26 research outputs found

    A Pilot Study with a Novel Setup for Collaborative Play of the Humanoid Robot KASPAR with children with autism

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    This article is distributed under the terms of the Creative Commons Attribution License which permits any use, distribution, and reproduction in any medium, provided the original author(s) and the source are credited.This article describes a pilot study in which a novel experimental setup, involving an autonomous humanoid robot, KASPAR, participating in a collaborative, dyadic video game, was implemented and tested with children with autism, all of whom had impairments in playing socially and communicating with others. The children alternated between playing the collaborative video game with a neurotypical adult and playing the same game with the humanoid robot, being exposed to each condition twice. The equipment and experimental setup were designed to observe whether the children would engage in more collaborative behaviours while playing the video game and interacting with the adult than performing the same activities with the humanoid robot. The article describes the development of the experimental setup and its first evaluation in a small-scale exploratory pilot study. The purpose of the study was to gain experience with the operational limits of the robot as well as the dyadic video game, to determine what changes should be made to the systems, and to gain experience with analyzing the data from this study in order to conduct a more extensive evaluation in the future. Based on our observations of the childrens’ experiences in playing the cooperative game, we determined that while the children enjoyed both playing the game and interacting with the robot, the game should be made simpler to play as well as more explicitly collaborative in its mechanics. Also, the robot should be more explicit in its speech as well as more structured in its interactions. Results show that the children found the activity to be more entertaining, appeared more engaged in playing, and displayed better collaborative behaviours with their partners (For the purposes of this article, ‘partner’ refers to the human/robotic agent which interacts with the children with autism. We are not using the term’s other meanings that refer to specific relationships or emotional involvement between two individuals.) in the second sessions of playing with human adults than during their first sessions. One way of explaining these findings is that the children’s intermediary play session with the humanoid robot impacted their subsequent play session with the human adult. However, another longer and more thorough study would have to be conducted in order to better re-interpret these findings. Furthermore, although the children with autism were more interested in and entertained by the robotic partner, the children showed more examples of collaborative play and cooperation while playing with the human adult.Peer reviewe

    Robot-Mediated Interviews with Children : What do potential users think?

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    Luke Wood, Hagen Lehmann, Kerstin Dautenhahn, Ben Robins, Austen Rayner, and Dag Syrdal, ‘Robot-Mediated Interviews with Children: What do potential users think?’, paper presented at the 50th Annual Convention of the Society for the Study of Artificial Intelligence and the Simulation of Behaviour, 1 April 2014 – 4 April 2014, London, UK.When police officers are conducting interviews with children, some of the disclosures can be quite shocking. This can make it difficult for an officer to maintain their composure without subtly indicating their shock to the child, which can in turn impede the information acquisition process. Using a robotic interviewer could eliminate this problem as the behaviours and expressions of the robot can be consciously controlled. To date research investigating the potential of Robot-Mediated Interviews has focused on establishing whether children will respond to robots in an interview scenario and if so how well. The results of these studies indicate that children will talk to a robot in an interview scenario in a similar way to which they talk to a human interviewer. However, in order to test if this approach would work in a real world setting, it is important to establish what the experts (e.g. specialist child interviewers) would require from the system. To determine the needs of the users we conducted a user panel with a group of potential real world users to gather their views of our current system and find out what they would require for the system to be useful to them. The user group we worked with consisted of specialist child protection police officers based in the UK. The findings from this panel suggest that a Robot-Mediated Interviewing system would need to be more flexible than our current system in order to respond to unpredictable situations and paths of investigation. This paper gives an insight into what real world users would need from a Robot-Mediated Interviewing system

    Evaluation of a robot-assisted therapy for children with autism and intellectual disability

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    It is well established that robots can be suitable assistants in the care and treatment of children with Autism Spectrum Disorder (ASD). However, the majority of the research focuses on stand-alone interventions, high-functioning individuals and the success is evaluated via qualitative analysis of videos recorded during the interaction. In this paper, we present a preliminary evaluation of our on-going research on integrating robot-assisted therapy in the treatment of children with ASD and Intellectual Disability (ID), which is the most common case. The experiment described here integrates a robot-assisted imitation training in the standard treat‐ ment of six hospitalised children with various level of ID, who were engaged by a robot on imitative tasks and their progress assessed via a quantitative psycho- diagnostic tool. Results show success in the training and encourage the use of a robotic assistant in the care of children with ASD and ID with the exception of those with profound ID, who may need a different approach

    Evaluating the role of a humanoid robot to support learning in children with profound and multiple disabilities

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    Purpose The purpose of this paper is to identify ways teachers might employ a robot to achieve learning objectives with pupils with intellectual disabilities and potential outcome measures. Design/methodology/approach A series of five case studies where teacher-pupil dyads were observed during five planned video-recorded sessions with a humanoid robot. Engagement was rated in a classroom setting and during the last session with the robot. Video recordings were analysed for duration of engagement, teacher assistance and number of goals achieved. Findings Teachers identified a wide range of learning objectives ranging from an appreciation of cause and effect to improving the pupil's sense of direction. The robot's role could be to reward behaviour, provide cues or provide an active element to learning. Rated engagement was significantly higher with the robot than in the classroom. Research limitations/implications A robot with a range of functions that allowed it to be engaging and motivating for the wide range of pupils in special education would be expensive and require teachers to learn how to use it. The findings identify ways to provide evidence that this expenditure of time and money is worthwhile. Originality/value There is almost no research teachers can refer to on using robots to support learning in children with intellectual disabilities. This paper is therefore of value for researchers who wish to investigate using robots to educate children with intellectual disabilities, as it can provide vital information to aid study design

