21 research outputs found

    Remote Real-Time Collaboration Platform enabled by the Capture, Digitisation and Transfer of Human-Workpiece Interactions

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    In this highly globalised manufacturing ecosystem, product design and verification activities, production and inspection processes, and technical support services are spread across global supply chains and customer networks. Therefore, a platform for global teams to collaborate with each other in real-time to perform complex tasks is highly desirable. This work investigates the design and development of a remote real-time collaboration platform by using human motion capture technology powered by infrared light based depth imaging sensors borrowed from the gaming industry. The unique functionality of the proposed platform is the sharing of physical contexts during a collaboration session by not only exchanging human actions but also the effects of those actions on the task environment. This enables teams to remotely work on a common task problem at the same time and also get immediate feedback from each other which is vital for collaborative design, inspection and verifications tasks in the factories of the future

    Remote real-time collaboration through synchronous exchange of digitised human-workpiece interactions

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    In this highly globalised manufacturing ecosystem, product design and verification activities, production and inspection processes, and technical support services are spread across global supply chains and customer networks. Therefore, collaborative infrastructures that enable global teams to collaborate with each other in real-time in performing complex manufacturing-related tasks is highly desirable. This work demonstrates the design and implementation of a remote real-time collaboration platform by using human motion capture technology powered by infrared light based depth imaging sensors and a synchronous data transfer protocol from computer networks. The unique functionality of the proposed platform is the sharing of physical contexts during a collaboration session by not only exchanging human actions but also the effects of those actions on the workpieces and the task environment. Results show that this platform could enable teams to remotely work on a common engineering problem at the same time and also get immediate feedback from each other making it valuable for collaborative design, inspection and verifications tasks in the factories of the future. An additional benefit of the implemented platform is its use of low cost off the shelf equipment thereby making it accessible to SMEs that are connected to larger organisations via complex supply chains

    Archiving and Delivery of 3DTI Rehabilitation Sessions

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    In this paper we present CyPhy: a cyber-physiotherapy system that brings daily rehabilitation to patient’s home with supervision from trained therapist. With its archiving and delivery features, CyPhy is able to 1) capture and record RGB-D and physiotherapy-related medical sensing data streams in home environment; 2) provide efficient storage for rehabilitation session recordings; 3) provide fast metadata analysis over stored sessions for review recommendation; 4) adaptively deliver rehabilitation session under different networking capabilities; 5) support smooth viewpoint changing during 3D video streaming with scene rendering schemes tailored for devices with different bandwidth and power limitations; and 6) provide platform-independent streaming client for various mobile and PC environments

    Grid Information Technology as a New Technological Tool for e-Science, Healthcare and Life Science

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    Nowadays, scientific projects require collaborative environments and powerful computing resources capable of handling huge quantities of data, which gives rise to e-Science. These requirements are evident in the need to optimise time and efforts in activities to do with health. When e-Science focuses on the collaborative handling of all the information generated in clinical medicine and health, e-Health is the result. Scientists are taking increasing interest in an emerging technology – Grid Information Technology – that may offer a solution to their current needs. The current work aims to survey how e-Science is using this technology all around the world. We also argue that the technology may provide an ideal solution for the new challenges facing e-Health and Life Science.Hoy en día, los proyectos científicos requieren poderosos recursos de computación capaces de manejar grandes cantidades de datos, los cuales han dado paso a la ciencia electrónica (e-ciencia). Estos requerimientos se hacen evidentes en la necesidad de optimizar tiempo y esfuerzos en actividades relacionadas con la salud. Cuando la e-ciencia se enfoca en el manejo colaborativo de toda la información generada en la medicina clínica y la salud, da como resultado la salud electrónica (e-salud). Los científicos se han interesado cada vez más y más en una tecnología emergente, como lo es la Tecnología de información en red, la que puede ofrecer solución a sus necesidades cotidianas. El siguiente trabajo apunta a examinar como la e-ciencia es empleada en el mundo. También se discute que la tecnología puede proveer una solución ideal para encarar nuevos desafíos en e-salud y Ciencias de la Vida.Nowadays, scientific projects require collaborative environments and powerful computing resources capable of handling huge quantities of data, which gives rise to e-Science. These requirements are evident in the need to optimise time and efforts in activities to do with health. When e-Science focuses on the collaborative handling of all the information generated in clinical medicine and health, e-Health is the result. Scientists are taking increasing interest in an emerging technology – Grid Information Technology – that may offer a solution to their current needs. The current work aims to survey how e-Science is using this technology all around the world. We also argue that the technology may provide an ideal solution for the new challenges facing e-Health and Life Science

