115,620 research outputs found

    Generating narrative action schemas for suspense

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    A bottleneck in interactive storytelling is the authorial burden of writing narrative units, and connecting them to the interactive narrative structure. To address this problem, we present a hybrid approach that combines AI planning and evolutionary optimization in order to generated new plan operators representing possible story actions, within the framework of a planningbased interactive narrative system. We focus our work on inventing plan operators that are useful for contributing to suspenseful interactive stories, using suspense metrics that have been proposed in the literature.We devise an encoding scheme for converting a plan operator into a genetic-algorithm chromosome and vice versa, respecting constraints that are needed for an operator to be well-formed. We discuss the performance of the system, and several examples from preliminary experiments carried out to evaluate the evolved operators.This work has been supported in part by the EU FP7 ICT project SIREN (project no: 258453). We thank Arnav Jhala at UC Santa Cruz, and Antonios Liapis and Julian Togelius at IT University of Copenhagen for the discussion.peer-reviewe

    The contribution of MCDM to SUMP: the case of spanish cities during 2006–2021

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    Sustainable Urban Mobility Plans (SUMP) are increasingly popular planning tools in cities with environmental issues where numerous actions are usually proposed to reduce pollution from urban transport. However, the diagnosis and implementation of these processes requires broad consensus from all stakeholders and the ability to fit them into urban planning in such a way that it allows the proposals to become realistic actions. In this study, a review of the sustainable urban mobility plans of 47 cities in Spain during the last 15 years has been carried out, analyzing both the diagnosis and proposal of solutions and their subsequent implementation. From the results obtained, a new framework based on a structured hybrid methodology is proposed to aid decisionmaking for the evaluation of alternatives in the implementation of proposals in SUMP. This hybrid methodology considers experts’ and stakeholders’ opinion and applies two different multi-criteria decision making (MCDM) methods in different phases to present two rankings of best alternatives. From that experience, an analysis based on the MCDM methods called ‘Sequential Interactive Modelling for Urban Systems (SIMUS)’ and weighted sum method (WSM) was applied to a case study of the city of Cartagena, a southeastern middle-size city in Spain. This analytic proposal has been transferred to the practical field in the SUMP of Cartagena, the first instrument of this nature developed after COVID-19 in Spain for a relevant city. The results show how this framework, based on a hybrid methodology, allows the development of complex decision mapping processes using these instruments without obviating the need to generate planning tools that can be transferred from the theoretical framework of urban reality.Authors acknowledge the data and institutional support given by the local authorities of the city of Cartagena to carry out this research

    Educating the academic librarian as a blended professional: a review and case study

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    Purpose This paper aims to explore the phenomenon of the hybrid information specialist in the academic library setting. It does this in relation to curriculum development for preparatory and continuing professional education for librarianship and makes particular reference to the contemporary iSchools movement. Design/methodology/approach The paper reviews trends and developments in academic information services and the information science academy in the context of continuing technological advances and educational change. It presents a case study of curriculum development and portfolio renewal, using the specialist roles of digital library manager and information literacy educator to show how the principles of interactive planning can be applied in articulating an academic strategy to meet the changing demands of educational institutions, professional bodies and employers. Findings There are significant parallels between professional education and professional practice in the shifting boundaries, expanded portfolios and challenged identities evident in the current information marketplace. A combination of continuous incremental development with periodic fundamental review enables professional educators to meet the changing mandates of different stakeholder groups. When combined with a strong professional focus, the breadth and depth of multidisciplinary expertise found in a researchled iSchool facilitates the design of specialised pathways and programmes for practitioners moving into blended roles. Practical implications Practitioners intent on careers in academic libraries should consider the opportunities and demands of hybrid blended roles when choosing educational programmes and pathways. Originality/value The paper provides a conceptual framework to illustrate the nature of emergent professional roles and current challenges facing professional educators. Ackoff's interactive planning theory is used to illuminate the problem of academic planning in complex pluralist contexts. © 2010, Emerald Group Publishing Limited. All rights reserved

    Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation (MiG paper)

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    Exploiting the efficiency and stability of Position-Based Dynamics (PBD), we introduce a novel crowd simulation method that runs at interactive rates for hundreds of thousands of agents. Our method enables the detailed modeling of per-agent behavior in a Lagrangian formulation. We model short-range and long-range collision avoidance to simulate both sparse and dense crowds. On the particles representing agents, we formulate a set of positional constraints that can be readily integrated into a standard PBD solver. We augment the tentative particle motions with planning velocities to determine the preferred velocities of agents, and project the positions onto the constraint manifold to eliminate colliding configurations. The local short-range interaction is represented with collision and frictional contact between agents, as in the discrete simulation of granular materials. We incorporate a cohesion model for modeling collective behaviors and propose a new constraint for dealing with potential future collisions. Our new method is suitable for use in interactive games.Comment: 9 page

    Can geocomputation save urban simulation? Throw some agents into the mixture, simmer and wait ...

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    There are indications that the current generation of simulation models in practical, operational uses has reached the limits of its usefulness under existing specifications. The relative stasis in operational urban modeling contrasts with simulation efforts in other disciplines, where techniques, theories, and ideas drawn from computation and complexity studies are revitalizing the ways in which we conceptualize, understand, and model real-world phenomena. Many of these concepts and methodologies are applicable to operational urban systems simulation. Indeed, in many cases, ideas from computation and complexity studies—often clustered under the collective term of geocomputation, as they apply to geography—are ideally suited to the simulation of urban dynamics. However, there exist several obstructions to their successful use in operational urban geographic simulation, particularly as regards the capacity of these methodologies to handle top-down dynamics in urban systems. This paper presents a framework for developing a hybrid model for urban geographic simulation and discusses some of the imposing barriers against innovation in this field. The framework infuses approaches derived from geocomputation and complexity with standard techniques that have been tried and tested in operational land-use and transport simulation. Macro-scale dynamics that operate from the topdown are handled by traditional land-use and transport models, while micro-scale dynamics that work from the bottom-up are delegated to agent-based models and cellular automata. The two methodologies are fused in a modular fashion using a system of feedback mechanisms. As a proof-of-concept exercise, a micro-model of residential location has been developed with a view to hybridization. The model mixes cellular automata and multi-agent approaches and is formulated so as to interface with meso-models at a higher scale
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