83 research outputs found

    Mesmerizer: A Effective Tool for a Complete Peer-to-Peer Software Development Life-cycle

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    In this paper we present what are, in our experience, the best practices in Peer-To-Peer(P2P) application development and how we combined them in a middleware platform called Mesmerizer. We explain how simulation is an integral part of the development process and not just an assessment tool. We then present our component-based event-driven framework for P2P application development, which can be used to execute multiple instances of the same application in a strictly controlled manner over an emulated network layer for simulation/testing, or a single application in a concurrent environment for deployment purpose. We highlight modeling aspects that are of critical importance for designing and testing P2P applications, e.g. the emulation of Network Address Translation and bandwidth dynamics. We show how our simulator scales when emulating low-level bandwidth characteristics of thousands of concurrent peers while preserving a good degree of accuracy compared to a packet-level simulator

    Estudo do IPFS como protocolo de distribuição de conteúdos em redes veiculares

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    Over the last few years, vehicular ad-hoc networks (VANETs) have been the focus of great progress due to the interest in autonomous vehicles and in distributing content not only between vehicles, but also to the Cloud. Performing a download/upload to/from a vehicle typically requires the existence of a cellular connection, but the costs associated with mobile data transfers in hundreds or thousands of vehicles quickly become prohibitive. A VANET allows the costs to be several orders of magnitude lower - while keeping the same large volumes of data - because it is strongly based in the communication between vehicles (nodes of the network) and the infrastructure. The InterPlanetary File System (IPFS) is a protocol for storing and distributing content, where information is addressed by its content, instead of its location. It was created in 2014 and it seeks to connect all computing devices with the same system of files, comparable to a BitTorrent swarm exchanging Git objects. It has been tested and deployed in wired networks, but never in an environment where nodes have intermittent connectivity, such as a VANET. This work focuses on understanding IPFS, how/if it can be applied to the vehicular network context, and comparing it with other content distribution protocols. In this dissertation, IPFS has been tested in a small and controlled network to understand its working applicability to VANETs. Issues such as neighbor discoverability times and poor hashing performance have been addressed. To compare IPFS with other protocols (such as Veniam’s proprietary solution or BitTorrent) in a relevant way and in a large scale, an emulation platform was created. The tests in this emulator were performed in different times of the day, with a variable number of files and file sizes. Emulated results show that IPFS is on par with Veniam’s custom V2V protocol built specifically for V2V, and greatly outperforms BitTorrent regarding neighbor discoverability and data transfers. An analysis of IPFS’ performance in a real scenario was also conducted, using a subset of STCP’s vehicular network in Oporto, with the support of Veniam. Results from these tests show that IPFS can be used as a content dissemination protocol, showing it is up to the challenge provided by a constantly changing network topology, and achieving throughputs up to 2.8 MB/s, values similar or in some cases even better than Veniam’s proprietary solution.Nos últimos anos, as redes veiculares (VANETs) têm sido o foco de grandes avanços devido ao interesse em veículos autónomos e em distribuir conteúdos, não só entre veículos mas também para a "nuvem" (Cloud). Tipicamente, fazer um download/upload de/para um veículo exige a utilização de uma ligação celular (SIM), mas os custos associados a fazer transferências com dados móveis em centenas ou milhares de veículos rapidamente se tornam proibitivos. Uma VANET permite que estes custos sejam consideravelmente inferiores - mantendo o mesmo volume de dados - pois é fortemente baseada na comunicação entre veículos (nós da rede) e a infraestrutura. O InterPlanetary File System (IPFS - "sistema de ficheiros interplanetário") é um protocolo de armazenamento e distribuição de conteúdos, onde a informação é endereçada pelo conteúdo, em vez da sua localização. Foi criado em 2014 e tem como objetivo ligar todos os dispositivos de computação num só sistema de ficheiros, comparável a um swarm BitTorrent a trocar objetos Git. Já foi testado e usado em redes com fios, mas nunca num ambiente onde os nós têm conetividade intermitente, tal como numa VANET. Este trabalho tem como foco perceber o IPFS, como/se pode ser aplicado ao contexto de rede veicular e compará-lo a outros protocolos de distribuição de conteúdos. Numa primeira fase o IPFS foi testado numa pequena rede controlada, de forma a perceber a sua aplicabilidade às VANETs, e resolver os seus primeiros problemas como os tempos elevados de descoberta de vizinhos e o fraco desempenho de hashing. De modo a poder comparar o IPFS com outros protocolos (tais como a solução proprietária da Veniam ou o BitTorrent) de forma relevante e em grande escala, foi criada uma plataforma de emulação. Os testes neste emulador foram efetuados usando registos de mobilidade e conetividade veicular de alturas diferentes de um dia, com um número variável de ficheiros e tamanhos de ficheiros. Os resultados destes testes mostram que o IPFS está a par do protocolo V2V da Veniam (desenvolvido especificamente para V2V e VANETs), e que o IPFS é significativamente melhor que o BitTorrent no que toca ao tempo de descoberta de vizinhos e transferência de informação. Uma análise do desempenho do IPFS em cenário real também foi efetuada, usando um pequeno conjunto de nós da rede veicular da STCP no Porto, com o apoio da Veniam. Os resultados destes testes demonstram que o IPFS pode ser usado como protocolo de disseminação de conteúdos numa VANET, mostrando-se adequado a uma topologia constantemente sob alteração, e alcançando débitos até 2.8 MB/s, valores parecidos ou nalguns casos superiores aos do protocolo proprietário da Veniam.Mestrado em Engenharia de Computadores e Telemátic

