43 research outputs found

    Controlling a Mouse Pointer with a Single-Channel EEG Sensor

    Get PDF
    Goals: The purpose of this study was to analyze the feasibility of using the information obtained from a one-channel electro-encephalography (EEG) signal to control a mouse pointer. We used a low-cost headset, with one dry sensor placed at the FP1 position, to steer a mouse pointer and make selections through a combination of the user’s attention level with the detection of voluntary blinks. There are two types of cursor movements: spinning and linear displacement. A sequence of blinks allows for switching between these movement types, while the attention level modulates the cursor’s speed. The influence of the attention level on performance was studied. Additionally, Fitts’ model and the evolution of the emotional states of participants, among other trajectory indicators, were analyzed. (2) Methods: Twenty participants distributed into two groups (Attention and No-Attention) performed three runs, on different days, in which 40 targets had to be reached and selected. Target positions and distances from the cursor’s initial position were chosen, providing eight different indices of difficulty (IDs). A self-assessment manikin (SAM) test and a final survey provided information about the system’s usability and the emotions of participants during the experiment. (3) Results: The performance was similar to some brain–computer interface (BCI) solutions found in the literature, with an averaged information transfer rate (ITR) of 7 bits/min. Concerning the cursor navigation, some trajectory indicators showed our proposed approach to be as good as common pointing devices, such as joysticks, trackballs, and so on. Only one of the 20 participants reported difficulty in managing the cursor and, according to the tests, most of them assessed the experience positively. Movement times and hit rates were significantly better for participants belonging to the attention group. (4) Conclusions: The proposed approach is a feasible low-cost solution to manage a mouse pointe

    Proposals and Comparisons from One-Sensor EEG and EOG Human-Machine Interfaces

    Get PDF
    [Abstract] Human-Machine Interfaces (HMI) allow users to interact with different devices such as computers or home elements. A key part in HMI is the design of simple non-invasive interfaces to capture the signals associated with the user’s intentions. In this work, we have designed two different approaches based on Electroencephalography (EEG) and Electrooculography (EOG). For both cases, signal acquisition is performed using only one electrode, which makes placement more comfortable compared to multi-channel systems. We have also developed a Graphical User Interface (GUI) that presents objects to the user using two paradigms—one-by-one objects or rows-columns of objects. Both interfaces and paradigms have been compared for several users considering interactions with home elements.Xunta de Galicia; ED431C 2020/15Xunta de Galicia; ED431G2019/01Agencia Estatal de Investigación de España; RED2018-102668-TAgencia Estatal de Investigación de España; PID2019-104958RB-C42Xunta de Galicia; ED481A-2018/156This work has been funded by the Xunta de Galicia (by grant ED431C 2020/15, and grant ED431G2019/01 to support the Centro de Investigación de Galicia “CITIC”), the Agencia Estatal de Investigación of Spain (by grants RED2018-102668-T and PID2019-104958RB-C42) and ERDF funds of the EU (FEDER Galicia & AEI/FEDER, UE); and the predoctoral Grant No. ED481A-2018/156 (Francisco Laport

    Signal Processing Using Non-invasive Physiological Sensors

    Get PDF
    Non-invasive biomedical sensors for monitoring physiological parameters from the human body for potential future therapies and healthcare solutions. Today, a critical factor in providing a cost-effective healthcare system is improving patients' quality of life and mobility, which can be achieved by developing non-invasive sensor systems, which can then be deployed in point of care, used at home or integrated into wearable devices for long-term data collection. Another factor that plays an integral part in a cost-effective healthcare system is the signal processing of the data recorded with non-invasive biomedical sensors. In this book, we aimed to attract researchers who are interested in the application of signal processing methods to different biomedical signals, such as an electroencephalogram (EEG), electromyogram (EMG), functional near-infrared spectroscopy (fNIRS), electrocardiogram (ECG), galvanic skin response, pulse oximetry, photoplethysmogram (PPG), etc. We encouraged new signal processing methods or the use of existing signal processing methods for its novel application in physiological signals to help healthcare providers make better decisions

    The Berlin Brain–Computer Interface: Non-Medical Uses of BCI Technology

    Get PDF
    Brain–computer interfacing (BCI) is a steadily growing area of research. While initially BCI research was focused on applications for paralyzed patients, increasingly more alternative applications in healthy human subjects are proposed and investigated. In particular, monitoring of mental states and decoding of covert user states have seen a strong rise of interest. Here, we present some examples of such novel applications which provide evidence for the promising potential of BCI technology for non-medical uses. Furthermore, we discuss distinct methodological improvements required to bring non-medical applications of BCI technology to a diversity of layperson target groups, e.g., ease of use, minimal training, general usability, short control latencies

    On Tackling Fundamental Constraints in Brain-Computer Interface Decoding via Deep Neural Networks

