1,466 research outputs found

    Horizon Report 2009

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    El informe anual Horizon investiga, identifica y clasifica las tecnologías emergentes que los expertos que lo elaboran prevén tendrán un impacto en la enseñanza aprendizaje, la investigación y la producción creativa en el contexto educativo de la enseñanza superior. También estudia las tendencias clave que permiten prever el uso que se hará de las mismas y los retos que ellos suponen para las aulas. Cada edición identifica seis tecnologías o prácticas. Dos cuyo uso se prevé emergerá en un futuro inmediato (un año o menos) dos que emergerán a medio plazo (en dos o tres años) y dos previstas a más largo plazo (5 años)

    Spartan Daily February 16, 2011

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    Volume 136, Issue 11https://scholarworks.sjsu.edu/spartandaily/1118/thumbnail.jp

    Augmented Reality for Restoration/Reconstruction of Artefacts with Artistic or Historical Value

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    The artistic or historical value of a structure, such as a monument, a mosaic, a painting or, generally speaking, an artefact, arises from the novelty and the development it represents in a certain field and in a certain time of the human activity. The more faithfully the structure preserves its original status, the greater its artistic and historical value is. For this reason it is fundamental to preserve its original condition, maintaining it as genuine as possible over the time. Nevertheless the preservation of a structure cannot be always possible (for traumatic events as wars can occur), or has not always been realized, simply for negligence, incompetence, or even guilty unwillingness. So, unfortunately, nowadays the status of a not irrelevant number of such structures can range from bad to even catastrophic. In such a frame the current technology furnishes a fundamental help for reconstruction/restoration purposes, so to bring back a structure to its original historical value and condition. Among the modern facilities, new possibilities arise from the Augmented Reality (AR) tools, which combine the virtual reality (VR) settings with real physical materials and instruments. The idea is to realize a virtual reconstruction/restoration before materially acting on the structure itself. In this way main advantages are obtained among which: the manpower and machine power are utilized only in the last phase of the reconstruction; potential damages/abrasions of some parts of the structure are avoided during the cataloguing phase; it is possible to precisely define the forms and dimensions of the eventually missing pieces, etc. Actually the virtual reconstruction/restoration can be even improved taking advantages of the AR, which furnish lots of added informative parameters, which can be even fundamental under specific circumstances. So we want here detail the AR application to restore and reconstruct the structures with artistic and/or historical valu

    Навчання інженерів-механіків використання хмарних і мобільних послуг у професійній діяльності

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    The purpose of this article is to identify mobile and cloud services of mechanical engineers’ professional activity and the principles of their use in higher technical education. There have been defined the criteria for evaluation of the tools for educational and professional activities. On the basis of this criteria, more than 30 various cloud services and mobile applications have been analyzed. The analysis has shown that the use of Autodesk cloud services and their integration with cloud services Google is appropriate for professional and practical training of specialists in applied mechanics, and it promotes an effective development of mechanical engineers’ ICT competence. The learning tools integrated system model was proposed.Професійна діяльність інженерів-механіків потребує інтенсивного використання інформаційно-комунікаційних технологій. Особливо вираженою є тенденція широкого використання мобільних та хмаро орієнтованих ІКТ під час оформлення конструкторської документації, виконання розрахунків, табличних обчислень, управління складними проектами та моделями тощо. Тому підготовка конкурентоспроможних фахівців сьогодні не можлива без формування навичок та вмінь використання хмарних і мобільних технологій в інженерній діяльності

    Synthetic content generation for auto-stereoscopic displays

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    Due to the appearance of auto-stereoscopic visualization as one of the most emerging tendencies used in displays, new content generation techniques for this kind of visualization are required. In this paper we present a study for the generation of multi-view synthetic content, studying several camera setups (planar, cylindrical and hyperbolic) and their configurations. We discuss the different effects obtained varying the parameters of these setups. A study with several users was made to analyze visual perceptions, asking them for their optimal visualization. To create the virtual content, a multi-view system has been integrated in a powerful game engine, which allows us to use the latest graphics hardware advances. This integration is detailed and several demos and videos are attached with this paper, which represent a virtual world for auto-stereoscopic displays and the same scenario in a two-view anaglyph representation for being visualized in any conventional display. In all these demos, the parameters studied can be modified offering the possibility of easily appreciate their effects in a virtual scene

    Spatialising Photographic Archives

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    Recent computer research allows previously unforeseen analysis of photographic archives. For multiple shots of a scene, new digital techniques permit (1) the recovery of the location and angle, in 3D, of the camera that took each shot and (2) the reconstruction, in 3D, of much of the geometry of the original location. While the underlying algorithms of this approach are open source, the only available front-end to them is closed and proprietary. In this project, we will develop an open-source platform for experimentation with archives not previously thought of as 3D data-sets. As a constructive proof, we will analyze and re-interpret a key historical event as documented by a photojournalist, tying the spatial and visual components of the resulting data-set to contemporaneous text sources (news articles, etc) to form a uniquely hybrid form of scholarship. We will express these results in forms available to the computer science, visual arts, and photo-journalistic communities
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