3,839 research outputs found
Positive and Negative Congruency Effects in Masked Priming: A Neuro-computational Model Based on Representation Strength and Attention
Positive priming effects have been found with a short time between the prime and the target, while negative priming effects (i.e., a congruent prime causes longer RTs) have been found with a long time between the prime and the target. In the current study, positive and negative priming effects were found using stimuli that have strong and weak representations, respectively, without changing the time between prime and target. A model was developed that fits our results. The model also fits a wide range of previous results in this area. In contrast to other approaches our model depends on attentional neuro-modulation not motor self-inhibition
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Zero Sum Games As Distributed Cognitive Systems
By simulating game playing with neural networks, and by using human subjects, it is demonstrated that the interaction between two players in a game of Paper, Rocks and Scissors can give rise to emergent properties that are not inherent in the individual players
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A Dynamic ACT-R Model of Simple Games
A model of humans playing the simple game of Paper Rock Scissors based on the ACT-R architecture (Anderson, 1993; Anderson & Lebiere, 1998) is presented. This model stores in long-term memory sequences of moves and attempts to anticipate the opponent's moves by retrieving from memory the most active sequence. This results in a tightly linked dynamical system in which each player drives the play of its opponent. The performance of this model as a function of the length of the sequences stored and the amount of noise in the
system is investigated, and is compared to the performance of human subjects
Biological Control of Aleutian Island Arctic Fox: A Preliminary Strategy
The intentional introduction of exotic animals can generally be expected to yield unanticipated biological consequences. Single-purpose introductions frequently result in ecological catastrophe. Islands are particularly vulnerable to such assault. Arctic foxes [Alopex lagopus), released for fur farming on the Aleutian Islands, formerly devoid of land predators, have significantly altered nesting avifaunal diversity, abundance, and productivity. A program for restoring the historical distribution and abundance of critically affected bird species is described. In a long-term study, biological control methods are proposed to test the hypothesis that introduced sterile red foxes [Vulpes fulva), apparently, a competitively superior species, will markedly reduce or extirpate resident Arctic foxes
Modeling the Function of Narrative in Expertise
The use of narrative is ubiquitous in the development, exercise, and communication of expertise. Expertise and narrative, as complex cognitive capacities, have each been investigated quite deeply, but little attention has been paid to their interdependence. We offer here the position that treating these two domains together can fruitfully inform the modeling of expert cognition and behavior, and present the framework we have been using to develop this approach, the SGOMS macro-cognitive architecture. Finally, we briefly explore the role of narrative in an SGOMS model of cooperative video game playing
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GOMS, Distributed Cognition, And The Knowledge Structures Of Organizations
The idea that GOMS can be used to model HCI tasks within the organizational environment in which they occur is discussed and reviewed. An example in terms of satellite operations is provided
Impact of technological events and trends on audit evidence in the year 2000: Phase I
https://egrove.olemiss.edu/dl_proceedings/1166/thumbnail.jp
Impact of a family-oriented rehabilitation programme on behavioural and emotional problems in healthy siblings of chronically ill children
Objective: To evaluate the impact of a family-oriented inpatient rehabilitation programme on behavioural and emotional problems in healthy siblings of chronically ill children and to assess the association between these problems and quality of life. Methods: A total of 259 healthy children (4–16 years,M = 8.6 years, SD = 3.3) with a chronically ill sibling were enrolled in the study. Parents filled in the Strengths and Difficulties Questionnaire, while the children answered a self-report quality of life instrument (LQ-KID) at the time of admission and discharge from the clinic and at a 6-month follow-up. Comparisons were performed with a matched control group from the German general population (n = 777). Results: Significant behavioural or emotional symptoms were found in 30.5% of the healthy siblings, the relative risk of having elevated scores being 2.2 compared with the control group. Symptoms were inversely correlated with quality of life (r = -0.42). During the inpatient rehabilitation, symptoms decreased significantly to a normal level. Similarly, quality of life significantly improved, except in the dimension family relations. Conclusions: Family-oriented inpatient rehabilitation is a promising approach to improve the mental health of children with a chronically ill sibling
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