334 research outputs found

    Computational Intelligence Inspired Data Delivery for Vehicle-to-Roadside Communications

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    We propose a vehicle-to-roadside communication protocol based on distributed clustering where a coalitional game approach is used to stimulate the vehicles to join a cluster, and a fuzzy logic algorithm is employed to generate stable clusters by considering multiple metrics of vehicle velocity, moving pattern, and signal qualities between vehicles. A reinforcement learning algorithm with game theory based reward allocation is employed to guide each vehicle to select the route that can maximize the whole network performance. The protocol is integrated with a multi-hop data delivery virtualization scheme that works on the top of the transport layer and provides high performance for multi-hop end-to-end data transmissions. We conduct realistic computer simulations to show the performance advantage of the protocol over other approaches

    SDDV: scalable data dissemination in vehicular ad hoc networks

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    An important challenge in the domain of vehicular ad hoc networks (VANET) is the scalability of data dissemination. Under dense traffic conditions, the large number of communicating vehicles can easily result in a congested wireless channel. In that situation, delays and packet losses increase to a level where the VANET cannot be applied for road safety applications anymore. This paper introduces scalable data dissemination in vehicular ad hoc networks (SDDV), a holistic solution to this problem. It is composed of several techniques spread across the different layers of the protocol stack. Simulation results are presented that illustrate the severity of the scalability problem when applying common state-of-the-art techniques and parameters. Starting from such a baseline solution, optimization techniques are gradually added to SDDV until the scalability problem is entirely solved. Besides the performance evaluation based on simulations, the paper ends with an evaluation of the final SDDV configuration on real hardware. Experiments including 110 nodes are performed on the iMinds w-iLab.t wireless lab. The results of these experiments confirm the results obtained in the corresponding simulations

    Efficient real-time video delivery in vehicular networks

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    Tesis por compendio[EN] Vehicular Ad-hoc Networks (VANET) are a special type of networks where the nodes involved in the communication are vehicles. VANETs are created when several vehicles connect among themselves without the use of any infrastructure. In certain situations the absence of infrastructure is an advantage, but it also creates several challenges that should be overcome. One of the main problems related with the absence of infrastructure is the lack of a coordinator that can ensure a certain level of quality in order to enable the correct transmission of video and audio. Video transmission can be extremely useful in this type of networks as it can be used for videoconferencing of by traffic authorities to monitor the scene of an accident. In this thesis we focused on real time video transmission, providing solutions for both unicast and multicast environments. Specifically, we built a real-world testbed scenario and made a comparison with simulation results to validate the behavior of the simulation models. Using that testbed we implemented and improved DACME, an admission control module able to provide Quality of Service (QoS) to unicast video transmissions. DACME proved to be a valid solution to obtain a certain level of QoS in multi-hop environments. Concerning multicast video transmission, we developed and simulated several flooding schemes, focusing specifically on VANET environments. In this scope, the main contribution of this thesis is the Automatic Copies Distance Based (ACDB) flooding scheme. Thanks to the use of the perceived vehicular density, ACDB is a zeroconf scheme able to achieve good video quality in both urban and highway environments, being specially effective in highway environments.[ES] Las redes vehiculares ad-hoc (VANET) son un tipo especial de redes en las que los nodos que participan de la comunicación son vehículos. Las VANETs se crean cuando diversos vehículos se conectan entre ellos sin el uso de ninguna infraestructura. En determinadas situaciones, la ausencia de infraestructura es una ventaja, pero también crea una gran cantidad de desafíos que se deben superar. Uno de los principales problemas relacionados con la ausencia de infraestructura, es la ausencia de un coordinador que pueda asegurar un determinado nivel de calidad, para poder asegurar la correcta transmisión de audio y vídeo. La transmisión de vídeo puede ser de extrema utilidad en este tipo de redes ya que puede ser empleada para videoconferencias o por las autoridades de tráfico para monitorizar el estado de un accidente. En esta tesis nos centramos en la transmisión de vídeo en tiempo real, proveyendo soluciones tanto para entornos unicast como multicast. En particular construimos un banco de pruebas real y comparamos los resultados obtenidos con resultados obtenidos en un entorno simulado para comprobar la fiabilidad de estos modelos. Usando el mismo banco de pruebas, implementamos y mejoramos DACME, un módulo de control de admisión capaz de proveer de calidad de servicio a transmisiones de vídeo unicast. DACME probó ser una solución válida para obtener ciertos niveles de calidad de servicio en entornos multisalto. En lo referente a la transmisión de vídeo multicast, desarrollamos y simulamos diversos esquemas de difusión diseñados específicamente para entornos VANET. En este campo, la principal contribución de esta tesis es el esquema de difusión "Automatic Copies Distance Based" (ACDB). Gracias al uso de la densidad vehicular percibida, ACDB es un esquema, que sin necesidad de configuración, permite alcanzar una buena calidad de vídeo tanto en entornos urbanos como en autopistas, siendo especialmente efectivo en este último entorno.[CA] Les xarxes vehiculars ad-hoc (VANET) son un tipus de xarxes especials a les que els diferents nodes que formen part d'una comunicació son vehicles. Les VANETs es formen quan diversos vehicles es connecten sense fer ús de cap infraestructura. A certes situacions l'absència d'una infraestructura suposa un avantatge, encara que també genera una gran quantitat de desafiaments que s'han de superar. U dels principals problemes relacionats amb l'absència d'infraestructura, és la manca d'un coordinador que puga garantir una correcta transmissió tant de video com d'àudio. La transmissió de video pot ser d'extrema utilitat a aquest tipus de xarxes, ja que es por emprar tant per a videoconferències com per part de les autoritats de trànsit per monitoritzar l'estat d'un accident. A aquesta tesi ens centrem en transmissió de video en temps real, proporcionant solucions tant a entorns unicast como a entorns multicast. Particularment, vam construir un banc de proves i obtinguérem resultats que comparàrem amb resultats obtinguts mitjançant simulació. D'aquesta manera validarem la fiabilitat dels resultats simulats. Fent ús del mateix banc de proves, vàrem implementar i millorar DACME, un mòdul de control d'admissió, capaç de proveir de qualitat de servici a transmissions de video unicast. DACME va provar ser una bona solució per obtindré un bon nivell de qualitat de servici en entorns de xarxes ad-hoc amb diversos salts. Si ens centrem a la transmissió de video multicast, vàrem implementar i simular diferents esquemes de difusió, específicament dissenyats per al seu ús a entorns VANET. La principal contribució d'aquesta tesi es l'esquema de difusió ACDB (Automatic Copies Distance Based). Fent ús de la densitat vehicular, ACDB es capaç d'obtindre una bona qualitat de video tant a ciutats com a vies interurbanes, sent a especialment efectiu a aquestes últimes. A més a més no es necessària cap configuració per part de l'usuari.Torres Cortés, Á. (2016). Efficient real-time video delivery in vehicular networks [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/62685TESISCompendi

