13,467 research outputs found

    A Survey of Techniques For Improving Energy Efficiency in Embedded Computing Systems

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    Recent technological advances have greatly improved the performance and features of embedded systems. With the number of just mobile devices now reaching nearly equal to the population of earth, embedded systems have truly become ubiquitous. These trends, however, have also made the task of managing their power consumption extremely challenging. In recent years, several techniques have been proposed to address this issue. In this paper, we survey the techniques for managing power consumption of embedded systems. We discuss the need of power management and provide a classification of the techniques on several important parameters to highlight their similarities and differences. This paper is intended to help the researchers and application-developers in gaining insights into the working of power management techniques and designing even more efficient high-performance embedded systems of tomorrow

    Semantic multimedia remote display for mobile thin clients

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    Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE

    An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids

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    A grid computing system is designed for solving complicated scientific and commercial problems effectively,whereas mobile computing is a traditional distributed system having computing capability with mobility and adopting wireless communications. Media and Entertainment fields can take advantage from both paradigms by applying its usage in gaming applications and multimedia data management. Multimedia data has to be stored and retrieved in an efficient and effective manner to put it in use. In this paper, we proposed an application layer protocol for delivery of multimedia data in wireless girds i.e. multimedia grid protocol (MMGP). To make streaming efficient a new video compression algorithm called dWave is designed and embedded in the proposed protocol. This protocol will provide faster, reliable access and render an imperceptible QoS in delivering multimedia in wireless grid environment and tackles the challenging issues such as i) intermittent connectivity, ii) device heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa

    A low complexity hardware architecture for motion estimation

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    This paper tackles the problem of accelerating motion estimation for video processing. A novel architecture using binary data is proposed, which attempts to reduce power consumption. The solution exploits redundant operations in the sum of absolute differences (SAD) calculation, by a mechanism known as early termination. Further data redundancies are exploited by using a run length coding addressing scheme, where access to pixels which do not contribute to the final SAD value is minimised. By using these two techniques operations and memory accesses are reduced by 93.29% and 69.17% respectively relative to a systolic array implementation

    Oral messages improve visual search

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    Input multimodality combining speech and hand gestures has motivated numerous usability studies. Contrastingly, issues relating to the design and ergonomic evaluation of multimodal output messages combining speech with visual modalities have not yet been addressed extensively. The experimental study presented here addresses one of these issues. Its aim is to assess the actual efficiency and usability of oral system messages including brief spatial information for helping users to locate objects on crowded displays rapidly. Target presentation mode, scene spatial structure and task difficulty were chosen as independent variables. Two conditions were defined: the visual target presentation mode (VP condition) and the multimodal target presentation mode (MP condition). Each participant carried out two blocks of visual search tasks (120 tasks per block, and one block per condition). Scene target presentation mode, scene structure and task difficulty were found to be significant factors. Multimodal target presentation proved to be more efficient than visual target presentation. In addition, participants expressed very positive judgments on multimodal target presentations which were preferred to visual presentations by a majority of participants. Besides, the contribution of spatial messages to visual search speed and accuracy was influenced by scene spatial structure and task difficulty: (i) messages improved search efficiency to a lesser extent for 2D array layouts than for some other symmetrical layouts, although the use of 2D arrays for displaying pictures is currently prevailing; (ii) message usefulness increased with task difficulty. Most of these results are statistically significant.Comment: 4 page

    Energy-efficient acceleration of MPEG-4 compression tools

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    We propose novel hardware accelerator architectures for the most computationally demanding algorithms of the MPEG-4 video compression standard-motion estimation, binary motion estimation (for shape coding), and the forward/inverse discrete cosine transforms (incorporating shape adaptive modes). These accelerators have been designed using general low-energy design philosophies at the algorithmic/architectural abstraction levels. The themes of these philosophies are avoiding waste and trading area/performance for power and energy gains. Each core has been synthesised targeting TSMC 0.09 μm TCBN90LP technology, and the experimental results presented in this paper show that the proposed cores improve upon the prior art

    I Can See Your Aim: Estimating User Attention From Gaze For Handheld Robot Collaboration

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    This paper explores the estimation of user attention in the setting of a cooperative handheld robot: a robot designed to behave as a handheld tool but that has levels of task knowledge. We use a tool-mounted gaze tracking system, which, after modelling via a pilot study, we use as a proxy for estimating the attention of the user. This information is then used for cooperation with users in a task of selecting and engaging with objects on a dynamic screen. Via a video game setup, we test various degrees of robot autonomy from fully autonomous, where the robot knows what it has to do and acts, to no autonomy where the user is in full control of the task. Our results measure performance and subjective metrics and show how the attention model benefits the interaction and preference of users.Comment: this is a corrected version of the one that was published at IROS 201
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