825 research outputs found

    Long Range Automated Persistent Surveillance

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    This dissertation addresses long range automated persistent surveillance with focus on three topics: sensor planning, size preserving tracking, and high magnification imaging. field of view should be reserved so that camera handoff can be executed successfully before the object of interest becomes unidentifiable or untraceable. We design a sensor planning algorithm that not only maximizes coverage but also ensures uniform and sufficient overlapped camera’s field of view for an optimal handoff success rate. This algorithm works for environments with multiple dynamic targets using different types of cameras. Significantly improved handoff success rates are illustrated via experiments using floor plans of various scales. Size preserving tracking automatically adjusts the camera’s zoom for a consistent view of the object of interest. Target scale estimation is carried out based on the paraperspective projection model which compensates for the center offset and considers system latency and tracking errors. A computationally efficient foreground segmentation strategy, 3D affine shapes, is proposed. The 3D affine shapes feature direct and real-time implementation and improved flexibility in accommodating the target’s 3D motion, including off-plane rotations. The effectiveness of the scale estimation and foreground segmentation algorithms is validated via both offline and real-time tracking of pedestrians at various resolution levels. Face image quality assessment and enhancement compensate for the performance degradations in face recognition rates caused by high system magnifications and long observation distances. A class of adaptive sharpness measures is proposed to evaluate and predict this degradation. A wavelet based enhancement algorithm with automated frame selection is developed and proves efficient by a considerably elevated face recognition rate for severely blurred long range face images

    Estimation of the QoE for video streaming services based on facial expressions and gaze direction

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    As the multimedia technologies evolve, the need to control their quality becomes even more important making the Quality of Experience (QoE) measurements a key priority. Machine Learning (ML) can support this task providing models to analyse the information extracted by the multimedia. It is possible to divide the ML models applications in the following categories: 1) QoE modelling: ML is used to define QoE models which provide an output (e.g., perceived QoE score) for any given input (e.g., QoE influence factor). 2) QoE monitoring in case of encrypted traffic: ML is used to analyze passive traffic monitored data to obtain insight into degradations perceived by end-users. 3) Big data analytics: ML is used for the extraction of meaningful and useful information from the collected data, which can further be converted to actionable knowledge and utilized in managing QoE. The QoE estimation quality task can be carried out by using two approaches: the objective approach and subjective one. As the two names highlight, they are referred to the pieces of information that the model analyses. The objective approach analyses the objective features extracted by the network connection and by the used media. As objective parameters, the state-of-the-art shows different approaches that use also the features extracted by human behaviour. The subjective approach instead, comes as a result of the rating approach, where the participants were asked to rate the perceived quality using different scales. This approach had the problem of being a time-consuming approach and for this reason not all the users agree to compile the questionnaire. Thus the direct evolution of this approach is the ML model adoption. A model can substitute the questionnaire and evaluate the QoE, depending on the data that analyses. By modelling the human response to the perceived quality on multimedia, QoE researchers found that the parameters extracted from the users could be different, like Electroencephalogram (EEG), Electrocardiogram (ECG), waves of the brain. The main problem with these techniques is the hardware. In fact, the user must wear electrodes in case of ECG and EEG, and also if the obtained results from these methods are relevant, their usage in a real context could be not feasible. For this reason, my studies have been focused on the developing of a Machine Learning framework completely unobtrusively based on the Facial reactions

    Computational intelligence approaches to robotics, automation, and control [Volume guest editors]

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    QUIS-CAMPI: Biometric Recognition in Surveillance Scenarios