    Feasibility study of a randomised controlled trial to investigate the effectiveness of using a humanoid robot to improve the social skills of children with an Autism Spectrum Disorder (Kaspar RCT): A Study Protocol

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    This is an Open Access article distributed in accordance with the terms of the Creative Commons Attribution (CC BY 4.0) license, which permits others to distribute, remix, adapt and build upon this work, for commercial use, provided the original work is properly cited. See: http:// creativecommons. org/licenses/ by/ 4.0/Introduction: Interventions using robot-assisted therapy may be beneficial for the social skills development of children with autism spectrum disorder (ASD), however randomised controlled trials (RCTs) are lacking. The present research aims to assess the feasibility of conducting a RCT evaluating the effectiveness of a social skills intervention using the robot ‘Kaspar’ with children with ASD. Methods and analysis: Forty children will be recruited. Inclusion criteria are: aged 5-10 years, confirmed ASD diagnosis, IQ over 70, English language comprehension, a carer who can complete questionnaires in English, and no current participation in a private social communication intervention. Children will be randomised to receive an intervention with a therapist and Kaspar, or with the therapist only. They will receive two familiarisation sessions and six treatment sessions over eight weeks. They will be assessed at baseline, and at 10-weeks and 22-weeks after baseline. The primary outcome of this study is to evaluate whether the pre-determined feasibility criteria for a full-scale trial are met. The potential primary outcome measures for a full-scale trial are the Social Communication Questionnaire (SCQ) and the Social Skills Improvement System (SSIS). We will conduct a preliminary economic analysis. After the study has ended, a sample of twenty participants and their families will be invited to participate in semi-structured interviews to explore the feasibility and acceptability of the study’s methods and intervention. Ethics and dissemination: Parents/carers will provide informed consent, and children will give assent, where appropriate. Care will be taken to avoid pressure or coercion to participate. Aftercare is available from the recruiting NHS Trust and a phased withdrawal protocol will be followed if children become excessively attached to the robot. The results of the study will be disseminated to academic audiences and non-academic stakeholders, e.g. families of children with ASD, support groups, clinicians and charities. Registration details: ISRCTN14156001.Peer reviewe

    Robots in special education: reasons for low uptake

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    Purpose: This paper identifies the main reasons for low uptake of robots in Special Education, obtained from an analysis of previous studies that used robots in the area, and from interviewing Special Education teachers about the topic. Design/methodology/approach: An analysis of 18 studies that used robots in Special Education was performed, and the conclusions were complemented and compared with the feedback from interviewing 13 Special Education teachers from Spain and UK about the reasons they believed caused the low uptake of robots in Special Education classrooms. Findings: Five main reasons why Special Education schools do not normally use robots in their classrooms were identified: the inability to acquire the system due to its price or availability; its difficulty of use; the low range of activities offered; the limited ways of interaction offered; and the inability to use different robots with the same software. Originality/value: Previous studies focused on exploring the advantages of using robots to help children with Autistic Spectrum Conditions and Learning Disabilities. This study takes a step further and looks into the reasons why, despite the benefits shown, robots are rarely used in real-life settings after the relevant study ends. The authors also present a potential solution to the issues found: involving end users in the design and development of new systems using a user-centred design approach for all the components, including methods of interaction, learning activities, and the most suitable type of robots

    Cyber-Physical Systems for Pedagogical Rehabilitation from an Inclusive Education Perspective

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    The paper presents a linear control system framework for design of technology-based games for pedagogical rehabilitation of children with special learning needs as a central component of the proposed cyber-physical system for inclusive education. The novelty is in explicitly addressing the issue of quantitatively estimating the improvement of games in the desired direction during the design process. An advantage of the proposed approach is its applicability to small groups of children playing diverse sets of games without loss of generalisability of the linear system’s model assumptions. Statistically justified experimental results are reported as providing support to the main hypotheses of the present study

    How to Implement Robots in Interventions for Children with Autism? A Co-creation Study Involving People with Autism, Parents and Professionals

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    The aim of this study was to gain insight into how robots can be practically implemented into current education and therapy interventions for children with autism spectrum disorder (ASD). This qualitative study included focus groups and co-creation sessions. 73 Participants (professionals and adults with ASD) took part in 13 focus groups to elicit requirements for robot assisted interventions. Additionally, 22 participants (professionals, parents of children with ASD and adults with ASD) generated ideas for interventions using robot KASPAR in three co-creation sessions. This study resulted in: an overview of requirements concerning the robot, end-user, environment and practical implementation; a template to systematically describe robot interventions in general and for KASPAR in particular; and finally new interventions
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