538 research outputs found

    Considerate Approaches to Achieving Sufficiency for ABC model selection

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    For nearly any challenging scientific problem evaluation of the likelihood is problematic if not impossible. Approximate Bayesian computation (ABC) allows us to employ the whole Bayesian formalism to problems where we can use simulations from a model, but cannot evaluate the likelihood directly. When summary statistics of real and simulated data are compared --- rather than the data directly --- information is lost, unless the summary statistics are sufficient. Here we employ an information-theoretical framework that can be used to construct (approximately) sufficient statistics by combining different statistics until the loss of information is minimized. Such sufficient sets of statistics are constructed for both parameter estimation and model selection problems. We apply our approach to a range of illustrative and real-world model selection problems

    Statistical analysis of network data and evolution on GPUs: High-performance statistical computing

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    Network analysis typically involves as set of repetitive tasks that are particularly amenable to poor-man's parallelization. This is therefore an ideal application are for GPU architectures, which help to alleviate the tedium inherent to statistically sound analysis of network data. Here we will illustrate the use of GPUs in a range of applications, which include percolation processes on networks, the evolution of protein-protein interaction networks, and the fusion of different types of biomedical and disease data in the context of molecular interaction networks. We will pay particular attention to the numerical performance of different routines that are frequently invoked in network analysis problems. We conclude with a review over recent developments in the generation of random numbers that address the specific requirements posed by GPUs and high-performance computing needs

    Simultaneous Representation of Proper and Unit Interval Graphs

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    In a confluence of combinatorics and geometry, simultaneous representations provide a way to realize combinatorial objects that share common structure. A standard case in the study of simultaneous representations is the sunflower case where all objects share the same common structure. While the recognition problem for general simultaneous interval graphs - the simultaneous version of arguably one of the most well-studied graph classes - is NP-complete, the complexity of the sunflower case for three or more simultaneous interval graphs is currently open. In this work we settle this question for proper interval graphs. We give an algorithm to recognize simultaneous proper interval graphs in linear time in the sunflower case where we allow any number of simultaneous graphs. Simultaneous unit interval graphs are much more "rigid" and therefore have less freedom in their representation. We show they can be recognized in time O(|V|*|E|) for any number of simultaneous graphs in the sunflower case where G=(V,E) is the union of the simultaneous graphs. We further show that both recognition problems are in general NP-complete if the number of simultaneous graphs is not fixed. The restriction to the sunflower case is in this sense necessary
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