193 research outputs found

    Mobile 2D and 3D Spatial Query Techniques for the Geospatial Web

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    The increasing availability of abundant geographically referenced information in the Geospatial Web provides a variety of opportunities for developing value-added LBS applications. However, large data volumes of the Geospatial Web and small mobile device displays impose a data visualization problem, as the amount of searchable information overwhelms the display when too many query results are returned. Excessive returned results clutter the mobile display, making it harder for users to prioritize information and causes confusion and usability problems. Mobile Spatial Interaction (MSI) research into this “information overload” problem is ongoing where map personalization and other semantic based filtering mechanisms are essential to de-clutter and adapt the exploration of the real-world to the processing/display limitations of mobile devices. In this thesis, we propose that another way to filter this information is to intelligently refine the search space. 3DQ (3-Dimensional Query) is our novel MSI prototype for information discovery on today’s location and orientation-aware smartphones within 3D Geospatial Web environments. Our application incorporates human interactions (interpreted from embedded sensors) in the geospatial query process by determining the shape of their actual visibility space as a query “window” in a spatial database, e.g. Isovist in 2D and Threat Dome in 3D. This effectively applies hidden query removal (HQR) functionality in 360º 3D that takes into account both the horizontal and vertical dimensions when calculating the 3D search space, significantly reducing display clutter and information overload on mobile devices. The effect is a more accurate and expected search result for mobile LBS applications by returning information on only those objects visible within a user’s 3D field-of-view

    Mobile 2D and 3D Spatial Query Techniques for the Geospatial Web

    Get PDF
    The increasing availability of abundant geographically referenced information in the Geospatial Web provides a variety of opportunities for developing value-added LBS applications. However, large data volumes of the Geospatial Web and small mobile device displays impose a data visualization problem, as the amount of searchable information overwhelms the display when too many query results are returned. Excessive returned results clutter the mobile display, making it harder for users to prioritize information and causes confusion and usability problems. Mobile Spatial Interaction (MSI) research into this “information overload” problem is ongoing where map personalization and other semantic based filtering mechanisms are essential to de-clutter and adapt the exploration of the real-world to the processing/display limitations of mobile devices. In this thesis, we propose that another way to filter this information is to intelligently refine the search space. 3DQ (3-Dimensional Query) is our novel MSI prototype for information discovery on today’s location and orientation-aware smartphones within 3D Geospatial Web environments. Our application incorporates human interactions (interpreted from embedded sensors) in the geospatial query process by determining the shape of their actual visibility space as a query “window” in a spatial database, e.g. Isovist in 2D and Threat Dome in 3D. This effectively applies hidden query removal (HQR) functionality in 360º 3D that takes into account both the horizontal and vertical dimensions when calculating the 3D search space, significantly reducing display clutter and information overload on mobile devices. The effect is a more accurate and expected search result for mobile LBS applications by returning information on only those objects visible within a user’s 3D field-of-view. ii

    Augmented Reality: A Review of available Augmented Reality packages and evaluation of their potential use in an educational context

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    A Review of available Augmented Reality packages and evaluation of their potential use in an educational contextJIS

    Multimodal Content Delivery for Geo-services

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    This thesis describes a body of work carried out over several research projects in the area of multimodal interaction for location-based services. Research in this area has progressed from using simulated mobile environments to demonstrate the visual modality, to the ubiquitous delivery of rich media using multimodal interfaces (geo- services). To effectively deliver these services, research focused on innovative solutions to real-world problems in a number of disciplines including geo-location, mobile spatial interaction, location-based services, rich media interfaces and auditory user interfaces. My original contributions to knowledge are made in the areas of multimodal interaction underpinned by advances in geo-location technology and supported by the proliferation of mobile device technology into modern life. Accurate positioning is a known problem for location-based services, contributions in the area of mobile positioning demonstrate a hybrid positioning technology for mobile devices that uses terrestrial beacons to trilaterate position. Information overload is an active concern for location-based applications that struggle to manage large amounts of data, contributions in the area of egocentric visibility that filter data based on field-of-view demonstrate novel forms of multimodal input. One of the more pertinent characteristics of these applications is the delivery or output modality employed (auditory, visual or tactile). Further contributions in the area of multimodal content delivery are made, where multiple modalities are used to deliver information using graphical user interfaces, tactile interfaces and more notably auditory user interfaces. It is demonstrated how a combination of these interfaces can be used to synergistically deliver context sensitive rich media to users - in a responsive way - based on usage scenarios that consider the affordance of the device, the geographical position and bearing of the device and also the location of the device

