2,454 research outputs found
Efficient Solving of Quantified Inequality Constraints over the Real Numbers
Let a quantified inequality constraint over the reals be a formula in the
first-order predicate language over the structure of the real numbers, where
the allowed predicate symbols are and . Solving such constraints is
an undecidable problem when allowing function symbols such or . In
the paper we give an algorithm that terminates with a solution for all, except
for very special, pathological inputs. We ensure the practical efficiency of
this algorithm by employing constraint programming techniques
Incremental Processing and Optimization of Update Streams
Over the recent years, we have seen an increasing number of applications in networking, sensor networks, cloud computing, and environmental monitoring, which monitor, plan, control, and make decisions over data streams from multiple sources. We are interested in extending traditional stream processing techniques to meet the new challenges of these applications. Generally, in order to support genuine continuous query optimization and processing over data streams, we need to systematically understand how to address incremental optimization and processing of update streams for a rich class of queries commonly used in the applications.
Our general thesis is that efficient incremental processing and re-optimization of update streams can be achieved by various incremental view maintenance techniques if we cast the problems as incremental view maintenance problems over data streams. We focus on two incremental processing of update streams challenges currently not addressed in existing work on stream query processing: incremental processing of transitive closure queries over data streams, and incremental re-optimization of queries. In addition to addressing these specific challenges, we also develop a working prototype system Aspen, which serves as an end-to-end stream processing system that has been deployed as the foundation for a case study of our SmartCIS application. We validate our solutions both analytically and empirically on top of our prototype system Aspen, over a variety of benchmark workloads such as TPC-H and LinearRoad Benchmarks
A Complete Solver for Constraint Games
Game Theory studies situations in which multiple agents having conflicting
objectives have to reach a collective decision. The question of a compact
representation language for agents utility function is of crucial importance
since the classical representation of a -players game is given by a
-dimensional matrix of exponential size for each player. In this paper we
use the framework of Constraint Games in which CSP are used to represent
utilities. Constraint Programming --including global constraints-- allows to
easily give a compact and elegant model to many useful games. Constraint Games
come in two flavors: Constraint Satisfaction Games and Constraint Optimization
Games, the first one using satisfaction to define boolean utilities. In
addition to multimatrix games, it is also possible to model more complex games
where hard constraints forbid certain situations. In this paper we study
complete search techniques and show that our solver using the compact
representation of Constraint Games is faster than the classical game solver
Gambit by one to two orders of magnitude.Comment: 17 page
Identification of Evolving Rule-based Models.
An approach to identification of evolving fuzzy rule-based (eR) models is proposed. eR models implement a method for the noniterative update of both the rule-base structure and parameters by incremental unsupervised learning. The rule-base evolves by adding more informative rules than those that previously formed the model. In addition, existing rules can be replaced with new rules based on ranking using the informative potential of the data. In this way, the rule-base structure is inherited and updated when new informative data become available, rather than being completely retrained. The adaptive nature of these evolving rule-based models, in combination with the highly transparent and compact form of fuzzy rules, makes them a promising candidate for modeling and control of complex processes, competitive to neural networks. The approach has been tested on a benchmark problem and on an air-conditioning component modeling application using data from an installation serving a real building. The results illustrate the viability and efficiency of the approach. (c) IEEE Transactions on Fuzzy System
Introduction in IND and recursive partitioning
This manual describes the IND package for learning tree classifiers from data. The package is an integrated C and C shell re-implementation of tree learning routines such as CART, C4, and various MDL and Bayesian variations. The package includes routines for experiment control, interactive operation, and analysis of tree building. The manual introduces the system and its many options, gives a basic review of tree learning, contains a guide to the literature and a glossary, and lists the manual pages for the routines and instructions on installation
A distributed object-oriented graphical programming system
technical reportThis report presents the design of a distributed parallel object system (DPOS) and its implementation using a graphical editing interface. DPOS brings together concepts of object-oriented programming and graphical programming with aspects of modern functional languages. Programs are defined as networks of active processes called "Process Objects" and interconnecting communications lines. These active objects are independent single threaded programs that employ much of the modularity, encapsulation of function, and encapsulation of data found in sequential object-oriented programming. The system defines a clear and simple approach to generating and managing parallelism and interprocess communication in a distributed parallel environment. DPOS contributes several new solutions to the problems of distributed parallel programming that are improvements over existing systems. The key improvements of this system include: a more complete and versatile means of dynamic process creation; the specification of complex network topologies in an intuitively clear and understandable way; seperation of the management of parallelism from the definition of computation; automatic resolution of low level critical section issues; the ability to design and develop separate processes as traditional single threaded programs; the encapsulation and incremental development of programs subnetworks; application of graphical programming concepts to high level programming
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