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    The concerns about individuals security have justified the increasing number of surveillance cameras deployed both in private and public spaces. However, contrary to popular belief, these devices are in most cases used solely for recording, instead of feeding intelligent analysis processes capable of extracting information about the observed individuals. Thus, even though video surveillance has already proved to be essential for solving multiple crimes, obtaining relevant details about the subjects that took part in a crime depends on the manual inspection of recordings. As such, the current goal of the research community is the development of automated surveillance systems capable of monitoring and identifying subjects in surveillance scenarios. Accordingly, the main goal of this thesis is to improve the performance of biometric recognition algorithms in data acquired from surveillance scenarios. In particular, we aim at designing a visual surveillance system capable of acquiring biometric data at a distance (e.g., face, iris or gait) without requiring human intervention in the process, as well as devising biometric recognition methods robust to the degradation factors resulting from the unconstrained acquisition process. Regarding the first goal, the analysis of the data acquired by typical surveillance systems shows that large acquisition distances significantly decrease the resolution of biometric samples, and thus their discriminability is not sufficient for recognition purposes. In the literature, diverse works point out Pan Tilt Zoom (PTZ) cameras as the most practical way for acquiring high-resolution imagery at a distance, particularly when using a master-slave configuration. In the master-slave configuration, the video acquired by a typical surveillance camera is analyzed for obtaining regions of interest (e.g., car, person) and these regions are subsequently imaged at high-resolution by the PTZ camera. Several methods have already shown that this configuration can be used for acquiring biometric data at a distance. Nevertheless, these methods failed at providing effective solutions to the typical challenges of this strategy, restraining its use in surveillance scenarios. Accordingly, this thesis proposes two methods to support the development of a biometric data acquisition system based on the cooperation of a PTZ camera with a typical surveillance camera. The first proposal is a camera calibration method capable of accurately mapping the coordinates of the master camera to the pan/tilt angles of the PTZ camera. The second proposal is a camera scheduling method for determining - in real-time - the sequence of acquisitions that maximizes the number of different targets obtained, while minimizing the cumulative transition time. In order to achieve the first goal of this thesis, both methods were combined with state-of-the-art approaches of the human monitoring field to develop a fully automated surveillance capable of acquiring biometric data at a distance and without human cooperation, designated as QUIS-CAMPI system. The QUIS-CAMPI system is the basis for pursuing the second goal of this thesis. The analysis of the performance of the state-of-the-art biometric recognition approaches shows that these approaches attain almost ideal recognition rates in unconstrained data. However, this performance is incongruous with the recognition rates observed in surveillance scenarios. Taking into account the drawbacks of current biometric datasets, this thesis introduces a novel dataset comprising biometric samples (face images and gait videos) acquired by the QUIS-CAMPI system at a distance ranging from 5 to 40 meters and without human intervention in the acquisition process. This set allows to objectively assess the performance of state-of-the-art biometric recognition methods in data that truly encompass the covariates of surveillance scenarios. As such, this set was exploited for promoting the first international challenge on biometric recognition in the wild. This thesis describes the evaluation protocols adopted, along with the results obtained by the nine methods specially designed for this competition. In addition, the data acquired by the QUIS-CAMPI system were crucial for accomplishing the second goal of this thesis, i.e., the development of methods robust to the covariates of surveillance scenarios. The first proposal regards a method for detecting corrupted features in biometric signatures inferred by a redundancy analysis algorithm. The second proposal is a caricature-based face recognition approach capable of enhancing the recognition performance by automatically generating a caricature from a 2D photo. The experimental evaluation of these methods shows that both approaches contribute to improve the recognition performance in unconstrained data.A crescente preocupação com a segurança dos indivíduos tem justificado o crescimento do número de câmaras de vídeo-vigilância instaladas tanto em espaços privados como públicos. Contudo, ao contrário do que normalmente se pensa, estes dispositivos são, na maior parte dos casos, usados apenas para gravação, não estando ligados a nenhum tipo