8 research outputs found

    Digital storytelling and the narrative turn in psychology: Creating spaces for collective empowerment

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    In this article, we propose a model that combines digital storytelling with narrative practice to create a facilitated peer-to-peer experiential learning space for collective empowerment. This model was inspired by an educational intervention that utilized participatory digital comic strip making to raise students’ awareness of bullying and its consequences. The makerspace involved allows for the creation of digital artifacts representing participants’ personal narratives. Narrative practice is grounded in the idea that there are no problematic people but rather not effective narratives about how people are supposed to act. Making digital stories, getting constructive peers feedback, and then releasing more polyphonic and adaptive sequel versions is proposed here as an effective way to raise participants’ awareness and help them integrate different points of view, as well as enrich their narratives on critical social phenomena. A significant advantage of the digital storytelling genre employed is that the digital artifacts produced have a concrete material presence: they can be shared, performed, or modified. Participants, with the help of their peers, participate in a group process facilitated by their teacher, aiming to locate and change problematic elements in their stories, and by doing so they materialize and consolidate the improvement in their personal narratives

    Everybody's got a story: examining the building of empathy and understanding for the bully, the bullied, and the bystander through digital storytelling

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    Digital storytelling as a pedagogical practice has been extensively explored as a means of increasing engagement, developing 21st century skills such as creativity, critical thinking, collaboration and communication, and refining digital literacies in students. However, there is a lack of data on how the use of multimodal digital tools can be used to explore pervasive social issues such as bullying in adolescents. In this study, a group of grade seven students provided their views and self-assessed their levels of empathy and understanding for victims of bullying, bullies and bystanders prior to and after the completion of a digital storytelling project. Using Likert scale data, along with an in-depth content analysis of the stories and presentations the students produced, the study explored whether participation in this digital storytelling project led to a noticeable and measurable impact on their understanding of and empathy for victims of bullying, bullies and bystanders

    Everybody's got a story: examining the building of empathy and understanding for the bully, the bullied, and the bystander through digital storytelling

    Get PDF
    Digital storytelling as a pedagogical practice has been extensively explored as a means of increasing engagement, developing 21st century skills such as creativity, critical thinking, collaboration and communication, and refining digital literacies in students. However, there is a lack of data on how the use of multimodal digital tools can be used to explore pervasive social issues such as bullying in adolescents. In this study, a group of grade seven students provided their views and self-assessed their levels of empathy and understanding for victims of bullying, bullies and bystanders prior to and after the completion of a digital storytelling project. Using Likert scale data, along with an in-depth content analysis of the stories and presentations the students produced, the study explored whether participation in this digital storytelling project led to a noticeable and measurable impact on their understanding of and empathy for victims of bullying, bullies and bystanders

    My Story. Digital Storytelling across Europe for Social Cohesion

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    ‘My Story’ (Mysty) is a pan-European, Erasmus+ funded Digital Storytelling project focused on intercultural competency. It has eight partners (HE, secondary schools and NGOs) across four countries (Austria, Italy, Hungary and the UK) and involves the collection, editing and uploading of digital stories to a shared ‘toolbox’. These stories focus on ‘food’, ‘family’ and ‘festival’ and act as a platform for diversity awareness and digital upskilling. The project is driven by the principle that innovative teaching resources form part of broader pedagogic strategies that can actively help tackle issues of diversity common across the EU. The paper discusses the process the project went through, some of its challenges and its results and, on the basis of these, looks at the role digital storytelling as a way of expressing different ethical, cultural or personal issues

    Object narratives, imaginings and multilingual communities: young people’s digital stories in the making

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    This paper draws on research from a global 5-year project, Critical Connections: Multilingual Digital Storytelling (2012-2017), which links language and intercultural learning with literacy, active citizenship and the arts. A critical ethnographic approach was adopted in the research project and the multilingual digital stories were an integral part of the research process. With the project’s focus on multilingualism and creation of bilingual digital texts, young people had to imagine how to use language in new contexts, uncover narratives around objects, and negotiate interfaces between different cultural landscapes. The research findings revealed the complexity of multilingual digital storytelling and how young people (aged 6-18 years old) learnt to become meaning makers discovering their own voices in unfamiliar contexts. Through these digital stories the young people forged strong links with the past and created new multilingual communities

    My Story. Digital Storytelling across Europe for Social Cohesion

    Get PDF
    ‘My Story’ (Mysty) is a pan-European, Erasmus+ funded Digital Storytelling project focused on intercultural competency. It has eight partners (HE, secondary schools and NGOs) across four countries (Austria, Italy, Hungary and the UK) and involves the collection, editing and uploading of digital stories to a shared ‘toolbox’. These stories focus on ‘food’, ‘family’ and ‘festival’ and act as a platform for diversity awareness and digital upskilling. The project is driven by the principle that innovative teaching resources form part of broader pedagogic strategies that can actively help tackle issues of diversity common across the EU. The paper discusses the process the project went through, some of its challenges and its results and, on the basis of these, looks at the role digital storytelling as a way of expressing different ethical, cultural or personal issues
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