4,533 research outputs found

    Lower Bounds for Complementation of omega-Automata Via the Full Automata Technique

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    In this paper, we first introduce a lower bound technique for the state complexity of transformations of automata. Namely we suggest first considering the class of full automata in lower bound analysis, and later reducing the size of the large alphabet via alphabet substitutions. Then we apply such technique to the complementation of nondeterministic \omega-automata, and obtain several lower bound results. Particularly, we prove an \omega((0.76n)^n) lower bound for B\"uchi complementation, which also holds for almost every complementation or determinization transformation of nondeterministic omega-automata, and prove an optimal (\omega(nk))^n lower bound for the complementation of generalized B\"uchi automata, which holds for Streett automata as well

    Exploiting the Temporal Logic Hierarchy and the Non-Confluence Property for Efficient LTL Synthesis

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    The classic approaches to synthesize a reactive system from a linear temporal logic (LTL) specification first translate the given LTL formula to an equivalent omega-automaton and then compute a winning strategy for the corresponding omega-regular game. To this end, the obtained omega-automata have to be (pseudo)-determinized where typically a variant of Safra's determinization procedure is used. In this paper, we show that this determinization step can be significantly improved for tool implementations by replacing Safra's determinization by simpler determinization procedures. In particular, we exploit (1) the temporal logic hierarchy that corresponds to the well-known automata hierarchy consisting of safety, liveness, Buechi, and co-Buechi automata as well as their boolean closures, (2) the non-confluence property of omega-automata that result from certain translations of LTL formulas, and (3) symbolic implementations of determinization procedures for the Rabin-Scott and the Miyano-Hayashi breakpoint construction. In particular, we present convincing experimental results that demonstrate the practical applicability of our new synthesis procedure

    Finitary languages

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    The class of omega-regular languages provides a robust specification language in verification. Every omega-regular condition can be decomposed into a safety part and a liveness part. The liveness part ensures that something good happens "eventually". Finitary liveness was proposed by Alur and Henzinger as a stronger formulation of liveness. It requires that there exists an unknown, fixed bound b such that something good happens within b transitions. In this work we consider automata with finitary acceptance conditions defined by finitary Buchi, parity and Streett languages. We study languages expressible by such automata: we give their topological complexity and present a regular-expression characterization. We compare the expressive power of finitary automata and give optimal algorithms for classical decisions questions. We show that the finitary languages are Sigma 2-complete; we present a complete picture of the expressive power of various classes of automata with finitary and infinitary acceptance conditions; we show that the languages defined by finitary parity automata exactly characterize the star-free fragment of omega B-regular languages; and we show that emptiness is NLOGSPACE-complete and universality as well as language inclusion are PSPACE-complete for finitary parity and Streett automata

    Can Nondeterminism Help Complementation?

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    Complementation and determinization are two fundamental notions in automata theory. The close relationship between the two has been well observed in the literature. In the case of nondeterministic finite automata on finite words (NFA), complementation and determinization have the same state complexity, namely Theta(2^n) where n is the state size. The same similarity between determinization and complementation was found for Buchi automata, where both operations were shown to have 2^\Theta(n lg n) state complexity. An intriguing question is whether there exists a type of omega-automata whose determinization is considerably harder than its complementation. In this paper, we show that for all common types of omega-automata, the determinization problem has the same state complexity as the corresponding complementation problem at the granularity of 2^\Theta(.).Comment: In Proceedings GandALF 2012, arXiv:1210.202

    Good-for-games ω\omega-Pushdown Automata

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    We introduce good-for-games ω\omega-pushdown automata (ω\omega-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and other automata, applications which otherwise require deterministic automata. Our main results are that ω\omega-GFG-PDA are more expressive than deterministic ω\omega- pushdown automata and that solving infinite games with winning conditions specified by ω\omega-GFG-PDA is EXPTIME-complete. Thus, we have identified a new class of ω\omega-contextfree winning conditions for which solving games is decidable. It follows that the universality problem for ω\omega-GFG-PDA is in EXPTIME as well. Moreover, we study closure properties of the class of languages recognized by ω\omega-GFG- PDA and decidability of good-for-gameness of ω\omega-pushdown automata and languages. Finally, we compare ω\omega-GFG-PDA to ω\omega-visibly PDA, study the resources necessary to resolve the nondeterminism in ω\omega-GFG-PDA, and prove that the parity index hierarchy for ω\omega-GFG-PDA is infinite.Comment: Extended version of LICS'20 paper of the same name (DOI 10.1145/3373718.3394737); accepted for publication to LMC
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