116 research outputs found

    Computing a network of ASRs using a mobile robot equipped with sonar sensors

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    This paper presents a novel algorithm for computing absolute space representations (ASRs) [1]-[2] for mobile robots equipped with sonar sensors and an odometer. The robot is allowed to wander freely (i.e. without following any fixed path) along the corridors in an office environment from a given start point to an end point. It then wanders from the end point back to the start point. The resulting ASRs computed in both directions are shown. © 2006 IEEE

    Using a mobile robot to test a theory of cognitive mapping

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    This paper describes using a mobile robot, equipped with some sonar sensors and an odometer, to test navigation through the use of a cognitive map. The robot explores an office environment, computes a cognitive map, which is a network of ASRs [36, 35], and attempts to find its way home. Ten trials were conducted and the robot found its way home each time. From four random positions in two trials, the robot estimated the home position relative to its current position reasonably accurately. Our robot does not solve the simultaneous localization and mapping problem and the map computed is fuzzy and inaccurate with much of the details missing. In each homeward journey, it computes a new cognitive map of the same part of the environment, as seen from the perspective of the homeward journey. We show how the robot uses distance information from both maps to find its way home. © 2007 Springer-Verlag Berlin Heidelberg

    How Albot0 finds its way home: a novel approach to cognitive mapping using robots

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    Much of what we know about cognitive mapping comes from observing how biological agents behave in their physical environments, and several of these ideas were implemented on robots, imitating such a process. In this paper a novel approach to cognitive mapping is presented whereby robots are treated as a species of their own and their cognitive mapping is being investigated. Such robots are referred to as Albots. The design of the first Albot, Albot0, is presented. Albot0 computes an imprecise map and employs a novel method to find its way home. Both the map and the returnhome algorithm exhibited characteristics commonly found in biological agents. What we have learned from Albot0’s cognitive mapping are discussed. One major lesson is that the spatiality in a cognitive map affords us rich and useful information and this argues against recent suggestions that the notion of a cognitive map is not a useful one

    Multiple-Hypothesis Path Planning with Uncertain Object Detections

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    Path planning in obstacle-dense environments is a key challenge in robotics, and depends on inferring scene attributes and associated uncertainties. We present a multiple-hypothesis path planner designed to navigate complex environments using obstacle detections. Path hypotheses are generated by reasoning about uncertainty and range, as initial detections are typically at far ranges with high uncertainty, before subsequent detections reduce this uncertainty. Given estimated obstacles, we build a graph of pairwise connections between objects based on the probability that the robot can safely pass between the pair. The graph is updated in real time and pruned of unsafe paths, providing probabilistic safety guarantees. The planner generates path hypotheses over this graph, then trades between safety and path length to intelligently optimize the best route. We evaluate our planner on randomly generated simulated forests, and find that in the most challenging environments, it increases the navigation success rate over an A* baseline from 20% to 75%. Results indicate that the use of evolving, range-based uncertainty and multiple hypotheses are critical for navigating dense environments

    Learning Multi-Agent Navigation from Human Crowd Data

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    The task of safely steering agents amidst static and dynamic obstacles has many applications in robotics, graphics, and traffic engineering. While decentralized solutions are essential for scalability and robustness, achieving globally efficient motions for the entire system of agents is equally important. In a traditional decentralized setting, each agent relies on an underlying local planning algorithm that takes as input a preferred velocity and the current state of the agent\u27s neighborhood and then computes a new velocity for the next time-step that is collision-free and as close as possible to the preferred one. Typically, each agent promotes a goal-oriented preferred velocity, which can result in myopic behaviors as actions that are locally optimal for one agent is not necessarily optimal for the global system of agents. In this thesis, we explore a human-inspired approach for efficient multi-agent navigation that allows each agent to intelligently adapt its preferred velocity based on feedback from the environment. Using supervised learning, we investigate different egocentric representations of the local conditions that the agents face and train various deep neural network architectures on extensive collections of human trajectory datasets to learn corresponding life-like velocities. During simulation, we use the learned velocities as high-level, preferred velocities signals passed as input to the underlying local planning algorithm of the agents. We evaluate our proposed framework using two state-of-the-art local methods, the ORCA method, and the PowerLaw method. Qualitative and quantitative results on a range of scenarios show that adapting the preferred velocity results in more time- and energy-efficient navigation policies, allowing agents to reach their destinations faster as compared to agents simulated with vanilla ORCA and PowerLaw

    Learning to reach and reaching to learn: a unified approach to path planning and reactive control through reinforcement learning

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    The next generation of intelligent robots will need to be able to plan reaches. Not just ballistic point to point reaches, but reaches around things such as the edge of a table, a nearby human, or any other known object in the robot’s workspace. Planning reaches may seem easy to us humans, because we do it so intuitively, but it has proven to be a challenging problem, which continues to limit the versatility of what robots can do today. In this document, I propose a novel intrinsically motivated RL system that draws on both Path/Motion Planning and Reactive Control. Through Reinforcement Learning, it tightly integrates these two previously disparate approaches to robotics. The RL system is evaluated on a task, which is as yet unsolved by roboticists in practice. That is to put the palm of the iCub humanoid robot on arbitrary target objects in its workspace, start- ing from arbitrary initial configurations. Such motions can be generated by planning, or searching the configuration space, but this typically results in some kind of trajectory, which must then be tracked by a separate controller, and such an approach offers a brit- tle runtime solution because it is inflexible. Purely reactive systems are robust to many problems that render a planned trajectory infeasible, but lacking the capacity to search, they tend to get stuck behind constraints, and therefore do not replace motion planners. The planner/controller proposed here is novel in that it deliberately plans reaches without the need to track trajectories. Instead, reaches are composed of sequences of reactive motion primitives, implemented by my Modular Behavioral Environment (MoBeE), which provides (fictitious) force control with reactive collision avoidance by way of a realtime kinematic/geometric model of the robot and its workspace. Thus, to the best of my knowledge, mine is the first reach planning approach to simultaneously offer the best of both the Path/Motion Planning and Reactive Control approaches. By controlling the real, physical robot directly, and feeling the influence of the con- straints imposed by MoBeE, the proposed system learns a stochastic model of the iCub’s configuration space. Then, the model is exploited as a multiple query path planner to find sensible pre-reach poses, from which to initiate reaching actions. Experiments show that the system can autonomously find practical reaches to target objects in workspace and offers excellent robustness to changes in the workspace configuration as well as noise in the robot’s sensory-motor apparatus
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