    ADM : A Density And Priority Levels Aware Protocol For Broadcasting In Vehicular Ad-Hoc Networks

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    The broadcasting communication mode is widely used in Vehicular Ad~hoc Networks (VANETs). It is used for sending emergency messages, road-traffic information or to help routing protocols to determine routes. This communication mode is known to be hard to achieve efficiently since it depends on the network density. Indeed, broadcasting methods may cause network congestion if they are not well designed. This paper introduces a novel Autonomic Dissemination Method (ADM) which delivers messages in accordance with given message classes and network density levels. The proposed approach is based on two steps: an offline optimization process and an online adaptation to the network characteristics. ADM allows each node to dynamically adapt its broadcasting strategy not only with respect to the network density, but also according to the class of the message to send: emergency (high-priority), road-traffic (medium-priority) or either comfort message (low-priority). The ultimate goal of ADM is to make effective use of radio resources when there are many messages to send simultaneously. This approach increases the efficiency of the broadcast process in terms of message delivery ratio, latency and interferences reduction. The autonomic computing paradigm improves the robustness of protocols

    Towards reliable geographic broadcasting in vehicular networks

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    In Vehicular ad hoc Networks (VANETs), safety-related messages are broadcasted amongst cars, helping to improve drivers' awareness of the road situation. VANETs’ reliability are highly affected by channel contention. This thesis first addresses the issue of channel use efficiency in geographical broadcasts (geocasts). Constant connectivity changes inside a VANET make the existing routing algorithms unsuitable. This thesis presents a geocast algorithm that uses a metric to estimate the ratio of useful to useless packet received. Simulations showed that this algorithm is more channel-efficient than the farthest-first strategy. It also exposes a parameter, allowing it to adapt to channel load. Second, this thesis presents a method of estimating channel load for providing feedback to moderate the offered load. A theoretical model showing the relationship between channel load and the idle time between transmissions is presented and used to estimate channel contention. Unsaturated stations on the network were shown to have small but observable effects on this relationship. In simulations, channel estimators based on this model show higher accuracy and faster convergence time than by observing packet collisions. These estimators are also less affected by unsaturated stations than by observing packet collisions. Third, this thesis couples the channel estimator to the geocast algorithm, producing a closed-loop load-reactive system that allows geocasts to adapt to instantaneous channel conditions. Simulations showed that this system is not only shown to be more efficient in channel use and be able to adapt to channel contention, but is also able to self-correct suboptimal retransmission decisions. Finally, this thesis demonstrates that all tested network simulators exhibit unexpected behaviours when simulating broadcasts. This thesis describes in depth the error in ns-3, leading to a set of workarounds that allows results from most versions of ns-3 to be interpreted correctly

    Epidemic and timer-based message dissemination in VANETs: A performance comparison

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    Data dissemination is among the key functions of Vehicular Ad-Hoc Networks (VANETs), and it has attracted much attention in the past decade. We address distributed, efficient, and scalable algorithms in the context of VANETs adopting the paradigm. We introduce an epidemic algorithm for message dissemination. The algorithm, named EPIC, is based on few assumptions, and it is very simple to implement. It uses only local information at each node, broadcast communications, and timers. EPIC is designed with the goal to reach the highest number of vehicles “infected” by the message, without overloading the network. It is tested on different scenarios taken from VANET simulations based on real urban environments (Manhattan, Cologne, Luxembourg). We compare our algorithm with a standard-based solution that exploits the contention-based forwarding component of the ETSI GeoNetworking protocol. On the other hand, we adapt literature based on a connected cover set to assess the near-optimality of our proposed algorithm and gain insight into the best selection of relay nodes as the size of the graph over which messages are spread scales up. The performance evaluation shows the behavior of EPIC and allows us to optimize the protocol parameters to minimize delay and overhead
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