649,560 research outputs found

    Pervasive Parallel And Distributed Computing In A Liberal Arts College Curriculum

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    We present a model for incorporating parallel and distributed computing (PDC) throughout an undergraduate CS curriculum. Our curriculum is designed to introduce students early to parallel and distributed computing topics and to expose students to these topics repeatedly in the context of a wide variety of CS courses. The key to our approach is the development of a required intermediate-level course that serves as a introduction to computer systems and parallel computing. It serves as a requirement for every CS major and minor and is a prerequisite to upper-level courses that expand on parallel and distributed computing topics in different contexts. With the addition of this new course, we are able to easily make room in upper-level courses to add and expand parallel and distributed computing topics. The goal of our curricular design is to ensure that every graduating CS major has exposure to parallel and distributed computing, with both a breadth and depth of coverage. Our curriculum is particularly designed for the constraints of a small liberal arts college, however, much of its ideas and its design are applicable to any undergraduate CS curriculum

    A new approach to reversible computing with applications to speculative parallel simulation

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    In this thesis, we propose an innovative approach to reversible computing that shifts the focus from the operations to the memory outcome of a generic program. This choice allows us to overcome some typical challenges of "plain" reversible computing. Our methodology is to instrument a generic application with the help of an instrumentation tool, namely Hijacker, which we have redesigned and developed for the purpose. Through compile-time instrumentation, we enhance the program's code to keep track of the memory trace it produces until the end. Regardless of the complexity behind the generation of each computational step of the program, we can build inverse machine instructions just by inspecting the instruction that is attempting to write some value to memory. Therefore from this information, we craft an ad-hoc instruction that conveys this old value and the knowledge of where to replace it. This instruction will become part of a more comprehensive structure, namely the reverse window. Through this structure, we have sufficient information to cancel all the updates done by the generic program during its execution. In this writing, we will discuss the structure of the reverse window, as the building block for the whole reversing framework we designed and finally realized. Albeit we settle our solution in the specific context of the parallel discrete event simulation (PDES) adopting the Time Warp synchronization protocol, this framework paves the way for further general-purpose development and employment. We also present two additional innovative contributions coming from our innovative reversibility approach, both of them still embrace traditional state saving-based rollback strategy. The first contribution aims to harness the advantages of both the possible approaches. We implement the rollback operation combining state saving together with our reversible support through a mathematical model. This model enables the system to choose in autonomicity the best rollback strategy, by the mutable runtime dynamics of programs. The second contribution explores an orthogonal direction, still related to reversible computing aspects. In particular, we will address the problem of reversing shared libraries. Indeed, leading from their nature, shared objects are visible to the whole system and so does every possible external modification of their code. As a consequence, it is not possible to instrument them without affecting other unaware applications. We propose a different method to deal with the instrumentation of shared objects. All our innovative proposals have been assessed using the last generation of the open source ROOT-Sim PDES platform, where we integrated our solutions. ROOT-Sim is a C-based package implementing a general purpose simulation environment based on the Time Warp synchronization protocol

    A GPU-Computing Approach to Solar Stokes Profile Inversion

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    We present a new computational approach to the inversion of solar photospheric Stokes polarization profiles, under the Milne-Eddington model, for vector magnetography. Our code, named GENESIS (GENEtic Stokes Inversion Strategy), employs multi-threaded parallel-processing techniques to harness the computing power of graphics processing units GPUs, along with algorithms designed to exploit the inherent parallelism of the Stokes inversion problem. Using a genetic algorithm (GA) engineered specifically for use with a GPU, we produce full-disc maps of the photospheric vector magnetic field from polarized spectral line observations recorded by the Synoptic Optical Long-term Investigations of the Sun (SOLIS) Vector Spectromagnetograph (VSM) instrument. We show the advantages of pairing a population-parallel genetic algorithm with data-parallel GPU-computing techniques, and present an overview of the Stokes inversion problem, including a description of our adaptation to the GPU-computing paradigm. Full-disc vector magnetograms derived by this method are shown, using SOLIS/VSM data observed on 2008 March 28 at 15:45 UT

    A Massive Data Parallel Computational Framework for Petascale/Exascale Hybrid Computer Systems

