7,190 research outputs found

    Pemodelan Underpass Tahan Banjir Menggunakan Software 3DS Max

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    The problem in this study is how to model a flood-resistant underpass with a 3-dimensional model using 3DS Max software to make it look more attractive. In this study, the author uses the reference for the Ngurah Rai Intersection underpass in Bali Province as an example of the design that the author will make. The research objective is to implement the modeling of an underpass that can withstand flooding with a 3-dimensional model into 3DS Max software with very effective and maximum functions. One way to overcome this problem is to take advantage of the development of information and communication technology that exists at this time by using the 3DS Max application which can create a simulation in the form of animation. In doing the modeling of the 3D animation flood-resistant underpass design, the author uses 2 (two) software, namely 3DS Max and Wondershare Filmora, the 3DS Max software functions for the modeling process, gives textures and makes animation, while the Wondershare Filmora software is used for the animation editing process that has been designed. and made into a video and giving sound so as to produce a very interesting animated display. Making 3D animation is done in three stages, namely modeling, texturing, animation and rendering. Completion of the research process in the flood-resistant underpass modeling process requires ideas and creativity so that a flood-resistant underpass that is designed looks attractive and looks comfortable for motorists to pass, the design of a 3D animation-based flood-resistant underpass was created using 3DS Max software and Wondershare software. Filmora. Keywords: Animation, 3D Modeling, Flood Resistant Underpas

    Animasi Masjid Mengggunakan Software 3DS MAX

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    Masalah yang sering terjadi selama ini adalah masyarakat mengenal perencanaan pembangunan masjid menggunakan sketsa 2D, maka penulis membuat desain masjid dengan model 3D supaya objek yang dihasilkan kelihatan lebih nyata. Salah satu cara untuk mengatasi masalah ini adalah dengan memanfaatkan perkembangan teknologi informasi dan komunikasi yang ada pada saat ini dengan mengunakan Aplikasi 3DS Max yang dapat membuat suatu simulasi berupa Animasi. Perancangan desain masjid animasi 3D ini penulis menggunakan 2 (dua) software yaitu 3DS MAX dan Wondershare Filmora, software 3DS MAX berfungsi untuk proses pemodelan, memberi texture dan pembuatan animasi, sedangkan software Wondershare Filmora berfungsi untuk proses pengeditan animasi yang sudah dirancang dan dijadikan sebuah video serta pemberian sound sehingga menjadi tampilan yang menarik

    Perangkat Ajar Materi Vegetatif Buatan Pada Tumbuhan Di SMA Negeri 9 Kota Bengkulu Menggunakan 3ds Max

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    Device teaching on artificial vegetative plant material in SMAN 9 Bengkulu city using 3ds Max. The place and time of the research conducted in the city of Bengkulu SMA N 9th Street Sharks WR Supratman monument city of Bengkulu, the methods used in this research system development methods, and methods of data collection by means of literature study, observation and interviews. The research program aims to make the teaching of artificial vegetative materials in plants in SMAN 9 Bengkulu city using 3ds Max, which contains some animation and sound. The results of the discussion in this research is the achievement of the instructional program vagaetatif artificial materials in plants in SMAN 9 Bengkulu city is expected to enhance the teaching and learning process better. Keywords: 3ds Max, hardwares of teaching, artificial vegetativ

    Estudio Comparativo de Herramientas de Software Libre y Propietario para Modelado 3D. Caso Práctico; Modelado de Rostros Humanos

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    Incluye en Cd digitalizado otros arhivos con modelos de rostros humanosSe realizó un estudio comparativo de herramientas de software libre y propietario que ayudó a identificar herramientas de modelado 3D para realizar trabajos de modelado de rostros humanos con terminados gráficos de buena calidad. Estudiándose los softwares 3DS Max (propietario) y Blender (sw libre) ya que son los mayores exponentes en su rama con la finalidad de demostrar que éstos tienen la misma funcionalidad. Fue utilizando método analítico-sintético para el estudio de parámetros comparativos tales como: herramientas de modelado, textura y pintura, animación, interfaz, etc; y para el proceso de modelado en se utilizó el método experimental. Se tomó como parámetros a evaluar un porcentaje de 100/100 para lo siguiente: herramientas de modelado, viable polígono límite, uvwrap, interfaz y personalización: Blender y 3DS Max alcanzaron un 100%; en textura y pintura: Blender alcanzó un 71,42%, 3DS Max alcanzó un 50%; en animación y simulación: Blender alcanzó un 95,45%, 3DS Max alcanzó un 90,9%; en formatos para importar: Blender 83,33%, 3DS Max 91,66% y formatos de exportación: Blender 83,33%, 3DS Max 95,83%. Las dos alternativas estudiadas, 3DS Max y Blender, permiten obtener productos terminados de calidad profesional en modelado 3D. Tienen usabilidad y manejo de herramientas similares facilitando al diseñador el uso de ambos programas. El uso de Blender beneficia la disminución de costos por adquisición de software de diseño