    Realistic and interactive high-resolution 4D environments for real-time surgeon and patient interaction

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    Copyright © 2016 John Wiley & Sons, Ltd. Background: Remote consultations that are realistic enough to be useful medically offer considerable clinical, logistical and cost benefits. Despite advances in virtual reality and vision hardware and software, these benefits are currently often unrealised. Method: The proposed approach combines high spatial and temporal resolution 3D and 2D machine vision with virtual reality techniques, in order to develop new environments and instruments that will enable realistic remote consultations and the generation of new types of useful clinical data. Results: New types of clinical data have been generated for skin analysis and respiration measurement; and the combination of 3D with 2D data was found to offer potential for the generation of realistic virtual consultations. Conclusion: An innovative combination of high resolution machine vision data and virtual reality online methods, promises to provide advanced functionality and significant medical benefits, particularly in regions where populations are dispersed or access to clinicians is limited. Copyright © 2016 John Wiley & Sons, Ltd

    Internet2

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    Requires RealPlayer to view.The University Archives has determined that this item is of continuing value to OSU's history.Presentation at Technology for the Rest of Us: What Every Librarian Should Understand about the Technologies that Affect Us, May 24-27, 2004.This project is funded in part through an Institute of Museum and Library Services LSTA grant awarded by the State Library of Ohi

    Multi-Stream Management for Supporting Multi-Party 3D Tele-Immersive Environments

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    Three-dimensional tele-immersive (3DTI) environments have great potential to promote collaborative work among geographically distributed participants. However, extensive application of 3DTI environments is still hindered by problems pertaining to scalability, manageability and reliance of special-purpose components. Thus, one critical question is how to organize the acquisition, transmission and display of large volume real-time 3D visual data over commercially available computing and networking infrastructures so that .everybody. would be able to install and enjoy 3DTI environments for high quality tele-collaboration. In the thesis, we explore the design space from the angle of multi-stream Quality-of-Service (QoS) management to support multi-party 3DTI communication. In 3DTI environments, multiple correlated 3D video streams are deployed to provide a comprehensive representation of the physical scene. Traditional QoS approach in 2D and single-stream scenario has become inadequate. On the other hand, the existence of multiple streams provides unique opportunity for QoS provisioning. We propose an innovative cross-layer hierarchical and distributed multi-stream management middleware framework for QoS provisioning to fully enable multi-party 3DTI communication over general delivery infrastructure. The major contributions are as follows. First, we introduce the view model for representing the user interest in the application layer. The design revolves around the concept of view-aware multi-stream coordination, which leverages the central role of view semantics in 3D video systems. Second, in the stream differentiation layer we present the design of view to stream mapping, where a subset of relevant streams are selected based on the relative importance of each stream to the current view. Conventional streaming controllers focus on a fixed set of streams specified by the application. Different from all the others, in our management framework the application layer only specifies the view information while the underlying controller dynamically determines the set of streams to be managed. Third, in the stream coordination layer we present two designs applicable in different situations. In the case of end-to-end 3DTI communication, a learning-based controller is embedded which provides bandwidth allocation for relevant streams. In the case of multi-party 3DTI communication, we propose a novel ViewCast protocol to coordinate the multi-stream content dissemination upon an end-system overlay network

    Steering in computational science: mesoscale modelling and simulation

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    This paper outlines the benefits of computational steering for high performance computing applications. Lattice-Boltzmann mesoscale fluid simulations of binary and ternary amphiphilic fluids in two and three dimensions are used to illustrate the substantial improvements which computational steering offers in terms of resource efficiency and time to discover new physics. We discuss details of our current steering implementations and describe their future outlook with the advent of computational grids.Comment: 40 pages, 11 figures. Accepted for publication in Contemporary Physic
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