75 research outputs found

    Algorithms and programming tools for image processing on the MPP:3

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    This is the third and final report on the work done for NASA Grant 5-403 on Algorithms and Programming Tools for Image Processing on the MPP:3. All the work done for this grant is summarized in the introduction. Work done since August 1986 is reported in detail. Research for this grant falls under the following headings: (1) fundamental algorithms for the MPP; (2) programming utilities for the MPP; (3) the Parallel Pascal Development System; and (4) performance analysis. In this report, the results of two efforts are reported: region growing, and performance analysis of important characteristic algorithms. In each case, timing results from MPP implementations are included. A paper is included in which parallel algorithms for region growing on the MPP is discussed. These algorithms permit different sized regions to be merged in parallel. Details on the implementation and peformance of several important MPP algorithms are given. These include a number of standard permutations, the FFT, convolution, arbitrary data mappings, image warping, and pyramid operations, all of which have been implemented on the MPP. The permutation and image warping functions have been included in the standard development system library

    Aspects of practical implementations of PRAM algorithms

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    The PRAM is a shared memory model of parallel computation which abstracts away from inessential engineering details. It provides a very simple architecture independent model and provides a good programming environment. Theoreticians of the computer science community have proved that it is possible to emulate the theoretical PRAM model using current technology. Solutions have been found for effectively interconnecting processing elements, for routing data on these networks and for distributing the data among memory modules without hotspots. This thesis reviews this emulation and the possibilities it provides for large scale general purpose parallel computation. The emulation employs a bridging model which acts as an interface between the actual hardware and the PRAM model. We review the evidence that such a scheme crn achieve scalable parallel performance and portable parallel software and that PRAM algorithms can be optimally implemented on such practical models. In the course of this review we presented the following new results: 1. Concerning parallel approximation algorithms, we describe an NC algorithm for finding an approximation to a minimum weight perfect matching in a complete weighted graph. The algorithm is conceptually very simple and it is also the first NC-approximation algorithm for the task with a sub-linear performance ratio. 2. Concerning graph embedding, we describe dense edge-disjoint embeddings of the complete binary tree with n leaves in the following n-node communication networks: the hypercube, the de Bruijn and shuffle-exchange networks and the 2-dimcnsional mesh. In the embeddings the maximum distance from a leaf to the root of the tree is asymptotically optimally short. The embeddings facilitate efficient implementation of many PRAM algorithms on networks employing these graphs as interconnection networks. 3. Concerning bulk synchronous algorithmics, we describe scalable transportable algorithms for the following three commonly required types of computation; balanced tree computations. Fast Fourier Transforms and matrix multiplications

    Switching techniques for broadband ISDN

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    The properties of switching techniques suitable for use in broadband networks have been investigated. Methods for evaluating the performance of such switches have been reviewed. A notation has been introduced to describe a class of binary self-routing networks. Hence a technique has been developed for determining the nature of the equivalence between two networks drawn from this class. The necessary and sufficient condition for two packets not to collide in a binary self-routing network has been obtained. This has been used to prove the non-blocking property of the Batcher-banyan switch. A condition for a three-stage network with channel grouping and link speed-up to be nonblocking has been obtained, of which previous conditions are special cases. A new three-stage switch architecture has been proposed, based upon a novel cell-level algorithm for path allocation in the intermediate stage of the switch. The algorithm is suited to hardware implementation using parallelism to achieve a very short execution time. An array of processors is required to implement the algorithm The processor has been shown to be of simple design. It must be initialised with a count representing the number of cells requesting a given output module. A fast method has been described for performing the request counting using a non-blocking binary self-routing network. Hardware is also required to forward routing tags from the processors to the appropriate data cells, when they have been allocated a path through the intermediate stage. A method of distributing these routing tags by means of a non-blocking copy network has been presented. The performance of the new path allocation algorithm has been determined by simulation. The rate of cell loss can increase substantially in a three-stage switch when the output modules are non-uniformly loaded. It has been shown that the appropriate use of channel grouping in the intermediate stage of the switch can reduce the effect of non-uniform loading on performance

    The Effect Of Hot Spots On The Performance Of Mesh--Based Networks

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    Direct network performance is affected by different design parameters which include number of virtual channels, number of ports, routing algorithm, switching technique, deadlock handling technique, packet size, and buffer size. Another factor that affects network performance is the traffic pattern. In this thesis, we study the effect of hotspot traffic on system performance. Specifically, we study the effect of hotspot factor, hotspot number, and hot spot location on the performance of mesh-based networks. Simulations are run on two network topologies, both the mesh and torus. We pay more attention to meshes because they are widely used in commercial machines. Comparisons between oblivious wormhole switching and chaotic packet switching are reported. Overall packet switching proved to be more efficient in terms of throughput when compared to wormhole switching. In the case of uniform random traffic, it is shown that the differences between chaotic and oblivious routing are indistinguishable. Networks with low number of hotspots show better performance. As the number of hotspots increases network latency tends to increase. It is shown that when the hotspot factor increases, performance of packet switching is better than that of wormhole switching. It is also shown that the location of hotspots affects network performance particularly with the oblivious routers since their achieved latencies proved to be more vulnerable to changes in the hotspot location. It is also shown that the smaller the size of the network the earlier network saturation occurs. Further, it is shown that the chaos router’s adaptivity is useful in this case. Finally, for tori, performance is not greatly affected by hotspot presence. This is mostly due to the symmetric nature of tori

