13 research outputs found

    Computational Design of Self-actuated Deformable Solids via Shape Memory Material.

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    The emerging 4D printing techniques open new horizons for fabricating self-actuated deformable objects by combing strength of 3D printing and stimuli-responsive shape memory materials. This work focuses on designing self-actuated deformable solids for 4D printing such that a solid can be programmed into a temporary shape and later recovers to its original shape after heating. To avoid a high material cost, we choose a dual-material strategy that mixes an expensive thermo-responsive shape memory polymer (SMP) material with a common elastic material, % for fabricating objects, which however leads to undesired deformation at the shape programming stage. We model this shape programming process as two elastic models with different parameters linked by a median shape based on customizing a constitutive model of thermo-responsive SMPs. Taking this material modeling as a foundation, we formulate our design problem as a nonconvex optimization to find the distribution of SMP materials over the whole object as well as the median shape, and develop an efficient and parallelizable method to solve it. We show that our proposed approach is able to design self-actuated deformable objects that cannot be achieved by state of the art approaches, and demonstrate their usefulness with three example applications

    Sustainable Materials and Chemical Processes for Additive Manufacturing

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    Unformatted postprintAdditive manufacturing (AM) is energizing the fields of chemistry and materials science to develop new inks for new applications within fields such as aerospace, robotics, and healthcare. AM enables the fabrication of innumerable 3D geometries that cannot be easily produced by other means. In spite of the great promise of AM as an advanced form of future manufacturing, there are still fundamental challenges with respect to sustainability that need to be addressed. Some of the material needs for AM include sustainable sources of printing inks, resins, and filaments, as well as pathways for polymer recycling, upcycling, and chemical circularity. Furthermore, the combination of bio-sourced and biodegradable polymers with additive manufacturing could enable the fabrication of objects that can be recycled back into feedstock or degraded into non-toxic products after they have served their function. Herein, we review the recent literature on the design and chemistry of the polymers to that enable sustainability within the field of AM, with a particular focus on biodegradable and bio-sourced polymers. We also discuss some of the sustainability-related applications that have emerged as a result of AM technologies.E.S.-R. thanks the European funding by the Marie Sklodowska-Curie Individual Fellowships (MSCA-IF-GF) 841879-4D Biogel. H.S. and C.J. thank MINECO for funding through MAT2017-83373-R. A.N. thanks the National Science Foundation for support (1752972)

    Digital fabrication of custom interactive objects with rich materials

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    As ubiquitous computing is becoming reality, people interact with an increasing number of computer interfaces embedded in physical objects. Today, interaction with those objects largely relies on integrated touchscreens. In contrast, humans are capable of rich interaction with physical objects and their materials through sensory feedback and dexterous manipulation skills. However, developing physical user interfaces that offer versatile interaction and leverage these capabilities is challenging. It requires novel technologies for prototyping interfaces with custom interactivity that support rich materials of everyday objects. Moreover, such technologies need to be accessible to empower a wide audience of researchers, makers, and users. This thesis investigates digital fabrication as a key technology to address these challenges. It contributes four novel design and fabrication approaches for interactive objects with rich materials. The contributions enable easy, accessible, and versatile design and fabrication of interactive objects with custom stretchability, input and output on complex geometries and diverse materials, tactile output on 3D-object geometries, and capabilities of changing their shape and material properties. Together, the contributions of this thesis advance the fields of digital fabrication, rapid prototyping, and ubiquitous computing towards the bigger goal of exploring interactive objects with rich materials as a new generation of physical interfaces.Computer werden zunehmend in Geräten integriert, mit welchen Menschen im Alltag interagieren. Heutzutage basiert diese Interaktion weitgehend auf Touchscreens. Im Kontrast dazu steht die reichhaltige Interaktion mit physischen Objekten und Materialien durch sensorisches Feedback und geschickte Manipulation. Interfaces zu entwerfen, die diese Fähigkeiten nutzen, ist allerdings problematisch. Hierfür sind Technologien zum Prototyping neuer Interfaces mit benutzerdefinierter Interaktivität und Kompatibilität mit vielfältigen Materialien erforderlich. Zudem sollten solche Technologien zugänglich sein, um ein breites Publikum zu erreichen. Diese Dissertation erforscht die digitale Fabrikation als Schlüsseltechnologie, um diese Probleme zu adressieren. Sie trägt vier neue Design- und Fabrikationsansätze für das Prototyping interaktiver Objekte mit reichhaltigen Materialien bei. Diese ermöglichen einfaches, zugängliches und vielseitiges Design und Fabrikation von interaktiven Objekten mit individueller Dehnbarkeit, Ein- und Ausgabe auf komplexen Geometrien und vielfältigen Materialien, taktiler Ausgabe auf 3D-Objektgeometrien und der Fähigkeit ihre Form und Materialeigenschaften zu ändern. Insgesamt trägt diese Dissertation zum Fortschritt der Bereiche der digitalen Fabrikation, des Rapid Prototyping und des Ubiquitous Computing in Richtung des größeren Ziels, der Exploration interaktiver Objekte mit reichhaltigen Materialien als eine neue Generation von physischen Interfaces, bei

    Interpreting parametric-biomimicry design from cad Ń‚o bim software: digital modelling based on a sketch of nandi flame

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    This research represents an application of two digital modelling softwares, first digital modelling software, chosen as representative of Computer-Aided Design – CAD modelling tool was Fusion 360. The representative of Building Information Modelling (BIM) as second digital modelling software was ArchiCAD. The aim of the research was to translate the same parametric-biomimicry design methodology used in CAD process modelling into BIM environment. African species Spathodea campanulata P. Beauv, whose common name in Kenya is Nandi flame, has been selected for the purpose of this digital modelling processes. As one of the most spectacular flowering plants, Nandi flame is indigenous to the tropical dry forests in Kenya. The decorative flower of this species was the basic model, more precisely the botanical sketches of the flower. This sketches were implemented into digital modelling softwares and used for parametric modelling. The results of this processes were represented as urban models or installations (landscape-architectural elements) in open space. This approach of digitally generating conceptual solutions from nature elements has capability to boost the formulation of new creative inventions in the different fields. The unique geometric patterns found in the flower of Spathodea campanulata P. Beauv served as a good example of how we may transform these ideas into actual design installations– using CAD or BIM software tools. This research has been carried out with the aim to find the position of BIM tools in parametric biomimicry design
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