101 research outputs found

    Defining Cultural Agents for Virtual Heritage Environments

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    This article describes the primary ways in which intelligent agents have been employed in virtual heritage projects and explains how the special requirements of virtual heritage environments necessitate the development of cultural agents. How do we distinguish between social agents and cultural agents? Can cultural agents meet these specific heritage objectives

    3D Visualization of Cultural Heritage Artefacts with Virtual Reality devices

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    Although 3D models are useful to preserve the information about historical artefacts, the potential of these digital contents are not fully accomplished until they are not used to interactively communicate their significance to non-specialists. Starting from this consideration, a new way to provide museum visitors with more information was investigated. The research is aimed at valorising and making more accessible the Egyptian funeral objects exhibited in the Sforza Castle in Milan. The results of the research will be used for the renewal of the current exhibition, at the Archaeological Museum in Milan, by making it more attractive. A 3D virtual interactive scenario regarding the “path of the dead”, an important ritual in ancient Egypt, was realized to augment the experience and the comprehension of the public through interactivity. Four important artefacts were considered for this scope: two ushabty, a wooden sarcophagus and a heart scarab. The scenario was realized by integrating low-cost Virtual Reality technologies, as the Oculus Rift DK2 and the Leap Motion controller, and implementing a specific software by using Unity. The 3D models were implemented by adding responsive points of interest in relation to important symbols or features of the artefact. This allows highlighting single parts of the artefact in order to better identify the hieroglyphs and provide their translation. The paper describes the process for optimizing the 3D models, the implementation of the interactive scenario and the results of some test that have been carried out in the lab

    3D Visualization of Cultural Heritage Artefacts with Virtual Reality devices

    Get PDF
    Although 3D models are useful to preserve the information about historical artefacts, the potential of these digital contents are not fully accomplished until they are not used to interactively communicate their significance to non-specialists. Starting from this consideration, a new way to provide museum visitors with more information was investigated. The research is aimed at valorising and making more accessible the Egyptian funeral objects exhibited in the Sforza Castle in Milan. The results of the research will be used for the renewal of the current exhibition, at the Archaeological Museum in Milan, by making it more attractive. A 3D virtual interactive scenario regarding the "path of the dead", an important ritual in ancient Egypt, was realized to augment the experience and the comprehension of the public through interactivity. Four important artefacts were considered for this scope: two ushabty, a wooden sarcophagus and a heart scarab. The scenario was realized by integrating low-cost Virtual Reality technologies, as the Oculus Rift DK2 and the Leap Motion controller, and implementing a specific software by using Unity. The 3D models were implemented by adding responsive points of interest in relation to important symbols or features of the artefact. This allows highlighting single parts of the artefact in order to better identify the hieroglyphs and provide their translation. The paper describes the process for optimizing the 3D models, the implementation of the interactive scenario and the results of some test that have been carried out in the lab

    H-BIM and the domains of data investigations of heritage buildings current state of the art

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    Heritage BIM can represent many advantages for heritage building documentation, restoration, retrofitting and management. However, the most complicated challenge concerning H BIM is the inevitability of starting at an intermediate point in the asset’s life cycle, which can be much more complex than the relatively straightforward cradle-to-grave model that describes new-build construction (Historic England, 2017). This leads to irregular geometry, non-homogeneous materials, variable morphology, not documented changes, damage and various stages of construction. These challenges put more weight on the surveying, documentation, modelling and visualisation phase within the process of HBIM. Many investigation tools can be used and combined to document and investigate the fabric of historic buildings. This paper reviews the literature and the state of art of the different domains of data that could be included in the documentation and investigation process of the built heritage, in order to assess the breadth and depth by which heritage buildings can be documented. These data can vary from outer geometry survey, to sub-surface materials and structural integrity investigations, to data concerning the building performance, as well as the historic records concerning the building`s morphology over time, which can help to create a more in-depth knowledge about the heritage buildings` status and performance and can create a solid base for any required restoration and retrofitting processes