    Evaluating Application-Layer Traffic Optimization Cost Metrics for P2P Multimedia Streaming

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    To help users of P2P communication systems perform better-than-random selection of communication peers, Internet Engineering Task Force standardized the"br/"Application Layer Traffic Optimization (ALTO) protocol. The ALTO provided data-routing cost metric, can be used to rank peers in P2P communication systems. However, the method to derive the data-routing cost metric is undefined by the standard. This paper proposes and evaluates three methods to derive the data-routing cost metric for use in ALTO servers

    MediaDART: a decentralized framework for sharing multimedia content

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    This paper provides an overview of MediaDART, a framework for building online services for distributing and sharing digital media. Inspired by the participative model of Web 2.0, MediaDART relies on a scalable and decentralized architecture that can grow with the contribution of users. The architecture is based on an arbitrary number of nodes interconnected through a p2p network implementing a distributed hash table (DHT). The DHT provides resource storage and parallel resource processing for operations of feature extraction, adaptation and composition. MediaDART adopts application-level multicast based on distribution trees for delivery in streaming and implements algorithms to dynamically replicate resources across the network. The framework allows content description through user-defined tags. Tools for personalized content retrieval based on recommendation algorithms and user profiling are included too. This paper also describes two prototype applications and outlines further work.141-14

    Application acceleration for wireless and mobile data networks

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    This work studies application acceleration for wireless and mobile data networks. The problem of accelerating application can be addressed along multiple dimensions. The first dimension is advanced network protocol design, i.e., optimizing underlying network protocols, particulary transport layer protocol and link layer protocol. Despite advanced network protocol design, in this work we observe that certain application behaviors can fundamentally limit the performance achievable when operating over wireless and mobile data networks. The performance difference is caused by the complex application behaviors of these non-FTP applications. Explicitly dealing with application behaviors can improve application performance for new environments. Along this overcoming application behavior dimension, we accelerate applications by studying specific types of applications including Client-server, Peer-to-peer and Location-based applications. In exploring along this dimension, we identify a set of application behaviors that significantly affect application performance. To accommodate these application behaviors, we firstly extract general design principles that can apply to any applications whenever possible. These design principles can also be integrated into new application designs. We also consider specific applications by applying these design principles and build prototypes to demonstrate the effectiveness of the solutions. In the context of application acceleration, even though all the challenges belong to the two aforementioned dimensions of advanced network protocol design and overcoming application behavior are addressed, application performance can still be limited by the underlying network capability, particularly physical bandwidth. In this work, we study the possibility of speeding up data delivery by eliminating traffic redundancy present in application traffics. Specifically, we first study the traffic redundancy along multiple dimensions using traces obtained from multiple real wireless network deployments. Based on the insights obtained from the analysis, we propose Wireless Memory (WM), a two-ended AP-client solution to effectively exploit traffic redundancy in wireless and mobile environments. Application acceleration can be achieved along two other dimensions: network provision ing and quality of service (QoS). Network provisioning allocates network resources such as physical bandwidth or wireless spectrum, while QoS provides different priority to different applications, users, or data flows. These two dimensions have their respective limitations in the context of application acceleration. In this work, we focus on the two dimensions of overcoming application behavior and Eliminating traffic redundancy to improve application performance. The contribution of this work is as follows. First, we study the problem of application acceleration for wireless and mobile data networks, and we characterize the dimensions along which to address the problem. Second, we identify that application behaviors can significantly affect application performance, and we propose a set of design principles to deal with the behaviors. We also build prototypes to conduct system research. Third, we consider traffic redundancy elimination and propose a wireless memory approach.Ph.D.Committee Chair: Sivakumar, Raghupathy; Committee Member: Ammar, Mostafa; Committee Member: Fekri, Faramarz; Committee Member: Ji, Chuanyi; Committee Member: Ramachandran, Umakishor