    Get PDF
    A Brain-Computer Interface (BCI) is a system that provides a communication and control medium between human cortical signals and external devices, with the primary aim to assist or to be used by patients who suffer from a neuromuscular disease. Despite significant recent progress in the area of BCI, there are numerous shortcomings associated with decoding Electroencephalography-based BCI signals in real-world environments. These include, but are not limited to, the cumbersome nature of the equipment, complications in collecting large quantities of real-world data, the rigid experimentation protocol and the challenges of accurate signal decoding, especially in making a system work in real-time. Hence, the core purpose of this work is to investigate improving the applicability and usability of BCI systems, whilst preserving signal decoding accuracy. Recent advances in Deep Neural Networks (DNN) provide the possibility for signal processing to automatically learn the best representation of a signal, contributing to improved performance even with a noisy input signal. Subsequently, this thesis focuses on the use of novel DNN-based approaches for tackling some of the key underlying constraints within the area of BCI. For example, recent technological improvements in acquisition hardware have made it possible to eliminate the pre-existing rigid experimentation procedure, albeit resulting in noisier signal capture. However, through the use of a DNN-based model, it is possible to preserve the accuracy of the predictions from the decoded signals. Moreover, this research demonstrates that by leveraging DNN-based image and signal understanding, it is feasible to facilitate real-time BCI applications in a natural environment. Additionally, the capability of DNN to generate realistic synthetic data is shown to be a potential solution in reducing the requirement for costly data collection. Work is also performed in addressing the well-known issues regarding subject bias in BCI models by generating data with reduced subject-specific features. The overall contribution of this thesis is to address the key fundamental limitations of BCI systems. This includes the unyielding traditional experimentation procedure, the mandatory extended calibration stage and sustaining accurate signal decoding in real-time. These limitations lead to a fragile BCI system that is demanding to use and only suited for deployment in a controlled laboratory. Overall contributions of this research aim to improve the robustness of BCI systems and enable new applications for use in the real-world

    Thought-controlled games with brain-computer interfaces

    Get PDF
    Nowadays, EEG based BCI systems are starting to gain ground in games for health research. With reduced costs and promising an innovative and exciting new interaction paradigm, attracted developers and researchers to use them on video games for serious applications. However, with researchers focusing mostly on the signal processing part, the interaction aspect of the BCIs has been neglected. A gap between classification performance and online control quality for BCI based systems has been created by this research disparity, resulting in suboptimal interactions that lead to user fatigue and loss of motivation over time. Motor-Imagery (MI) based BCIs interaction paradigms can provide an alternative way to overcome motor-related disabilities, and is being deployed in the health environment to promote the functional and structural plasticity of the brain. A BCI system in a neurorehabilitation environment, should not only have a high classification performance, but should also provoke a high level of engagement and sense of control to the user, for it to be advantageous. It should also maximize the level of control on user’s actions, while not requiring them to be subject to long training periods on each specific BCI system. This thesis has two main contributions, the Adaptive Performance Engine, a system we developed that can provide up to 20% improvement to user specific performance, and NeuRow, an immersive Virtual Reality environment for motor neurorehabilitation that consists of a closed neurofeedback interaction loop based on MI and multimodal feedback while using a state-of-the-art Head Mounted Display.Hoje em dia, os sistemas BCI baseados em EEG estão a começar a ganhar terreno em jogos relacionados com a saúde. Com custos reduzidos e prometendo um novo e inovador paradigma de interação, atraiu programadores e investigadores para usá-los em vídeo jogos para aplicações sérias. No entanto, com os investigadores focados principalmente na parte do processamento de sinal, o aspeto de interação dos BCI foi negligenciado. Um fosso entre o desempenho da classificação e a qualidade do controle on-line para sistemas baseados em BCI foi criado por esta disparidade de pesquisa, resultando em interações subótimas que levam à fadiga do usuário e à perda de motivação ao longo do tempo. Os paradigmas de interação BCI baseados em imagética motora (IM) podem fornecer uma maneira alternativa de superar incapacidades motoras, e estão sendo implementados no sector da saúde para promover plasticidade cerebral funcional e estrutural. Um sistema BCI usado num ambiente de neuro-reabilitação, para que seja vantajoso, não só deve ter um alto desempenho de classificação, mas também deve promover um elevado nível de envolvimento e sensação de controlo ao utilizador. Também deve maximizar o nível de controlo nas ações do utilizador, sem exigir que sejam submetidos a longos períodos de treino em cada sistema BCI específico. Esta tese tem duas contribuições principais, o Adaptive Performance Engine, um sistema que desenvolvemos e que pode fornecer até 20% de melhoria para o desempenho específico do usuário, e NeuRow, um ambiente imersivo de Realidade Virtual para neuro-reabilitação motora, que consiste num circuito fechado de interação de neuro-feedback baseado em IM e feedback multimodal e usando um Head Mounted Display de última geração
    corecore