    Perancangan Desain Interior Menggunakan Aplikasi 3ds Max pada Rumah Kediaman Ibu Retno di Maguwoharjo, Sleman, YOGYAKARTA

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    Interior design of a home stay is expected usefully in an increasingly technological developments are manifold that one of them as the need for human civilization. Making interior design using 3ds Max 2009 software is also expected to facilitate the service users architects in building a dwelling house or other buildings. Our goal made final with the title " Interior Design Application Using 3DS Max At Home Mrs Retno Residence in Maguwoharjo, Sleman, Yogyakarta” is to help facilitate the service users to promote the architect that is focused in the field of interior design or interior design course. More and more variety of homes designed and built to be our motivation to take the title above. With a variety of media that can be used in designing a house, as well as a residential interior design. So many knick-knacks that support and enhance a room. We use 3ds Max 2009 software as software design and manufacture of application forms an interior design. AutoCAD 2005, Adobe Premiere Pro, and Adobe Photoshop as supporting software

    Rapid Model Import Tool (RMIT)

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    Our project is about developing a tool to implement conversion of 3D Computer Aided Design (CAD) models produced with software such as Delmia, 3DS Max, or Maya, into a size and format compatible with the Unity 3D environment. RMIT will be used to aid KSC engineering personnel in the design, development, testing, operations, and training on spacecraft, launch vehicles, facilities, and ground support equipment. For our project, we are using Blender, a free/open-source 3D graphics software, with the goal of developing, testing, and deploying a 3D CAD model converter tool. I worked on using Blender to import 3D CAD models exported from CATIA software into Collada file format. The Collada file format has file extension DAE. Importing the Collada DAE file as is into Blender, generates dots and dashes. In 3DS Max, there is an existing OpenCollada plugin and with that plugin, 3DS Max can import the DAE file successfully. But, Blender does not seem to have an OpenCollada plugin, so I worked on writing a new OpenCollada plugin for Blender. Since 3DS Max was able to display the image, I looked into comparing differences between the original DAE file and the DAE file exported from 3DS Max using the OpenCollada plugin. As Collada documents describing digital assets are XML files with file extension DAE, Collada files contains XML tags, making them easily modifiable. After some research, it appears that Blender does not like primitive 2D tags like tristrips and trifans. Changing those tags to polygons slightly improved the image, but the pieces were exploded. I found after further research comparing differences between the original file and the file exported from 3DS Max that the values inside the translate tags in the original file are scaled down by a factor of 25.4 in the exported file from 3DS Max, representing the millimeters to inches conversion (1 inch = 25.4 millimeters). After scaling down values inside all of the translate tags by 25.4, the exploded pieces stuck back in, but the image needed further improvement. I have been able to create a new plugin in Blender that takes the original DAE file, replaces the primitive 2D tags tristrips and trifans with polygons, scales down the values inside the translate tags by a factor of 25.4, and saves the changes into a temporary DAE file. After the temporary DAE file is imported into Blender, the temp file is then deleted, keeping the original DAE file intact. Starting with a DAE file that is exported using the NASA Enterprise Visualization Application (NEVA), a Collada exporter, from CATIA gives better results. NEVA is a Design Visualization product that is used for exporting 3D models from CATIA. With NEVA, the up axis is defined in the top-level node if navigation gravity is enabled. With that file, just replacing the primitive tags tristrips and trifans with polygons in yields a much improved image in Blender. As we identify more differences between the original DAE file and the DAE file exported from 3DS Max, this plugin can be improved further. Our goal is to have a model that is formatted and sized for import into Unity, and we are trying out different 3D programs to see which will work best

    Компьютерный дизайн художественных изделий в программах Autodesk 3DS Max и Rhinoceros: учебно-методическое пособие

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    В учебно-методическом пособии «Компьютерный дизайн художественных изделий в программах Autodesk 3DS Max и Rhinoceros» представлены пошаговые рекомендации по использованию программ Autodesk 3DS Max и Rhinoceros в художественном проектировании ювелирных изделий. Рассматриваются основные теоретические аспекты освоения навыков 3D-моделирования, а также инструменты, с помощью которых можно выполнить различные виды моделирования. Рекомендовано к изучению студентами бакалавриата направления 29.03.04 — Технология художественной обработки материалов и других направлений подготовки, желающими овладеть навыками работы в программах Autodesk 3DS Max и Rhinoceros

    3d графіка дисципліна за вибором студента з Каталогу вибіркових дисциплін освітній рівень перший (бакалаврський) 2 курс, 3-4 семестр

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    Метою дисципліни «3D графіка» є забезпечення необхідного обсягу теоретичних знань і практичних навичок, який дозволить студентам отримати базові знання з тривимірної комп’ютерної графіки на базі 3DS Max для реалізації задумів об'ємно-просторової моделі об'єкта середовища
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