    Doctor of Philosophy

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    dissertationNetwork emulation has become an indispensable tool for the conduct of research in networking and distributed systems. It offers more realism than simulation and more control and repeatability than experimentation on a live network. However, emulation testbeds face a number of challenges, most prominently realism and scale. Because emulation allows the creation of arbitrary networks exhibiting a wide range of conditions, there is no guarantee that emulated topologies reflect real networks; the burden of selecting parameters to create a realistic environment is on the experimenter. While there are a number of techniques for measuring the end-to-end properties of real networks, directly importing such properties into an emulation has been a challenge. Similarly, while there exist numerous models for creating realistic network topologies, the lack of addresses on these generated topologies has been a barrier to using them in emulators. Once an experimenter obtains a suitable topology, that topology must be mapped onto the physical resources of the testbed so that it can be instantiated. A number of restrictions make this an interesting problem: testbeds typically have heterogeneous hardware, scarce resources which must be conserved, and bottlenecks that must not be overused. User requests for particular types of nodes or links must also be met. In light of these constraints, the network testbed mapping problem is NP-hard. Though the complexity of the problem increases rapidly with the size of the experimenter's topology and the size of the physical network, the runtime of the mapper must not; long mapping times can hinder the usability of the testbed. This dissertation makes three contributions towards improving realism and scale in emulation testbeds. First, it meets the need for realistic network conditions by creating Flexlab, a hybrid environment that couples an emulation testbed with a live-network testbed, inheriting strengths from each. Second, it attends to the need for realistic topologies by presenting a set of algorithms for automatically annotating generated topologies with realistic IP addresses. Third, it presents a mapper, assign, that is capable of assigning experimenters' requested topologies to testbeds' physical resources in a manner that scales well enough to handle large environments

    An FPGA-Based System for Tracking Digital Information Transmitted Via Peer-to-Peer Protocols

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    This paper presents a Field Programmable Gate Array (FPGA)-based tool designed to process file transfers using the BitTorrent Peer-to-Peer (P2P) protocol and VoIP phone calls made using the Session Initiation Protocol (SIP). The tool searches selected control messages in real time and compares the unique identifier of the shared file or phone number against a list of known contraband files or phone numbers. Results show the FPGA tool processes P2P packets of interest 92% faster than a software-only configuration and is 97.6% accurate at capturing and processing messages at a traffic load of 89.6 Mbps

    Hajautettu tiedostojenjako mobiililaitteilla

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    Most applications and services rely on central authorities. This introduces a single point of failure to the system. The central authority must be trusted to have data stored by the application available at any given time. More importantly, the privacy of the user depends on the service provider capability to keep the data safe. To remove the central authority a decentralized system is needed. Due to the rapid growth of mobile device usage, the availability of decentralization must not be limited only to desktop computers. This thesis examined the possibility to use mobile devices as a decentralized file sharing platform without any central authorities. This was done by implementing a peer-to-peer file sharing mobile application. InterPlanetary File System was selected as the peer-to-peer network. To evaluate the validity of the approach, network usage and power consumption of multiple different devices was measured while the application was running. The results indicate that mobile devices can be used to implement a worldwide distributed file sharing network. However, the file sharing application generated large amounts of network traffic even when no files were shared. This was caused by the chattiness of the protocol of the underlying peer-to-peer network. Consequently, constant network traffic prevented the mobile devices from entering to deep sleep mode. Due to this the battery life of the devices was greatly degraded. Further measurements are needed when the InterPlanetary File System reference implementation is more mature

