408 research outputs found

    Smart and Safe packaging

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    In line with the latest innovations in the packaging field, this joint project aims at implementing new and innovative micro- and nanoparticles for the development of active and intelligent packaging solutions dedicated to food and medical packaging applications. More specifically, the project combines two major developments which both falls within the scope of active and intelligent packaging. In this work, a specific focus was given to the development of an antibacterial packaging solution and to the development of smart gas sensors. The antibacterial strategy developed was based on the combination of two active materials - silver nanowires and cellulose nanofibrils - to prepare antibacterial surfaces. The formulation as an ink and the deposition processing has been deeply studied for different surface deposition processes that include coatings or screen-printing. Results showed surfaces that display strong antibacterial activity both against Gram-positive and Gram-negative bacteria, but also interesting properties for active packaging applications such as a highly retained transparency or enhanced barrier properties. Regarding the second strategy, gas sensors have been prepared using a combination of Copper benzene-1,3,5-tricarboxylate Metal Organic Framework and carbon-graphene materials, deposited on flexible screen-printed electrodes. The easy-to-produce and optimized sensors exhibit good performances toward ammonia and toward humidity sensing, proving the versatility and the great potential of such solution to be adapted for different target applications. The results of this project lead to innovative solutions that can meet the challenges raised by the packaging industry

    Pottery and Glass in Byzantium

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    Though pottery and glass are in some ways related, it is not clear that they share sufficiently similar conditions of manufacture, diffusion, or use to allow these aspects to be discussed in conjunction. Pottery appears to have been used in the greater quantity, or is at least found more frequently, and, while glass could well have been a luxury product, pottery practically never was such in the Byzantine world. In addition, research into pottery is further advanced than into glass

    On the Statistics and Predictability of Go-Arounds

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    This paper takes an empirical approach to identify operational factors at busy airports that may predate go-around maneuvers. Using four years of data from San Francisco International Airport, we begin our investigation with a statistical approach to investigate which features of airborne, ground operations (e.g., number of inbound aircraft, number of aircraft taxiing from gate, etc.) or weather are most likely to fluctuate, relative to nominal operations, in the minutes immediately preceding a missed approach. We analyze these findings both in terms of their implication on current airport operations and discuss how the antecedent factors may affect NextGen. Finally, as a means to assist air traffic controllers, we draw upon techniques from the machine learning community to develop a preliminary alert system for go-around prediction.United States. National Aeronautics and Space Administration (Grant NNX08AY52A)

    On the Statistics and Predictability of Go-Arounds

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    This paper takes an empirical approach to identify operational factors at busy airports that may predate go-around maneuvers. Using four years of data from San Francisco International Airport, we begin our investigation with a statistical approach to investigate which features of airborne, ground operations (e.g., number of inbound aircraft, number of aircraft taxiing from gate, etc.) or weather are most likely to fluctuate, relative to nominal operations, in the minutes immediately preceding a missed approach. We analyze these findings both in terms of their implication on current airport operations and discuss how the antecedent factors may affect NextGen. Finally, as a means to assist air traffic controllers, we draw upon techniques from the machine learning community to develop a preliminary alert system for go-around prediction.Comment: 10 pages, 14 figures, Submitted to USA/Europe ATM Seminar 201

    Stabilizing the Psychological Dynamics of People in a Crowd

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    This thesis investigates the use of control theory as a means to study and ultimately control the psychological dynamics of people in a crowd. Gustav LeBon's suggestibility theory, a well-known account of collective behaviour, is used to develop a discrete-time nonlinear model of psychological crowd behavior that, consistent with suggestibility theory, is open-loop unstable. As a first attempt to stabilize the dynamics, linear observer-based output-feedback techniques and a collection of simple nonlinear control strategies are pursued. The poor performance afforded by these schemes motivates an agent-oriented control strategy in which authoritative figures, termed control agents, are interspersed within the crowd and, similar to the technique of feedback linearization, use knowledge of the system dynamics to issue signals that propagate through the crowd to drive specific components of the state to zero. It is shown that if these states are chosen judiciously then it follows that a collection of other state signals are, themselves, zero. This realization is used to develop a stability result for a simple crowd structure and this result is, in turn, used as a template to develop similar results for crowds of greater complexity. Simulations are used to verify the functionality of the reported schemes and the advantages of using multiple control agents, instead of a single control agent, are emphasized. While the mathematical study of complex social phenomena, including crowds, is prefixed by an assortment of unique challenges, the main conclusion of this thesis is that control theory is a potentially powerful framework to study the underlying dynamics at play in such systems

    Multiagent Maximum Coverage Problems: The Trade-off Between Anarchy and Stability

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    The price of anarchy and price of stability are three well-studied performance metrics that seek to characterize the inefficiency of equilibria in distributed systems. The distinction between these two performance metrics centers on the equilibria that they focus on: the price of anarchy characterizes the quality of the worst-performing equilibria, while the price of stability characterizes the quality of the best-performing equilibria. While much of the literature focuses on these metrics from an analysis perspective, in this work we consider these performance metrics from a design perspective. Specifically, we focus on the setting where a system operator is tasked with designing local utility functions to optimize these performance metrics in a class of games termed covering games. Our main result characterizes a fundamental trade-off between the price of anarchy and price of stability in the form of a fully explicit Pareto frontier. Within this setup, optimizing the price of anarchy comes directly at the expense of the price of stability (and vice versa). Our second results demonstrates how a system-operator could incorporate an additional piece of system-level information into the design of the agents' utility functions to breach these limitations and improve the system's performance. This valuable piece of system-level information pertains to the performance of worst performing agent in the system.Comment: 14 pages, 4 figure
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