42 research outputs found

    Authoring Tools for Augmented Reality Scenario Based Training Experiences

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    Augmented Reality\u27s (AR) scope and capabilities have grown considerably in the last few years. AR applications can be run across devices such as phones, wearables, and head-mounted displays (HMDs). The increasing research and commercial efforts in HMDs capabilities allow end users to map a 3D environment and interact with virtual objects that can respond to the physical aspects of the scene. Within this context, AR is an ideal format for in-situ training scenarios. However, building such AR scenarios requires proficiency in game engine development environments and programming expertise. These difficulties can make it challenging for domain experts to create training content in AR. To combat this problem, this thesis presents strategies and guidelines for building authoring tools to generate scenario-based training experiences in AR. The authoring tools were built leveraging concepts from the 3D user interfaces and interaction techniques literature. We found from early research in the field and our experimentation that scenario and object behavior authoring are substantial aspects needed to create a training experience by an author. This work also presents a technique to author object component behaviors with high usability scores, followed by an analysis of the different aspects of authoring object component behaviors across AR, VR, and Desktop. User studies were run to evaluate authoring strategies, and the results provide insights into future directions for building AR/VR immersive authoring tools. Finally, we discuss how this knowledge can influence the development, guidelines, and strategies in the direction of a more compelling set of tools to author augmented reality SBT experiences

    Rethinking Change

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    UIDB/00417/2020 UIDP/00417/2020No seguimento da Conferência Internacional sobre Arte, Museus e Culturas Digitais (Abril 2021), este e-book pretende aprofundar a discussão sobre o conceito de mudança, geralmente associado à relação entre cultura e tecnologia. Através dos contributos de 32 autores, de 12 países, questiona-se não só a forma como o digital tem motivado novas práticas artísticas e curatoriais, mas também o inverso, observando como propostas críticas e criativas no campo da arte e dos museus têm aberto vias alternativas para o desenvolvimento tecnológico. Assumindo a diversidade de perspectivas sobre o tema, de leituras retrospectivas à análise de questões e projectos recentes, o livro estrutura-se em torno de sete capítulos e um ensaio visual, evidenciando os territórios de colaboração e cruzamento entre diferentes áreas de conhecimento científico. Disponível em acesso aberto, esta publicação resulta de um projecto colaborativo promovido pelo Instituto de História da Arte, Faculdade de Ciências Sociais e Humanas, Universidade NOVA de Lisboa e pelo maat – Museu de Arte, Arquitectura e Tecnologia. Instituição parceira: Instituto Superior Técnico. Mecenas: Fundação Millennium bcp. Media partner: revista Umbigo. Following the International Conference on Art, Museums and Digital Cultures (April 2021), this e-book seeks to extend the discussion on the concept of change that is usually associated with the relationship between culture and technology. Through the contributions of 32 authors from 12 countries, the book not only questions how digital media have inspired new artistic and curatorial practices, but also how, conversely, critical and creative proposals in the fields of art and museums have opened up alternative paths to technological development. Acknowledging the different approaches to the topic, ranging from retrospective readings to the analysis of recent issues and projects, the book is divided into seven sections and a visual essay, highlighting collaborative territories and the crossovers between different areas of scientific knowledge. Available in open access, this publication is the result of a collaborative project promoted by the Institute of Art History of the School of Social Sciences and Humanities, NOVA University of Lisbon and maat – Museum of Art, Architecture and Technology. Partner institution: Instituto Superior Técnico. Sponsor: Millennium bcp Foundation. Media partner: Umbigo magazine.publishersversionpublishe

    Play Among Books

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    How does coding change the way we think about architecture? Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books

    Proceedings of the 7th International Conference EEDAL 2013 Energy Efficiency in Domestic Appliances and Lighting

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    This book contains the papers presented at the seventh international conference on Energy Efficiency in Domestic Appliances and Lighting. EEDAL'2013 was organised in Coimbra, Portugal in September 2013. This major international conference, which was previously been staged in Florence 1997, Naples 2000, Turin 2003, London 2006, B2e0r0l9in, Copenhagen 2011 has been very successful in attracting an international community of stakeholders dealing with residential appliances, equipment, metering liagnhdti ng (including manufacturers, retailers, consumers, governments, international organisations aangde ncies, academia and experts) to discuss the progress achieved in technologies, behavioural aspects and poliacineds , the strategies that need to be implemented to further progress this important work. Potential readers who may benefit from this book include researchers, engineers, policymakers, and all those who can influence the design, selection, application, and operation of electrical appliances and lighting.JRC.F.7-Renewables and Energy Efficienc

    Recent Advances in Social Data and Artificial Intelligence 2019

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    The importance and usefulness of subjects and topics involving social data and artificial intelligence are becoming widely recognized. This book contains invited review, expository, and original research articles dealing with, and presenting state-of-the-art accounts pf, the recent advances in the subjects of social data and artificial intelligence, and potentially their links to Cyberspace

    Technology 2002: The Third National Technology Transfer Conference and Exposition, volume 2

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    Proceedings from symposia of the Technology 2002 Conference and Exposition, December 1-3, 1992, Baltimore, MD. Volume 2 features 60 papers presented during 30 concurrent sessions

    A semantic Lab Notebook – Report on a Use Case Modelling an Experiment of a Microwave-based Quarantine Method

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    Abstract. A recent trend in a number of academic disciplines is the publication of results of experiments together with the scientific article for a better reproducibility of the published experiments and algorithms. Semantic Web technologies have the potential to aid scientists in the publishing, sharing and interlinking of this data and also in helping other scientists in the understanding of the data and the interpretation of the results of an experiment. In this paper we report on a use case on how to publish the data captured in a scientific experiment that has been conducted in the CSIRO Animal, Food and Health Sciences division as a set of ontologies and how to access this data through a set of RESTful semantic Web services. These services showcase how computational tasks that cannot be represented in the ontology can be implemented as lightweight semantic Web services to document and verify the results of an experiment. Together, the ontologies, the experimental data and the computational services constitute the elements needed for a semantically enabled lab notebook, facilitating research studies over multiple experiments, while reducing complexity and error rates.

    Prosiding IMITSIC

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    Undergraduate Unit of Study Reference Handbook 2009

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