    Une Plate-forme d'Emulation Légère pour Etudier les Systèmes Pair-à-Pair

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    National audienceLes méthodes actuellement les plus utilisées pour étudier les systèmes pair-à-pair (modélisation, simulation, et exécution sur des systèmes réels) montrent souvent des limites sur les plans du passage à l'échelle et du réalisme. Cet article présente P2PLab, une plate-forme pour l'étude et l'évaluation des systèmes pair-à-pair, qui combine l'émulation (utilisation de l'application réelle à étudier à l'intérieur d'un environnement synthétique) et la virtualisation. Après la présentation des caractéristiques principales de P2PLab (émulation réseau distribuée, virtualisation légère), nous montrons son utilité lors de l'étude du système de diffusion de fichiers BitTorrent, notamment en comparant deux implantations différentes de ce protocole complexe

    Infrastructural Security for Virtualized Grid Computing

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    The goal of the grid computing paradigm is to make computer power as easy to access as an electrical power grid. Unlike the power grid, the computer grid uses remote resources located at a service provider. Malicious users can abuse the provided resources, which not only affects their own systems but also those of the provider and others. Resources are utilized in an environment where sensitive programs and data from competitors are processed on shared resources, creating again the potential for misuse. This is one of the main security issues, since in a business environment competitors distrust each other, and the fear of industrial espionage is always present. Currently, human trust is the strategy used to deal with these threats. The relationship between grid users and resource providers ranges from highly trusted to highly untrusted. This wide trust relationship occurs because grid computing itself changed from a research topic with few users to a widely deployed product that included early commercial adoption. The traditional open research communities have very low security requirements, while in contrast, business customers often operate on sensitive data that represents intellectual property; thus, their security demands are very high. In traditional grid computing, most users share the same resources concurrently. Consequently, information regarding other users and their jobs can usually be acquired quite easily. This includes, for example, that a user can see which processes are running on another user´s system. For business users, this is unacceptable since even the meta-data of their jobs is classified. As a consequence, most commercial customers are not convinced that their intellectual property in the form of software and data is protected in the grid. This thesis proposes a novel infrastructural security solution that advances the concept of virtualized grid computing. The work started back in 2007 and led to the development of the XGE, a virtual grid management software. The XGE itself uses operating system virtualization to provide a virtualized landscape. Users’ jobs are no longer executed in a shared manner; they are executed within special sandboxed environments. To satisfy the requirements of a traditional grid setup, the solution can be coupled with an installed scheduler and grid middleware on the grid head node. To protect the prominent grid head node, a novel dual-laned demilitarized zone is introduced to make attacks more difficult. In a traditional grid setup, the head node and the computing nodes are installed in the same network, so a successful attack could also endanger the user´s software and data. While the zone complicates attacks, it is, as all security solutions, not a perfect solution. Therefore, a network intrusion detection system is enhanced with grid specific signatures. A novel software called Fence is introduced that supports end-to-end encryption, which means that all data remains encrypted until it reaches its final destination. It transfers data securely between the user´s computer, the head node and the nodes within the shielded, internal network. A lightweight kernel rootkit detection system assures that only trusted kernel modules can be loaded. It is no longer possible to load untrusted modules such as kernel rootkits. Furthermore, a malware scanner for virtualized grids scans for signs of malware in all running virtual machines. Using virtual machine introspection, that scanner remains invisible for most types of malware and has full access to all system calls on the monitored system. To speed up detection, the load is distributed to multiple detection engines simultaneously. To enable multi-site service-oriented grid applications, the novel concept of public virtual nodes is presented. This is a virtualized grid node with a public IP address shielded by a set of dynamic firewalls. It is possible to create a set of connected, public nodes, either present on one or more remote grid sites. A special web service allows users to modify their own rule set in both directions and in a controlled manner. The main contribution of this thesis is the presentation of solutions that convey the security of grid computing infrastructures. This includes the XGE, a software that transforms a traditional grid into a virtualized grid. Design and implementation details including experimental evaluations are given for all approaches. Nearly all parts of the software are available as open source software. A summary of the contributions and an outlook to future work conclude this thesis
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