS framework. The standardisation of NGN/IMS resource management frameworks has been fragmented, resulting in weak functional and interface specifications. To facilitate more coherent, focused research and address interoperability concerns that could hamper deployment, a Common Policy and Charging Control (PCC) architecture is presented that defines a set of generic terms and functional elements. A review of related literature and standardisation reveals severe shortcomings regarding vertical and horizontal coordination of resources in the IMS framework. The deployment of new services should not require QoS standardisation or network upgrade, though in the current architecture advanced multimedia services are not catered for. It has been found that end-to-end QoS mechanisms in the Common PCC framework are elementary. To address these challenges and assist network operators when formulating their iii NGN strategies, this thesis proposes an application driven policy control architecture that incorporates end-user and service requirements into the QoS negotiation procedure. This architecture facilitates full interaction between service control and resource control planes, and between application developers and the policies that govern resource control. Furthermore, a novel, session based end-to-end policy control architecture is proposed to support inter-domain coordination across IMS domains. This architecture uses SIP inherent routing information to discover the routes traversed by the signalling and the associated routes traversed by the media. This mechanism effectively allows applications to issue resource requests from their home domain and enable end-to-end QoS connectivity across all traversed transport segments. Standard interfaces are used and transport plane overhaul is not necessary for this functionality. The Common PCC, application driven and session based end-to-end architectures are implemented in a standards compliant and entirely open source practical testbed. This demonstrates proof of concept and provides a platform for performance evaluations. It has been found that while there is a cost in delay and traffic overhead when implementing the complete architecture, this cost falls within established criteria and will have an acceptable effect on end-user experience. The open nature of the practical testbed ensures that all evaluations are fully reproducible and provides a convenient point of departure for future work. While it is important to leave room for flexibility and vendor innovation, it is critical that the harmonisation of NGN/IMS resource management frameworks takes place and that the architectures proposed in this thesis be further developed and integrated into the single set of specifications. The alternative is general interoperability issues that could render end-to-end QoS provisioning for advanced multimedia services almost impossible

    Virtual communities in the IMS network

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    Network convergence and QoS for future multimedia services in the VISION project

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    The emerging use of real-time 3D-based multimedia applications imposes strict quality of service (QoS) requirements on both access and core networks. These requirements and their impact to provide end-to-end 3D videoconferencing services have been studied within the Spanish-funded VISION project, where different scenarios were implemented showing an agile stereoscopic video call that might be offered to the general public in the near future. In view of the requirements, we designed an integrated access and core converged network architecture which provides the requested QoS to end-to-end IP sessions. Novel functional blocks are proposed to control core optical networks, the functionality of the standard ones is redefined, and the signaling improved to better meet the requirements of future multimedia services. An experimental test-bed to assess the feasibility of the solution was also deployed. In such test-bed, set-up and release of end-to-end sessions meeting specific QoS requirements are shown and the impact of QoS degradation in terms of the user perceived quality degradation is quantified. In addition, scalability results show that the proposed signaling architecture is able to cope with large number of requests introducing almost negligible delay

    Middleware for Secured Video-Conferencing

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    Multimedia-Streaming in Benutzergruppen

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    At the time being, multimedia services using IP technology like IPTV or video on-demand are a hot topic. Technically, they can be classified under the notion of streaming. A server sends media data in a continuous fashion to one or several clients, which consume and display data portions as soon as they arrive. Using a feedback channel customers may influence the play-back, watching programs time-shifted or pausing the program. An enhancement of such streaming services is to watch those movies with a group of people on several devices in parallel. Similar approaches have been developed using IP multicast. However, users cannot control the presentation: pausing or skipping of more unimportant parts is impossible. Moreover, members cannot be added to the session directly within the application. The costream architecture developed in this works offers a collaborative streaming service without these limitations: People may join others watching a movie or invite others to such a collaborative streaming session. Dependent on the desired course of the session the participants' control operations are executed for all users, or the group is split into subgroups to let watchers follow their own time-lines. A group management controls this by means of user roles. Separate from the group management, the so-called association service provides for streaming session control and synchronization among participants. This separation of duties is advantageous in the sense that standard components can be used: For group management, SIP conferencing servers are suitable, whereas session control can best be handled using RTSP proxies as already used for caching of media data. Eventually, the evaluation of this architecture shows that such a service offers both low latency for clients and an acceptable synchronization of media streams to different client devices. Moreover, the communication overhead compared to usual conferencing or streaming systems is very low.Mit Hilfe der IP-Technologie erbrachte Multimedia-Dienste wie IPTV oder Video-on-Demand sind zur Zeit ein gefragtes Thema. Technisch werden solche Dienste unter dem Begriff "Streaming" eingeordnet. Ein Server sendet Mediendaten kontinuierlich an EmpfĂ€nger, welche die Daten sofort weiterverarbeiten und anzeigen. Über einen RĂŒckkanal hat der Kunde die Möglichkeit der Einflussnahme auf die Wiedergabe. Eine Weiterentwicklung dieser Streaming-Dienste ist die Möglichkeit, gemeinsam mit anderen denselben Film auf mehreren GerĂ€ten anzusehen. Ähnliche AnsĂ€tze gibt es im Internet bereits durch IP-Multicast. Allerdings können Benutzer hierbei keinen Einfluss auf die Übertragung nehmen - das Überspringen von Teilen ist zum Beispiel nicht möglich. Andere Benutzer können nicht direkt zur Streaming-Sitzung eingeladen werden. Collaborative Streaming ohne solche EinschrĂ€nkungen bietet die in dieser Arbeit entwickelte costream-Architektur: Sie erlaubt es, andere zum gemeinsamen Betrachten eines Filmes einzuladen oder sich selbst in eine Benutzergruppe einzuklinken. AbhĂ€ngig vom gewĂŒnschten Ablauf der Sitzung wird die Steuerung fĂŒr alle Teilnehmer durchgefĂŒhrt oder die Gruppe aufgeteilt. Eine Gruppenverwaltung regelt dies mit Hilfe von Rollenzuweisungen. Davon getrennt sorgt eine weitere Komponente fĂŒr die Steuerung der Streaming-Sitzungen und die Synchronisation zwischen Teilnehmern. Diese Aufteilung hat den Vorteil, dass von der IETF entwickelte Standardprotokolle eingesetzt werden können. FĂŒr die Gruppenverwaltung sind SIP-Konferenzsysteme geeignet, wĂ€hrend fĂŒr die Sitzungssteuerung ein RTSP-Zwischensystem benutzt wurde. Die Evaluierung dieser Architektur zeigt schließlich, dass ein solcher Dienst nicht nur geringe Wartezeiten aufweist, sondern eine akzeptable Synchronisation der Datenströme auf die verschiedenen AusgabegerĂ€te der Benutzer erreicht wird. Zudem ist der Zusatzaufwand verglichen mit ĂŒblichen Konferenz- oder Streaming-Systemen sehr gering

    A signaling architecture for multimedia MBS over WiMAX

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