    AugNav: a location-based augmented reality system for outdoors navigation with smartphones

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    Augmented Reality (AR) is one of the most revolutionary technologies of recent times. It makes possible to enhance the real world by contextualizing computer generated data overlaid on top of it. The AR paradigm opens the way for the development of innovative applications where the user perceives virtual and real objects as coexisting in the same space. With the advent of smartphones with ever increasing advanced features, AR has the opportunity to emerge as an interesting option to have wide ranging applications on these devices. In this paper, we present the design, implementation and testing of an AR client application targeting the Androidbased smartphones that will allow 2D and 3D efficient navigation in the real world enriched with virtual information through visual annotations contextually associated with the real places.Presentado en el IX Workshop Computación Gráfica, Imágenes y Visualización (WCGIV)Red de Universidades con Carreras en Informática (RedUNCI

    Presentation of multiple GEO-referenced videos

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    Master'sMASTER OF SCIENC

    TouchDevelop

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    Computer scienc

    A Web and Mobile System for Environmental Decision Support

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    Current field data collection methods for many of today’s scientific and other observer/monitor type applications are still entrenched in the “clipboard age”, requiring manual data transcription to a database management system at some (often much) later date, and only allows for visualisation and analysis of recently captured field data “back in the lab”. This chapter is targeted at progressing today’s pen & paper methodology into the spatially enabled mobile computing age of realtime multi-media data input, integration, visualisation, and analysis simultaneously both in the field and the lab. The system described is customized to the specific needs of the Canadian Great Lakes Laboratory for Fisheries and Aquatic Sciences Fish Habitat Management Group requirements for fish species at risk assessment, but is ready for adaptation to other environmental agency applications (e.g. forestry, health-pesticide monitoring, agriculture, etc.). The chapter is ideally suited to all agencies responsible for collecting field data of any type that have not yet moved to a state-of-the-art mobile and wireless data collection, visualisation, and analysis work methodolog

    What's that building? The use of App Inventor to create an interactive mobile application campus tour

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    Mobile applications can be created by many different methods but is nearly impossible without extensive knowledge of a programming language such as Java or Objective-C. New visual programming environments have been created to break down those programming barriers. This project looks at the way applications can be built by a novice or non-programmer and evaluates App Inventor, a visual programming environment designed to create Android applications without knowing Java. This paper describes all phases of the project, from the selection process for choosing a program, to the testing and evaluation of the final mobile application.Master of Science in Information Scienc

    A Case Study for eCampus Spatial: Business Data Exploration

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    Location based querying is the core interaction paradigm between mobile citizens and the Internet of Things, so providing users with intelligent web-services that interact efficiently with web and wireless devices to recommend personalised services is a key goal. With today\u27s popular Web Map Services, users can ask for general information at a specific location, but not detailed information such as related functionality or environments. This shortcoming comes from a lack of connection between non-spatial “business” data and spatial “map” data. This chapter presents a novel approach for location-based querying in web and wireless environments, in which non-spatial business data is dynamically connected to spatial base-map data to provide users with spatially-enabled attribute information at particular locations. The proposed approach is illustrated in a case study at the National University of Ireland in Maynooth (NUIM), where detailed 3D campus building models were constructed. Non-spatial university specific business data such as the functionalities and timetables of class rooms/buildings, campus news, noise levels, and navigation are then explored over the web and presented as both mobile and desktop web-services
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