2,047 research outputs found
An Abstract Formal Basis for Digital Crowds
Crowdsourcing, together with its related approaches, has become very popular
in recent years. All crowdsourcing processes involve the participation of a
digital crowd, a large number of people that access a single Internet platform
or shared service. In this paper we explore the possibility of applying formal
methods, typically used for the verification of software and hardware systems,
in analysing the behaviour of a digital crowd. More precisely, we provide a
formal description language for specifying digital crowds. We represent digital
crowds in which the agents do not directly communicate with each other. We
further show how this specification can provide the basis for sophisticated
formal methods, in particular formal verification.Comment: 32 pages, 4 figure
From SMART to agent systems development
In order for agent-oriented software engineering to prove effective it must use principled notions of agents and enabling specification and reasoning, while still considering routes to practical implementation. This paper deals with the issue of individual agent specification and construction, departing from the conceptual basis provided by the SMART agent framework. SMART offers a descriptive specification of an agent architecture but omits consideration of issues relating to construction and control. In response, we introduce two new views to complement SMART: a behavioural specification and a structural specification which, together, determine the components that make up an agent, and how they operate. In this way, we move from abstract agent system specification to practical implementation. These three aspects are combined to create an agent construction model, actSMART, which is then used to define the AgentSpeak(L) architecture in order to illustrate the application of actSMART
Towards Verifiably Ethical Robot Behaviour
Ensuring that autonomous systems work ethically is both complex and
difficult. However, the idea of having an additional `governor' that assesses
options the system has, and prunes them to select the most ethical choices is
well understood. Recent work has produced such a governor consisting of a
`consequence engine' that assesses the likely future outcomes of actions then
applies a Safety/Ethical logic to select actions. Although this is appealing,
it is impossible to be certain that the most ethical options are actually
taken. In this paper we extend and apply a well-known agent verification
approach to our consequence engine, allowing us to verify the correctness of
its ethical decision-making.Comment: Presented at the 1st International Workshop on AI and Ethics, Sunday
25th January 2015, Hill Country A, Hyatt Regency Austin. Will appear in the
workshop proceedings published by AAA
Use of recurrence quantification analysis to examine associations between changes in text structure across an expressive writing intervention and reductions in distress symptoms in women wth breast cancer
The current study presents an exploratory analysis of using Recurrence Quantification Analysis (RQA) to analyze text data from an Expressive Writing Intervention (EWI) for Danish women treated for Breast Cancer. The analyses are based on the analysis of essays from a subsample with the average age 54.6 years (SD = 9.0), who completed questionnaires for cancer-related distress (IES) and depression symptoms (BDI-SF). The results show a significant association between an increase in recurrent patterns of text structure from first to last writing session and a decrease in cancer-related distress at 3 months post-intervention. Furthermore, the change in structure from first to last essay displayed a moderate, but significant correlation with change in cancer-related distress from baseline to 9 months post-intervention. The results suggest that changes in recurrence patterns of text structure might be an indicator of cognitive restructuring that leads to amelioration of cancer-specific distress
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
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