de software inteligente capaz de inferir em tempo real informações sobre os indivíduos observados. Assim, apesar de a vídeo-vigilância ter provado ser essencial na resolução de diversos crimes, o seu uso está ainda confinado à disponibilização de vídeos que têm que ser manualmente inspecionados para extrair informações relevantes dos sujeitos envolvidos no crime. Como tal, atualmente, o principal desafio da comunidade científica é o desenvolvimento de sistemas automatizados capazes de monitorizar e identificar indivíduos em ambientes de vídeo-vigilância. Esta tese tem como principal objetivo estender a aplicabilidade dos sistemas de reconhecimento biométrico aos ambientes de vídeo-vigilância. De forma mais especifica, pretende-se 1) conceber um sistema de vídeo-vigilância que consiga adquirir dados biométricos a longas distâncias (e.g., imagens da cara, íris, ou vídeos do tipo de passo) sem requerer a cooperação dos indivíduos no processo; e 2) desenvolver métodos de reconhecimento biométrico robustos aos fatores de degradação inerentes aos dados adquiridos por este tipo de sistemas. No que diz respeito ao primeiro objetivo, a análise aos dados adquiridos pelos sistemas típicos de vídeo-vigilância mostra que, devido à distância de captura, os traços biométricos amostrados não são suficientemente discriminativos para garantir taxas de reconhecimento aceitáveis. Na literatura, vários trabalhos advogam o uso de câmaras Pan Tilt Zoom (PTZ) para adquirir imagens de alta resolução à distância, principalmente o uso destes dispositivos no modo masterslave. Na configuração master-slave um módulo de análise inteligente seleciona zonas de interesse (e.g. carros, pessoas) a partir do vídeo adquirido por uma câmara de vídeo-vigilância e a câmara PTZ é orientada para adquirir em alta resolução as regiões de interesse. Diversos métodos já mostraram que esta configuração pode ser usada para adquirir dados biométricos à distância, ainda assim estes não foram capazes de solucionar alguns problemas relacionados com esta estratégia, impedindo assim o seu uso em ambientes de vídeo-vigilância. Deste modo, esta tese propõe dois métodos para permitir a aquisição de dados biométricos em ambientes de vídeo-vigilância usando uma câmara PTZ assistida por uma câmara típica de vídeo-vigilância. O primeiro é um método de calibração capaz de mapear de forma exata as coordenadas da câmara master para o ângulo da câmara PTZ (slave) sem o auxílio de outros dispositivos óticos. O segundo método determina a ordem pela qual um conjunto de sujeitos vai ser observado pela câmara PTZ. O método proposto consegue determinar em tempo-real a sequência de observações que maximiza o número de diferentes sujeitos observados e simultaneamente minimiza o tempo total de transição entre sujeitos. De modo a atingir o primeiro objetivo desta tese, os dois métodos propostos foram combinados com os avanços alcançados na área da monitorização de humanos para assim desenvolver o primeiro sistema de vídeo-vigilância completamente automatizado e capaz de adquirir dados biométricos a longas distâncias sem requerer a cooperação dos indivíduos no processo, designado por sistema QUIS-CAMPI. O sistema QUIS-CAMPI representa o ponto de partida para iniciar a investigação relacionada com o segundo objetivo desta tese. A análise do desempenho dos métodos de reconhecimento biométrico do estado-da-arte mostra que estes conseguem obter taxas de reconhecimento quase perfeitas em dados adquiridos sem restrições (e.g., taxas de reconhecimento maiores do que 99% no conjunto de dados LFW). Contudo, este desempenho não é corroborado pelos resultados observados em ambientes de vídeo-vigilância, o que sugere que os conjuntos de dados atuais não contêm verdadeiramente os fatores de degradação típicos dos ambientes de vídeo-vigilância. Tendo em conta as vulnerabilidades dos conjuntos de dados biométricos atuais, esta tese introduz um novo conjunto de dados biométricos (imagens da face e vídeos do tipo de passo) adquiridos pelo sistema QUIS-CAMPI a uma distância máxima de 40m e sem a cooperação dos sujeitos no processo de aquisição. Este conjunto permite avaliar de forma objetiva o desempenho dos métodos do estado-da-arte no reconhecimento de indivíduos em imagens/vídeos capturados num ambiente real de vídeo-vigilância. Como tal, este conjunto foi utilizado para promover a primeira competição de reconhecimento biométrico em ambientes não controlados. Esta tese descreve os protocolos de avaliação usados, assim como os resultados obtidos por 9 métodos especialmente desenhados para esta competição. Para além disso, os dados adquiridos pelo sistema QUIS-CAMPI foram essenciais para o desenvolvimento de dois métodos para aumentar a robustez aos fatores de degradação observados em ambientes de vídeo-vigilância. O primeiro é um método para detetar características corruptas em assinaturas biométricas através da análise da redundância entre subconjuntos de características. O segundo é um método de reconhecimento facial baseado em caricaturas automaticamente geradas a partir de uma única foto do sujeito. As experiências realizadas mostram que ambos os métodos conseguem reduzir as taxas de erro em dados adquiridos de forma não controlada

