4,067 research outputs found

    Context Aware Computing for The Internet of Things: A Survey

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    As we are moving towards the Internet of Things (IoT), the number of sensors deployed around the world is growing at a rapid pace. Market research has shown a significant growth of sensor deployments over the past decade and has predicted a significant increment of the growth rate in the future. These sensors continuously generate enormous amounts of data. However, in order to add value to raw sensor data we need to understand it. Collection, modelling, reasoning, and distribution of context in relation to sensor data plays critical role in this challenge. Context-aware computing has proven to be successful in understanding sensor data. In this paper, we survey context awareness from an IoT perspective. We present the necessary background by introducing the IoT paradigm and context-aware fundamentals at the beginning. Then we provide an in-depth analysis of context life cycle. We evaluate a subset of projects (50) which represent the majority of research and commercial solutions proposed in the field of context-aware computing conducted over the last decade (2001-2011) based on our own taxonomy. Finally, based on our evaluation, we highlight the lessons to be learnt from the past and some possible directions for future research. The survey addresses a broad range of techniques, methods, models, functionalities, systems, applications, and middleware solutions related to context awareness and IoT. Our goal is not only to analyse, compare and consolidate past research work but also to appreciate their findings and discuss their applicability towards the IoT.Comment: IEEE Communications Surveys & Tutorials Journal, 201

    Exploring conflicts in rule-based Sensor Networks

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    This paper addresses rule conflicts within wireless sensor networks. The work is situatedwithin psychiatric ambulatory assessment settings where patients are monitored in andaround their homes. Detecting behaviours within these settings favours sensor networks,while scalability and resource concerns favour processing data on smart nodes incorporatingrule engines. Such monitoring involves personalisation, thereby becoming important toprogram node rules on the fly. Since rules may originate from distinct sources and changeover time, methods are required to maintain rule consistency. Drawing on lessons fromFeature Interaction, the paper contributes novel approaches for detecting and resolving rule-conflict across sensor networks

    Proceedings of the 2nd IUI Workshop on Interacting with Smart Objects

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    These are the Proceedings of the 2nd IUI Workshop on Interacting with Smart Objects. Objects that we use in our everyday life are expanding their restricted interaction capabilities and provide functionalities that go far beyond their original functionality. They feature computing capabilities and are thus able to capture information, process and store it and interact with their environments, turning them into smart objects

    A System for Controlling, Monitoring and Programming the Home

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    As technology becomes ever more pervasive, the challenges of home automation are increasingly apparent. Seamless home control, home monitoring and home programming by the end user have yet to enter the mainstream. This could be attributed to the challenge of developing a fully autonomous and extensible home system that can support devices and technologies of differing protocols and functionalities. In order to offer programming facilities to the user, the underlying rule system must be fully independent, allowing support for current and future devices. Additional challenges arise from the need to detect and handle conflicts that may arise among user rules and yield undesirable results. Non-technical individuals typically struggle when faced with a programming task. It is therefore vital to encourage and ease the process of programming the home. This thesis presents Homer, a home system that has been developed to support three key features of a home system: control, monitoring and programming. Homer supports any third-party hardware or software service that can expose its functionality through Java and conform to the Homer interface. Stand-alone end user interfaces can be written by developers to offer any of Homer's functionality. Where policies (i.e. rules) for the home are concerned, Homer offers a fully independent policy system. The thesis presents a custom policy language, Homeric, that has been designed specifically for writing home rules. The Homer policy system detects overlaps and conflicts among rules using constraint satisfaction and the effect on environment variables. The thesis also introduces the notion of perspectives to ease user interactivity. These have been integrated into Homer to accommodate the range of ways in which a user may think about different aspects and features of their home. These perspectives include location, device type, time and people-oriented points of view. Design guidelines are also discussed to aid end user programming of the home. The work presented in this thesis demonstrates a system that supports control, monitoring and programming of the home. Developers can quickly and easily add functionality to the home through components. Conflicts can be detected amongst rules within the home. Finally, design guidelines and a prototype interface have been developed to allow both technically minded and non-technical people to program their home

    A Smartphone-Based System for Outdoor Data Gathering Using a Wireless Beacon Network and GPS Data: From Cyber Spaces to Senseable Spaces

