115,620 research outputs found
Generating narrative action schemas for suspense
A bottleneck in interactive storytelling is the authorial
burden of writing narrative units, and connecting
them to the interactive narrative structure. To address
this problem, we present a hybrid approach that combines
AI planning and evolutionary optimization in order
to generated new plan operators representing possible
story actions, within the framework of a planningbased
interactive narrative system. We focus our work
on inventing plan operators that are useful for contributing
to suspenseful interactive stories, using suspense
metrics that have been proposed in the literature.We devise
an encoding scheme for converting a plan operator
into a genetic-algorithm chromosome and vice versa,
respecting constraints that are needed for an operator
to be well-formed. We discuss the performance of the
system, and several examples from preliminary experiments
carried out to evaluate the evolved operators.This work has been supported in part by the EU FP7 ICT
project SIREN (project no: 258453). We thank Arnav Jhala
at UC Santa Cruz, and Antonios Liapis and Julian Togelius
at IT University of Copenhagen for the discussion.peer-reviewe
The contribution of MCDM to SUMP: the case of spanish cities during 2006â2021
Sustainable Urban Mobility Plans (SUMP) are increasingly popular planning tools in cities with environmental issues where numerous actions are usually proposed to reduce pollution from urban transport. However, the diagnosis and implementation of these processes requires broad consensus from all stakeholders and the ability to fit them into urban planning in such a way that
it allows the proposals to become realistic actions. In this study, a review of the sustainable urban mobility plans of 47 cities in Spain during the last 15 years has been carried out, analyzing both the diagnosis and proposal of solutions and their subsequent implementation. From the results obtained, a new framework based on a structured hybrid methodology is proposed to aid decisionmaking for the evaluation of alternatives in the implementation of proposals in SUMP. This hybrid methodology considers expertsâ and stakeholdersâ opinion and applies two different multi-criteria decision making (MCDM) methods in different phases to present two rankings of best alternatives.
From that experience, an analysis based on the MCDM methods called âSequential Interactive Modelling for Urban Systems (SIMUS)â and weighted sum method (WSM) was applied to a case study of the city of Cartagena, a southeastern middle-size city in Spain. This analytic proposal has been transferred to the practical field in the SUMP of Cartagena, the first instrument of this nature developed after COVID-19 in Spain for a relevant city. The results show how this framework, based on a hybrid methodology, allows the development of complex decision mapping processes using these instruments without obviating the need to generate planning tools that can be transferred from the theoretical framework of urban reality.Authors acknowledge the data and institutional support given by the local authorities of the city of Cartagena to carry out this research
Educating the academic librarian as a blended professional: a review and case study
Purpose This paper aims to explore the phenomenon of the hybrid information specialist in the academic library setting. It does this in relation to curriculum development for preparatory and continuing professional education for librarianship and makes particular reference to the contemporary iSchools movement. Design/methodology/approach The paper reviews trends and developments in academic information services and the information science academy in the context of continuing technological advances and educational change. It presents a case study of curriculum development and portfolio renewal, using the specialist roles of digital library manager and information literacy educator to show how the principles of interactive planning can be applied in articulating an academic strategy to meet the changing demands of educational institutions, professional bodies and employers. Findings There are significant parallels between professional education and professional practice in the shifting boundaries, expanded portfolios and challenged identities evident in the current information marketplace. A combination of continuous incremental development with periodic fundamental review enables professional educators to meet the changing mandates of different stakeholder groups. When combined with a strong professional focus, the breadth and depth of multidisciplinary expertise found in a researchled iSchool facilitates the design of specialised pathways and programmes for practitioners moving into blended roles. Practical implications Practitioners intent on careers in academic libraries should consider the opportunities and demands of hybrid blended roles when choosing educational programmes and pathways. Originality/value The paper provides a conceptual framework to illustrate the nature of emergent professional roles and current challenges facing professional educators. Ackoff's interactive planning theory is used to illuminate the problem of academic planning in complex pluralist contexts. © 2010, Emerald Group Publishing Limited. All rights reserved
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A modular hybrid simulation framework for complex manufacturing system design
For complex manufacturing systems, the current hybrid Agent-Based Modelling and Discrete Event Simulation (ABMâDES) frameworks are limited to component and system levels of representation and present a degree of static complexity to study optimal resource planning. To address these limitations, a modular hybrid simulation framework for complex manufacturing system design is presented. A manufacturing system with highly regulated and manual handling processes, composed of multiple repeating modules, is considered. In this framework, the concept of modular hybrid ABMâDES technique is introduced to demonstrate a novel simulation method using a dynamic system of parallel multi-agent discrete events. In this context, to create a modular model, the stochastic finite dynamical system is extended to allow the description of discrete event states inside the agent for manufacturing repeating modules (meso level). Moreover, dynamic complexity regarding uncertain processing time and resources is considered. This framework guides the user step-by-step through the system design and modular hybrid model. A real case study in the cell and gene therapy industry is conducted to test the validity of the framework. The simulation results are compared against the data from the studied case; excellent agreement with 1.038% error margin is found in terms of the company performance. The optimal resource planning and the uncertainty of the processing time for manufacturing phases (exo level), in the presence of dynamic complexity is calculated
Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation (MiG paper)
Exploiting the efficiency and stability of Position-Based Dynamics (PBD), we
introduce a novel crowd simulation method that runs at interactive rates for
hundreds of thousands of agents. Our method enables the detailed modeling of
per-agent behavior in a Lagrangian formulation. We model short-range and
long-range collision avoidance to simulate both sparse and dense crowds. On the
particles representing agents, we formulate a set of positional constraints
that can be readily integrated into a standard PBD solver. We augment the
tentative particle motions with planning velocities to determine the preferred
velocities of agents, and project the positions onto the constraint manifold to
eliminate colliding configurations. The local short-range interaction is
represented with collision and frictional contact between agents, as in the
discrete simulation of granular materials. We incorporate a cohesion model for
modeling collective behaviors and propose a new constraint for dealing with
potential future collisions. Our new method is suitable for use in interactive
games.Comment: 9 page
Can geocomputation save urban simulation? Throw some agents into the mixture, simmer and wait ...
There are indications that the current generation of simulation models in practical,
operational uses has reached the limits of its usefulness under existing specifications.
The relative stasis in operational urban modeling contrasts with simulation efforts in
other disciplines, where techniques, theories, and ideas drawn from computation and
complexity studies are revitalizing the ways in which we conceptualize, understand,
and model real-world phenomena. Many of these concepts and methodologies are
applicable to operational urban systems simulation. Indeed, in many cases, ideas from
computation and complexity studiesâoften clustered under the collective term of
geocomputation, as they apply to geographyâare ideally suited to the simulation of
urban dynamics. However, there exist several obstructions to their successful use in
operational urban geographic simulation, particularly as regards the capacity of these
methodologies to handle top-down dynamics in urban systems.
This paper presents a framework for developing a hybrid model for urban geographic
simulation and discusses some of the imposing barriers against innovation in this
field. The framework infuses approaches derived from geocomputation and
complexity with standard techniques that have been tried and tested in operational
land-use and transport simulation. Macro-scale dynamics that operate from the topdown
are handled by traditional land-use and transport models, while micro-scale
dynamics that work from the bottom-up are delegated to agent-based models and
cellular automata. The two methodologies are fused in a modular fashion using a
system of feedback mechanisms. As a proof-of-concept exercise, a micro-model of
residential location has been developed with a view to hybridization. The model
mixes cellular automata and multi-agent approaches and is formulated so as to
interface with meso-models at a higher scale
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