    2D and 3D computer vision analysis of gaze, gender and age

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    Human-Computer Interaction (HCI) has been an active research area for over four decades. Research studies and commercial designs in this area have been largely facilitated by the visual modality which brings diversified functionality and improved usability to HCI interfaces by employing various computer vision techniques. This thesis explores a number of facial cues, such as gender, age and gaze, by performing 2D and 3D based computer vision analysis. The ultimate aim is to create a natural HCI strategy that can fulfil user expectations, augment user satisfaction and enrich user experience by understanding user characteristics and behaviours. To this end, salient features have been extracted and analysed from 2D and 3D face representations; 3D reconstruction algorithms and their compatible real-world imaging systems have been investigated; case study HCI systems have been designed to demonstrate the reliability, robustness, and applicability of the proposed method.More specifically, an unsupervised approach has been proposed to localise eye centres in images and videos accurately and efficiently. This is achieved by utilisation of two types of geometric features and eye models, complemented by an iris radius constraint and a selective oriented gradient filter specifically tailored to this modular scheme. This approach resolves challenges such as interfering facial edges, undesirable illumination conditions, head poses, and the presence of facial accessories and makeup. Tested on 3 publicly available databases (the BioID database, the GI4E database and the extended Yale Face Database b), and a self-collected database, this method outperforms all the methods in comparison and thus proves to be highly accurate and robust. Based on this approach, a gaze gesture recognition algorithm has been designed to increase the interactivity of HCI systems by encoding eye saccades into a communication channel similar to the role of hand gestures. As well as analysing eye/gaze data that represent user behaviours and reveal user intentions, this thesis also investigates the automatic recognition of user demographics such as gender and age. The Fisher Vector encoding algorithm is employed to construct visual vocabularies as salient features for gender and age classification. Algorithm evaluations on three publicly available databases (the FERET database, the LFW database and the FRCVv2 database) demonstrate the superior performance of the proposed method in both laboratory and unconstrained environments. In order to achieve enhanced robustness, a two-source photometric stereo method has been introduced to recover surface normals such that more invariant 3D facia features become available that can further boost classification accuracy and robustness. A 2D+3D imaging system has been designed for construction of a self-collected dataset including 2D and 3D facial data. Experiments show that utilisation of 3D facial features can increase gender classification rate by up to 6% (based on the self-collected dataset), and can increase age classification rate by up to 12% (based on the Photoface database). Finally, two case study HCI systems, a gaze gesture based map browser and a directed advertising billboard, have been designed by adopting all the proposed algorithms as well as the fully compatible imaging system. Benefits from the proposed algorithms naturally ensure that the case study systems can possess high robustness to head pose variation and illumination variation; and can achieve excellent real-time performance. Overall, the proposed HCI strategy enabled by reliably recognised facial cues can serve to spawn a wide array of innovative systems and to bring HCI to a more natural and intelligent state

    Eye tracking and gaze interface design for pervasive displays

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    Eye tracking for pervasive displays in everyday computing is an emerging area in research. There is an increasing number of pervasive displays in our surroundings, such as large displays in public spaces, digital boards in offices and smart televisions at home. Gaze is an attractive input modality for these displays, as people naturally look at objects of interest and use their eyes to seek information. Existing research has applied eye tracking in a variety of fields, but tends to be in constrained environments for lab applications. This thesis investigates how to enable robust gaze sensing in pervasive contexts and how eye tracking can be applied for pervasive displays that we encounter in our daily life. To answer these questions, we identify the technical and design challenges posed by using gaze for pervasive displays. Firstly, in out-of-lab environments, interactions are usually spontaneous where users and systems are unaware of each other beforehand. This poses the technical problem that gaze sensing should not need prior user training and should be robust in unconstrained environments. We develop novel vision-based systems that require only off-the-shelf RGB cameras to address this issue. Secondly, in pervasive contexts, users are usually unaware of gaze interactivity iii of pervasive displays and the technical restrictions of gaze sensing systems. However, there is little knowledge about how to enable people to use gaze interactive systems in daily life. Thus, we design novel interfaces that allow novice users to interact with contents on pervasive displays, and we study the usage of our systems through field deployments. We demonstrate that people can walk up to a gaze interactive system and start to use it immediately without human assistance. Lastly, pervasive displays could also support multiuser co-located collaborations. We explore the use of gaze for collaborative tasks. Our results show that sharing gaze information on shared displays can ease communications and improve collaboration. Although we demonstrate benefits of using gaze for pervasive displays, open challenges remain in enabling gaze interaction in everyday computing and require further investigations. Our research provides a foundation for the rapidly growing field of eye tracking for pervasive displays
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