    AUTOMATIC FAÇADE SEGMENTATION FOR THERMAL RETROFIT

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    Abstract. In this paper we present an automated method to derive highly detailed 3D vector models of modern building facades from terrestrial laser scanning data. The developed procedure can be divided into two main steps: firstly the main elements constituting the facade are identified by means of a segmentation process, then the 3D vector model is generated including some priors on architectural scenes. The identification of main facade elements is based on random sampling and detection of planar elements including topology information in the process to reduce under- and over-segmentation problems. Finally, the prevalence of straight lines and orthogonal intersections in the vector model generation phase is exploited to set additional constraints to enforce automated modeling. Contemporary a further classification is performed, enriching the data with semantics by means of a classification tree. The main application field for these vector models is the design of external insulation thermal retrofit. In particular, in this paper we present a possible application for energy efficiency evaluation of buildings by mean of Infrared Thermography data overlaid to the facade model

    Rural Sense: Value, Heritage, and Sensory Landscapes: Developing a Design-oriented Approach to Mapping for Healthier Landscapes

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    Landscape design needs a novel value system centred on human experience of the landscape rather than simply on economic value. Design-oriented research allows us to shift the focus from mechanistic paradigms towards new sense-making approaches that value both the sensual and the cognitive in human experience. To move in this direction, we investigate cultural and natural aspects of sensory experience in rural landscapes, arguing that: (1) rural (non-urban) regions offer diverse sensory experiences for optimising human health; and (2) spatial interconnectedness between rural and urban areas means that healthy rural regions are critical for urban development. Our key argument is that many rural landscapes contain intrinsically valuable traditional practices that create multisensory experiences with untapped benefits for human wellbeing, particularly in the auditory and olfactory realms, and thus a mapping system that accounts for sensory experience is required

    Rural Sense: Value, Heritage, and Sensory Landscapes: Developing a Design-oriented Approach to Mapping for Healthier Landscapes

    Get PDF
    Landscape design needs a novel value system centred on human experience of the landscape rather than simply on economic value. Design-oriented research allows us to shift the focus from mechanistic paradigms towards new sensemaking approaches that value both the sensual and the cognitive in human experience. To move in this direction, we investigate cultural and natural aspects of sensory experience in rural landscapes, arguing that: (1) rural (non-urban) regions offer diverse sensory experiences for optimising human health; and (2) spatial interconnectedness between rural and urban areas means that healthy rural regions are critical for urban development. Our key argument is that many rural landscapes contain intrinsically valuable traditional practices that create multisensory experiences with untapped benefits for human well-being, particularly in the auditory and olfactory realms, and thus a mapping system that accounts for sensory experience is required

    An approach for precise 2D/3D semantic annotation of spatially-oriented images for in-situ visualization applications

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    Thanks to nowadays technologies, innovative tools afford to increase our knowledge of historic monuments, in the field of preservation and valuation of cultural heritage. These tools are aimed to help experts to create, enrich and share information on historical buildings. Among the various documentary sources, photographs contain a high level of details about shapes and colors. With the development of image analysis and image-based-modeling techniques, large sets of images can be spatially oriented towards a digital mock-up. For these reasons, digital photographs prove to be an easy to use, affordable and flexible support, for heritage documentation. This article presents, in a first step, an approach for 2D/3D semantic annotations in a set of spatially-oriented photographs (whose positions and orientations in space are automatically estimated). In a second step, we will focus on a method for displaying those annotations on new images acquired by mobile devices in situ. Firstly, an automated image-based reconstruction method produces 3D information (specifically 3D coordinates) by processing a large images set. Then, images are semantically annotated and a process uses the previously generated 3D information inherent to images for the annotations transfer. As a consequence, this protocol provides a simple way to finely annotate a large quantity of images at once instead of one by one. As those images annotations are directly inherent to 3D information, they can be stored as 3D files. To bring up on screen the information related to a building, the user takes a picture in situ. An image processing method allows estimating the orientation parameters of this new photograph inside the already oriented large images base. Then the annotations can be precisely projected on the oriented picture and send back to the user. In this way a continuity of information could be established from the initial acquisition to the in situ visualization

    3D Visualization of Cultural Heritage Artefacts with Virtual Reality devices

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