865 research outputs found

    A framework to develop adaptive multimodal dialog systems for Android-based mobile devices

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    Proceedings of: 9th International Conference (HAIS 2014), Salamanca, Spain, June 11-13, 2014Mobile devices programming has emerged as a new trend in software development. The main developers of operating systems for such devices have provided APIs for developers to implement their own applications, including different solutions for developing voice control. Android, the most popular alternative among developers, offers libraries to build interfaces including different resources for graphical layouts as well as speech recognition and text-to-speech synthesis. Despite the usefulness of such classes, there are no strategies defined for multimodal interface development for Android systems, and developers create ad-hoc solutions that make apps costly to implement and difficult to compare and maintain. In this paper we propose a framework to facilitate the software engineering life cycle for multimodal interfaces in Android. Our proposal integrates the facilities of the Android API in a modular architecture that emphasizes interaction management and context-awareness to build sophisticated, robust and maintainable applications.This work was supported in part by Projects MINECO TEC2012-37832-C02-01, CICYT TEC2011-28626-C02-02, CAM CONTEXTS (S2009/TIC-1485)

    A novel approach for data fusion and dialog management in user-adapted multimodal dialog systems

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    Proceedings of: 17th International Conference on Information Fusion (FUSION 2014): Salamanca, Spain 7-10 July 2014.Multimodal dialog systems have demonstrated a high potential for more flexible, usable and natural humancomputer interaction. These improvements are highly dependent on the fusion and dialog management processes, which respectively integrates and interprets multimedia multimodal information and decides the next system response for the current dialog state. In this paper we propose to carry out the multimodal fusion and dialog management processes at the dialog level in a single step. To do this, we describe an approach based on a statistical model that takes user's intention into account, generates a single representation obtained from the different input modalities and their confidence scores, and selects the next system action based on this representation. The paper also describes the practical application of the proposed approach to develop a multimodal dialog system providing travel and tourist information.This work was supported in part by Projects MINECO TEC2012-37832-C02-01, CICYT TEC2011-28626-C02-02, CAM CONTEXTS (S2009/TIC-1485).Publicad

    Incorporating android conversational agents in m-learning apps

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    Smart Mobile Devices Have Fostered New Learning Scenarios That Demand Sophisticated Interfaces. Multimodal Conversational Agents Have Became A Strong Alternative To Develop Human-Machine Interfaces That Provide A More Engaging And Human-Like Relationship Between Students And The System. The Main Developers Of Operating Systems For Such Devices Have Provided Application Programming Interfaces For Developers To Implement Their Own Applications, Including Different Solutions For Developing Graphical Interfaces, Sensor Control And Voice Interaction. Despite The Usefulness Of Such Resources, There Are No Strategies Defined For Coupling The Multimodal Interface With The Possibilities That These Devices Offer To Enhance Mobile Educative Apps With Intelligent Communicative Capabilities And Adaptation To The User Needs. In This Paper, We Present A Practical M-Learning Application That Integrates Features Of Android Application Programming Interfaces On A Modular Architecture That Emphasizes Interaction Management And Context-Awareness To Foster User-Adaptively, Robustness And Maintainability.This work was supported in part by Projects MINECO TEC2012-37832-C02-01, CICYT TEC2011-28626-C02-02, CAM CONTEXTS (S2009/TIC-1485

    A multimodal conversational coach for active ageing based on sentient computing and m-health

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    As Life Expectancy Increases, It Has Become More Necessary To Find Ways To Support Healthy Ageing. A Number Of Active Ageing Initiatives Are Being Developed Nowadays To Foster Healthy Habits In The Population. This Paper Presents Our Contribution To These Initiatives In The Form Of A Multimodal Conversational Coach That Acts As A Coach For Physical Activities. The Agent Can Be Developed As An Android App Running On Smartphones And Coupled With Cheap Widely Available Sport Sensors In Order To Provide Meaningful Coaching. It Can Be Employed To Prepare Exercise Sessions, Provide Feedback During The Sessions, And Discuss The Results After The Exercise. It Incorporates An Affective Component That Informs Dynamic User Models To Produce Adaptive Interaction Strategies.Spanish project, Grant/Award Number:TEC2017-88048-C2-2-R and TRA2016-78886-C3-1-

    Developing Unobtrusive Mobile Interactions: a Model Driven Engineering approach

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    In Ubiquitous computing environments, people are surrounded by a lot of embedded services. With the inclusion of pervasive technologies such as sensors or GPS receivers, mobile devices turn into an effective communication tool between users and the services embedded in their environment. All these services compete for the attentional resources of the user. Thus, it is essential to consider the degree in which each service intrudes the user mind when services are designed. In order to prevent service behavior from becoming overwhelming, this work, based on Model Driven Engineering foundations, is devoted to develop services according to user needs. In this thesis, we provide a systematic method for the development of mobile services that can be adapted in terms of obtrusiveness. That is, services can be developed to provide their functionality at different obtrusiveness levels by minimizing the duplication of efforts. For the system specification, a modeling language is defined to cope with the particular requirements of the context-aware user interface domain. From this specification, following a sequence of well-defined steps, a software solution is obtained.Gil Pascual, M. (2010). Developing Unobtrusive Mobile Interactions: a Model Driven Engineering approach. http://hdl.handle.net/10251/12745Archivo delegad

    Self-adaptive unobtrusive interactions of mobile computing systems

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    [EN] In Pervasive Computing environments, people are surrounded by a lot of embedded services. Since pervasive devices, such as mobile devices, have become a key part of our everyday life, they enable users to always be connected to the environment, making demands on one of the most valuable resources of users: human attention. A challenge of the mobile computing systems is regulating the request for users¿ attention. In other words, service interactions should behave in a considerate manner by taking into account the degree to which each service intrudes on the user¿s mind (i.e., the degree of obtrusiveness). The main goal of this paper is to introduce self-adaptive capabilities in mobile computing systems in order to provide non-disturbing interactions. We achieve this by means of an software infrastructure that automatically adapts the service interaction obtrusiveness according to the user¿s context. This infrastructure works from a set of high-level models that define the unobtrusive adaptation behavior and its implication with the interaction resources in a technology-independent way. Our infrastructure has been validated through several experiments to assess its correctness, performance, and the achieved user experience through a user study.This work has been developed with the support of MINECO under the project SMART-ADAPT TIN2013-42981-P, and co-financed by the Generalitat Valenciana under the postdoctoral fellowship APOSTD/2016/042.Gil Pascual, M.; Pelechano Ferragud, V. (2017). Self-adaptive unobtrusive interactions of mobile computing systems. Journal of Ambient Intelligence and Smart Environments. 9(6):659-688. https://doi.org/10.3233/AIS-170463S65968896Aleksy, M., Butter, T., & Schader, M. (2008). Context-Aware Loading for Mobile Applications. 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    Proceedings of the 2nd IUI Workshop on Interacting with Smart Objects

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    These are the Proceedings of the 2nd IUI Workshop on Interacting with Smart Objects. Objects that we use in our everyday life are expanding their restricted interaction capabilities and provide functionalities that go far beyond their original functionality. They feature computing capabilities and are thus able to capture information, process and store it and interact with their environments, turning them into smart objects
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