11,126 research outputs found
Salient Object Detection via Augmented Hypotheses
In this paper, we propose using \textit{augmented hypotheses} which consider
objectness, foreground and compactness for salient object detection. Our
algorithm consists of four basic steps. First, our method generates the
objectness map via objectness hypotheses. Based on the objectness map, we
estimate the foreground margin and compute the corresponding foreground map
which prefers the foreground objects. From the objectness map and the
foreground map, the compactness map is formed to favor the compact objects. We
then derive a saliency measure that produces a pixel-accurate saliency map
which uniformly covers the objects of interest and consistently separates fore-
and background. We finally evaluate the proposed framework on two challenging
datasets, MSRA-1000 and iCoSeg. Our extensive experimental results show that
our method outperforms state-of-the-art approaches.Comment: IJCAI 2015 pape
Modeling of power electronic systems with EMTP
In view of the potential impact of power electronics on power systems, there is need for a computer modeling/analysis tool to perform simulation studies on power systems with power electronic components as well as to educate engineering students about such systems. The modeling of the major power electronic components of the NASA Space Station Freedom Electric Power System is described along with ElectroMagnetic Transients Program (EMTP) and it is demonstrated that EMTP can serve as a very useful tool for teaching, design, analysis, and research in the area of power systems with power electronic components. EMTP modeling of power electronic circuits is described and simulation results are presented
On the finite-size effects in two segregated Bose-Einstein condensates restricted by a hard wall
The finite-size effects in two segregated Bose-Einstein condensates (BECs)
restricted by a hard wall is studied by means of the Gross-Pitaevskii equations
in the double-parabola approximation (DPA). Starting from the consistency
between the boundary conditions (BCs) imposed on condensates in confined
geometry and in the full space, we find all possible BCs together with the
corresponding condensate profiles and interface tensions. We discover two
finite-size effects: a) The ground state derived from the Neumann BC is stable
whereas the ground states derived from the Robin and Dirichlet BCs are
unstable. b) Thereby, there equally manifest two possible wetting phase
transitions originating from two unstable states. However, the one associated
with the Robin BC is more favourable because it corresponds to a smaller
interface tension.Comment: 14 pages, 7 figure
Sense Beyond Expressions: Cuteness
With the development of Internet culture, cuteness has become a popular
concept. Many people are curious about what factors making a person look cute.
However, there is rare research to answer this interesting question. In this
work, we construct a dataset of personal images with comprehensively annotated
cuteness scores and facial attributes to investigate this high-level concept in
depth. Based on this dataset, through an automatic attributes mining process,
we find several critical attributes determining the cuteness of a person. We
also develop a novel Continuous Latent Support Vector Machine (C-LSVM) method
to predict the cuteness score of one person given only his image. Extensive
evaluations validate the effectiveness of the proposed method for cuteness
prediction.Comment: 4 page
Adaptive Nonparametric Image Parsing
In this paper, we present an adaptive nonparametric solution to the image
parsing task, namely annotating each image pixel with its corresponding
category label. For a given test image, first, a locality-aware retrieval set
is extracted from the training data based on super-pixel matching similarities,
which are augmented with feature extraction for better differentiation of local
super-pixels. Then, the category of each super-pixel is initialized by the
majority vote of the -nearest-neighbor super-pixels in the retrieval set.
Instead of fixing as in traditional non-parametric approaches, here we
propose a novel adaptive nonparametric approach which determines the
sample-specific k for each test image. In particular, is adaptively set to
be the number of the fewest nearest super-pixels which the images in the
retrieval set can use to get the best category prediction. Finally, the initial
super-pixel labels are further refined by contextual smoothing. Extensive
experiments on challenging datasets demonstrate the superiority of the new
solution over other state-of-the-art nonparametric solutions.Comment: 11 page
A system for synthetic vision and augmented reality in future flight decks
Rockwell Science Center is investigating novel human-computer interaction techniques for enhancing the situational awareness in future flight decks. One aspect is to provide intuitive displays that provide the vital information and the spatial awareness by augmenting the real world with an overlay of relevant information registered to the real world. Such Augmented Reality (AR) techniques can be employed during bad weather scenarios to permit flying in Visual Flight Rules (VFR) in conditions which would normally require Instrumental Flight Rules (IFR). These systems could easily be implemented on heads-up displays (HUD). The advantage of AR systems vs. purely synthetic vision (SV) systems is that the pilot can relate the information overlay to real objects in the world, whereas SV systems provide a constant virtual view, where inconsistencies can hardly be detected. The development of components for such a system led to a demonstrator implemented on a PC. A camera grabs video images which are overlaid with registered information. Orientation of the camera is obtained from an inclinometer and a magnetometer; position is acquired from GPS. In a possible implementation in an airplane, the on-board attitude information can be used for obtaining correct registration. If visibility is sufficient, computer vision modules can be used to fine-tune the registration by matching visual cues with database features. This technology would be especially useful for landing approaches. The current demonstrator provides a frame-rate of 15 fps, using a live video feed as background with an overlay of avionics symbology in the foreground. In addition, terrain rendering from a 1 arc sec. digital elevation model database can be overlaid to provide synthetic vision in case of limited visibility. For true outdoor testing (on ground level), the system has been implemented on a wearable computer
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Smart Computer Security Audit: Reinforcement Learning with a Deep Neural Network Approximator
A significant challenge in modern computer security is the growing skill gap as intruder capabilities increase, making it necessary to begin automating elements of penetration testing so analysts can contend with the growing number of cyber threats. In this paper, we attempt to assist human analysts by automating a single host penetration attack. To do so, a smart agent performs different attack sequences to find vulnerabilities in a target system. As it does so, it accumulates knowledge, learns new attack sequences and improves its own internal penetration testing logic. As a result, this agent (AgentPen for simplicity) is able to successfully penetrate hosts it has never interacted with before. A computer security administrator using this tool would receive a comprehensive, automated sequence of actions leading to a security breach, highlighting potential vulnerabilities, and reducing the amount of menial tasks a typical penetration tester would need to execute. To achieve autonomy, we apply an unsupervised machine learning algorithm, Q-learning, with an approximator that incorporates a deep neural network architecture. The security audit itself is modelled as a Markov Decision Process in order to test a number of decisionmaking strategies and compare their convergence to optimality. A series of experimental results is presented to show how this approach can be effectively used to automate penetration testing using a scalable, i.e. not exhaustive, and adaptive approach
GECKA3D: A 3D Game Engine for Commonsense Knowledge Acquisition
Commonsense knowledge representation and reasoning is key for tasks such as
artificial intelligence and natural language understanding. Since commonsense
consists of information that humans take for granted, gathering it is an
extremely difficult task. In this paper, we introduce a novel 3D game engine
for commonsense knowledge acquisition (GECKA3D) which aims to collect
commonsense from game designers through the development of serious games.
GECKA3D integrates the potential of serious games and games with a purpose.
This provides a platform for the acquisition of re-usable and multi-purpose
knowledge, and also enables the development of games that can provide
entertainment value and teach players something meaningful about the actual
world they live in
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