    ENERGY-NEUTRAL DATA DELIVERY IN ENVIRONMENTALLY-POWERED WIRELESS SENSOR NETWORKS

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    Ph.DDOCTOR OF PHILOSOPH

    On the impact of communication complexity in the design of parallel numerical algorithms

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    This paper describes two models of the cost of data movement in parallel numerical algorithms. One model is a generalization of an approach due to Hockney, and is suitable for shared memory multiprocessors where each processor has vector capabilities. The other model is applicable to highly parallel nonshared memory MIMD systems. In the second model, algorithm performance is characterized in terms of the communication network design. Techniques used in VLSI complexity theory are also brought in, and algorithm independent upper bounds on system performance are derived for several problems that are important to scientific computation

    Study of interconnection networks /

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    A multi-stage N x N interconnection network is said to be universal if it realizes the set of all permutations on N objects. A new bound on the number of stages required for the universality of shuffle-exchange network as well as the analysis of the combinational power for the block-structured networks are given. Finally, the complexity of the verification of a new sufficient condition for rearrangeability due to Benes B5 is analyzed

    Design and Implementation of Benes/Clos On-Chip Interconnection Networks

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    Networks-on-Chip (NoCs) have emerged as the key on-chip communication architecture for multiprocessor systems-on-chip and chip multiprocessors. Single-hop non-blocking networks have the advantage of providing uniform latency and throughput, which is important for cachecoherent NoC systems. Existing work shows that Benes networks have much lower transistor count and smaller circuit area but longer delay than crossbars. To reduce the delay, we propose to design the Clos network built with larger size switches. Using less than half number of stages than the Benes network, the Clos network with 4x4 switches can significantly reduce the delay. This dissertation focuses on designing high performance Benes/Clos on-chip interconnection networks and implementing the switch setting circuits for these networks. The major contributions are summarized below: The circuit designs of both Benes and Clos networks in different sizes are conducted considering two types of implementation of the configurable switch: with NMOS transistors only and full transmission gates (TGs). The layout and simulation results under 45nm technology show that TG-based Benes networks have much better delay and power performance than their NMOS-based counterparts, though more transistor resources are needed in TG-based designs. Clos networks achieve average 60% lower delay than Benes networks with even smaller area and power consumption. The Lee’s switch setting algorithm is fully implemented in RTL and synthesized. We have refined the algorithm in data structure and initialization/updating of relation values to make it suitable for hardware implementation. The simulation and synthesis results of the switching setting circuits for 4x4 to 64x64 Benes networks under 65nm technology confirm that the trend of delay and area results of the circuit is consistent with that of the Lee’s algorithm. To the best of our knowledge, this is the first complete hardware implementation of the parallel switch setting algorithm which can handle all types of permutations including partial ones. The results in this dissertation confirm that the Benes/Clos networks are promising solution to implement on-chip interconnection network

    Random Routing and Concentration in Quantum Switching Networks

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    Flexible distribution of data in the form of quantum bits or qubits among spatially separated entities is an essential component of envisioned scalable quantum computing architectures. Accordingly, we consider the problem of dynamically permuting groups of quantum bits, i.e., qubit packets, using networks of reconfigurable quantum switches. We demonstrate and then explore the equivalence between the quantum process of creation of packet superpositions and the process of randomly routing packets in the corresponding classical network. In particular, we consider an n × n Baseline network for which we explicitly relate the pairwise input-output routing probabilities in the classical random routing scenario to the probability amplitudes of the individual packet patterns superposed in the quantum output state. We then analyze the effect of using quantum random routing on a classically non-blocking configuration like the Benes network. We prove that for an n × n quantum Benes network, any input packet assignment with no output contention is probabilistically self-routable. In particular, we prove that with random routing on the first (log n-1) stages and bit controlled self-routing on the last log n stages of a quantum Benes network, the output packet pattern corresponding to routing with no blocking is always present in the output quantum state with a non-zero probability. We give a lower bound on the probability of observing such patterns on measurement at the output and identify a class of 2n-1 permutation patterns for which this bound is equal to 1, i.e., for all the permutation patterns in this class the following is true: in every pattern in the quantum output assignment all the valid input packets are present at their correct output addresses. In the second part of this thesis we give the complete design of quantum sparse crossbar concentrators. Sparse crossbar concentrators are rectangular grids of simple 2 × 2 switches or crosspoints, with the switches arranged such that any k inputs can be connected to some k outputs. We give the design of the quantum crosspoints for such concentrators and devise a self-routing method to concentrate quantum packets. Our main result is a rigorous proof that certain crossbar structures, namely, the fat-slim and banded quantum crossbars allow, without blocking, the realization of all concentration patterns with self-routing. In the last part we consider the scenario in which quantum packets are queued at the inputs to an n × n quantum non-blocking switch. We assume that each packet is a superposition of m classical packets. Under the assumption of uniform traffic, i.e., any output is equally likely to be accessed by a packet at an input we find the minimum value of m such that the output quantum state contains at least one packet pattern in which no two packets contend for the same output. Our calculations show that for m=9 the probability of a non-contending output pattern occurring in the quantum output is greater than 0.99 for all n up to 64
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