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    Information and Communication Technologies (ICTs) and mobile devices are deeply influencing all facets of life, directly affecting the way people experience space and time. ICTs are also tools for supporting urban development, and they have also been adopted as equipment for furnishing public spaces. Hence, ICTs have created a new paradigm of hybrid space that can be defined as Senseable Spaces. Even if there are relevant cases where the adoption of ICT has made the use of public open spaces more “smart”, the interrelation and the recognition of added value need to be further developed. This is one of the motivations for the research presented in this paper. The main goal of the work reported here is the deployment of a system composed of three different connected elements (a real-world infrastructure, a data gathering system, and a data processing and analysis platform) for analysis of human behavior in the open space of Cardeto Park, in Ancona, Italy. For this purpose, and because of the complexity of this task, several actions have been carried out: the deployment of a complete real-world infrastructure in Cardeto Park, the implementation of an ad-hoc smartphone application for the gathering of participants’ data, and the development of a data pre-processing and analysis system for dealing with all the gathered data. A detailed description of these three aspects and the way in which they are connected to create a unique system is the main focus of this paper.This work has been supported by the Cost Action TU1306, called CYBERPARKS: Fostering knowledge about the relationship between Information and Communication Technologies and Public Spaces supported by strategies to improve their use and attractiveness, the Spanish Ministry of Economy and Competitiveness under the ESPHIA project (ref. TIN2014-56042-JIN) and the TARSIUS project (ref. TIN2015-71564-C4-4-R), and the Basque Country Department of Education under the BLUE project (ref. PI-2016-0010). The authors would also like to thank the staff of UbiSive s.r.l. for the support in developing the application

    Services and Policies for Care at Home

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    It is argued that various factors including the increasingly ageing population will require more care services to be delivered to users in their own homes. Desirable characteristics of such services are outlined. The Open Services Gateway initiative has been adopted as a widely accepted framework that is particularly suitable for developing home care services. Service discovery in this context is enhanced through ontologies that achieve greater flexibility and precision in service description. A service ontology stack allows common concepts to be extended for new services. The architecture of a policy system for home care is explained. This is used for flexible creation and control of new services. The core policy language and its extension for home care are introduced, and illustrated through typical examples. Future extensions of the approach are discussed

    DiaSim: A Simulator for Pervasive Computing Applications

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    International audiencePervasive computing applications involve both software concerns, like any software system, and integration concerns, for the constituent networked devices of the pervasive computing environment. This situation is problematic for testing because it requires acquiring, testing and interfacing a variety of software and hardware entities. This process can rapidly become costly and time-consuming when the target environment involves many entities. This paper introduces DiaSim, a simulator for pervasive computing applications. To cope with widely heterogeneous entities, DiaSim is parameterized with respect to a description of a target pervasive computing environment. This description is used to generate both a programming framework to develop the simulation logic and an emulation layer to execute applications. Furthermore, a simulation renderer is coupled to DiaSim to allow a simulated pervasive system to be visually monitored and debugged. DiaSim has been implemented and used to simulate various pervasive computing systems in different application areas, demonstrating the generality of our parameterized approach

    Handling Emergent Conflicts in Adaptable Rule-based Sensor Networks

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    This thesis presents a study into conflicts that emerge amongst sensor device rules when such devices are formed into networks. It describes conflicting patterns of communication and computation that can disturb the monitoring of subjects, and lower the quality of service. Such conflicts can negatively affect the lifetimes of the devices and cause incorrect information to be reported. A novel approach to detecting and resolving conflicts is presented. The approach is considered within the context of home-based psychiatric Ambulatory Assessment (AA). Rules are considered that can be used to control the behaviours of devices in a sensor network for AA. The research provides examples of rule conflict that can be found for AA sensor networks. Sensor networks and AA are active areas of research and many questions remain open regarding collaboration amongst collections of heterogeneous devices to collect data, process information in-network, and report personalised findings. This thesis presents an investigation into reliable rule-based service provisioning for a variety of stakeholders, including care providers, patients and technicians. It contributes a collection of rules for controlling AA sensor networks. This research makes a number of contributions to the field of rule-based sensor networks, including areas of knowledge representation, heterogeneous device support, system personalisation, and in particular, system reliability. This thesis provides evidence to support the conclusion that conflicts can be detected and resolved in adaptable rule-based sensor networks

    Context-aware management of multi-device services in the home

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    MPhilMore and more functionally complex digital consumer devices are becoming embedded or scattered throughout the home, networked in a piecemeal fashion and supporting more ubiquitous device services. For example, activities such as watching a home video may require video to be streamed throughout the home and for multiple devices to be orchestrated and coordinated, involving multiple user interactions via multiple remote controls. The main aim of this project is to research and develop a service-oriented multidevice framework to support user activities in the home, easing the operation and management of multi-device services though reducing explicit user interaction. To do this, user contexts i.e., when and where a user activity takes place, and device orchestration using pre-defined rules, are being utilised. A service-oriented device framework has been designed in four phases. First, a simple framework is designed to utilise OSGi and UPnP functionality in order to orchestrate simple device operation involving device discovery and device interoperability. Second, the framework is enhanced by adding a dynamic user interface portal to access virtual orchestrated services generated through combining multiple devices. Third the framework supports context-based device interaction and context-based task initiation. Context-aware functionality combines information received from several sources such as from sensors that can sense the physical and user environment, from user-device interaction and from user contexts derived from calendars. Finally, the framework supports a smart home SOA lifecycle using pre-defined rules, a rule engine and workflows
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