105,844 research outputs found

    A process pattern language for coordinated software development

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    In distributed and collocated teams we often find problems in the organizational process structures. Though process patterns have been around for many years, there has been little research in categorizing the different solutions to various problems dealing with coordination, for easy access by practitioners. This study aims to describe a way to use the emerging idea of a pattern language to deal with problems related to coordination in software development. The patterns are a result of conclusive statements in the information systems and software engineering field and a pattern language is used to develop these patterns. We propose a technique to convert the knowledge base in IS and CS research on coordination into process patterns which are more accessible to practitioners

    Obvious: a meta-toolkit to encapsulate information visualization toolkits. One toolkit to bind them all

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    This article describes “Obvious”: a meta-toolkit that abstracts and encapsulates information visualization toolkits implemented in the Java language. It intends to unify their use and postpone the choice of which concrete toolkit(s) to use later-on in the development of visual analytics applications. We also report on the lessons we have learned when wrapping popular toolkits with Obvious, namely Prefuse, the InfoVis Toolkit, partly Improvise, JUNG and other data management libraries. We show several examples on the uses of Obvious, how the different toolkits can be combined, for instance sharing their data models. We also show how Weka and RapidMiner, two popular machine-learning toolkits, have been wrapped with Obvious and can be used directly with all the other wrapped toolkits. We expect Obvious to start a co-evolution process: Obvious is meant to evolve when more components of Information Visualization systems will become consensual. It is also designed to help information visualization systems adhere to the best practices to provide a higher level of interoperability and leverage the domain of visual analytics

    Business Domain Modelling using an Integrated Framework

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    This paper presents an application of a “Systematic Soft Domain Driven Design Framework” as a soft systems approach to domain-driven design of information systems development. The framework combining techniques from Soft Systems Methodology (SSM), the Unified Modelling Language (UML), and an implementation pattern known as “Naked Objects”. This framework have been used in action research projects that have involved the investigation and modelling of business processes using object-oriented domain models and the implementation of software systems based on those domain models. Within this framework, Soft Systems Methodology (SSM) is used as a guiding methodology to explore the problem situation and to develop the domain model using UML for the given business domain. The framework is proposed and evaluated in our previous works, and a real case study “Information Retrieval System for academic research” is used, in this paper, to show further practice and evaluation of the framework in different business domain. We argue that there are advantages from combining and using techniques from different methodologies in this way for business domain modelling. The framework is overviewed and justified as multimethodology using Mingers multimethodology ideas

    Aspect-oriented interaction in multi-organisational web-based systems

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    Separation of concerns has been presented as a promising tool to tackle the design of complex systems in which cross-cutting properties that do not fit into the scope of a class must be satisfied. Unfortunately, current proposals assume that objects interact by means of object-oriented method calls, which implies that they embed interactions with others into their functional code. This makes them dependent on this interaction model, and makes it difficult to reuse them in a context in which another interaction model is more suited, e.g., tuple spaces, multiparty meetings, ports, and so forth. In this paper, we show that functionality can be described separately from the interaction model used, which helps enhance reusability of functional code and coordination patterns. Our proposal is innovative in that it is the first that achieves a clear separation between functionality and interaction in an aspect-oriented manner. In order to show that it is feasible, we adapted the multiparty interaction model to the context of multiorganisational web-based systems and developed a class framework to build business objects whose performance rates comparably to handmade implementations; the development time, however, decreases significantly.ComisiĂłn Interministerial de Ciencia y TecnologĂ­a TIC2000-1106-C02-0

    Modular and composable extensions to smalltalk using composition filters

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    Current and future trends in computer science require extensions to Smalltalk. Rather than arguing for particular language mechanisms to deal with specific requirements, in this position paper we want to make a case for two requirements that Smalltalk extensions should fulfill. The first is that the extensions must be integrated with Smalltalk without violating its basic object model. The second requirement is that extensions should allow for defining objects that are still adaptable, extensible and reusable, and in particular do not cause inheritance anomalies. We propose the composition filters model as a framework for language extensions that fulfills these criteria. Its applicability to solving various modeling problems is briefly illustrated

    Abstracting object interactions using composition filters

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    It is generally claimed that object-based models are very suitable for building distributed system architectures since object interactions follow the client-server model. To cope with the complexity of today's distributed systems, however, we think that high-level linguistic mechanisms are needed to effectively structure, abstract and reuse object interactions. For example, the conventional object-oriented model does not provide high-level language mechanisms to model layered system architectures. Moreover, we consider the message passing model of the conventional object-oriented model as being too low-level because it can only specify object interactions that involve two partner objects at a time and its semantics cannot be extended easily. This paper introduces Abstract Communication Types (ACTs), which are objects that abstract interactions among objects. ACTs make it easier to model layered communication architectures, to enforce the invariant behavior among objects, to reduce the complexity of programs by hiding the interaction details in separate modules and to improve reusability through the application of object-oriented principles to ACT classes. We illustrate the concept of ACTs using the composition filters model

    Technology assessment of advanced automation for space missions

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    Six general classes of technology requirements derived during the mission definition phase of the study were identified as having maximum importance and urgency, including autonomous world model based information systems, learning and hypothesis formation, natural language and other man-machine communication, space manufacturing, teleoperators and robot systems, and computer science and technology
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