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    Heterogeneous systems are becoming more common on High Performance Computing (HPC) systems. Even using tools like CUDA and OpenCL it is a non-trivial task to obtain optimal performance on the GPU. Approaches to simplifying this task include Merge (a library based framework for heterogeneous multi-core systems), Zippy (a framework for parallel execution of codes on multiple GPUs), BSGP (a new programming language for general purpose computation on the GPU) and CUDA-lite (an enhancement to CUDA that transforms code based on annotations). In addition, efforts are underway to improve compiler tools for automatic parallelization and optimization of affine loop nests for GPUs and for automatic translation of OpenMP parallelized codes to CUDA. In this paper we present an alternative approach: a new computational framework for the development of massively data parallel scientific codes applications suitable for use on such petascale/exascale hybrid systems built upon the highly scalable Cactus framework. As the first non-trivial demonstration of its usefulness, we successfully developed a new 3D CFD code that achieves improved performance.Comment: Parallel Computing 2011 (ParCo2011), 30 August -- 2 September 2011, Ghent, Belgiu

    GPGPU for track finding in High Energy Physics

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    The LHC experiments are designed to detect large amount of physics events produced with a very high rate. Considering the future upgrades, the data acquisition rate will become even higher and new computing paradigms must be adopted for fast data-processing: General Purpose Graphics Processing Units (GPGPU) is a novel approach based on massive parallel computing. The intense computation power provided by Graphics Processing Units (GPU) is expected to reduce the computation time and to speed-up the low-latency applications used for fast decision taking. In particular, this approach could be hence used for high-level triggering in very complex environments, like the typical inner tracking systems of the multi-purpose experiments at LHC, where a large number of charged particle tracks will be produced with the luminosity upgrade. In this article we discuss a track pattern recognition algorithm based on the Hough Transform, where a parallel approach is expected to reduce dramatically the execution time.Comment: 6 pages, 4 figures, proceedings prepared for GPU-HEP 2014 conference, submitted to DESY-PROC-201

    Teaching Parallel Computing to Freshmen

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    Parallelism is the future of computing and computer science and should therefore be at the heart of the CS curriculum. Instead of continuing along the evolutionary path by introducing parallel computation “top down” (first in special junior-senior level courses), we are taking a radical approach and introducing parallelism at the earliest possible stages of instruction. Specifically, we are developing a completely new freshman-level course on data structures that integrates parallel computation naturally, and retains the emphasis on laboratory instruction. This will help to steer our curriculum as expeditiously as possible toward parallel computing. Our approach is novel in three distinct and essential ways. First, we will teach parallel computing to freshmen in a course designed from beginning to end to do so. Second, we will motivate the course with examples from scientific computation. Third, we use multimedia and visualization as instructional aids. We have two primary objectives: to begin a reform of our undergraduate curriculum with an laboratory-based freshman course on parallel computation, and to produce tools and methodologies that improve student understanding of the basic principles of parallel computing. Parallelism is the future of computing and computer science and should therefore be at the heart of the CS curriculum. Instead of continuing along the evolutionary path by introducing parallel computation “top down” (first in special junior-senior level courses), we are taking a radical approach and introducing parallelism at the earliest possible stages of instruction. Specifically, we are developing a completely new freshman-level course on data structures that integrates parallel computation naturally, and retains the emphasis on laboratory instruction. This will help to steer our curriculum as expeditiously as possible toward parallel computing. Our approach is novel in three distinct and essential ways. First, we will teach parallel computing to freshmen in a course designed from beginning to end to do so. Second, we will motivate the course with examples from scientific computation. Third, we use multimedia and visualization as instructional aids. We have two primary objectives: to begin a reform of our undergraduate curriculum with an laboratory-based freshman course on parallel computation, and to produce tools and methodologies that improve student understanding of the basic principles of parallel computing

    Parallel and Distributed Simulation from Many Cores to the Public Cloud (Extended Version)

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    In this tutorial paper, we will firstly review some basic simulation concepts and then introduce the parallel and distributed simulation techniques in view of some new challenges of today and tomorrow. More in particular, in the last years there has been a wide diffusion of many cores architectures and we can expect this trend to continue. On the other hand, the success of cloud computing is strongly promoting the everything as a service paradigm. Is parallel and distributed simulation ready for these new challenges? The current approaches present many limitations in terms of usability and adaptivity: there is a strong need for new evaluation metrics and for revising the currently implemented mechanisms. In the last part of the paper, we propose a new approach based on multi-agent systems for the simulation of complex systems. It is possible to implement advanced techniques such as the migration of simulated entities in order to build mechanisms that are both adaptive and very easy to use. Adaptive mechanisms are able to significantly reduce the communication cost in the parallel/distributed architectures, to implement load-balance techniques and to cope with execution environments that are both variable and dynamic. Finally, such mechanisms will be used to build simulations on top of unreliable cloud services.Comment: Tutorial paper published in the Proceedings of the International Conference on High Performance Computing and Simulation (HPCS 2011). Istanbul (Turkey), IEEE, July 2011. ISBN 978-1-61284-382-
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