214 research outputs found

    Complexity and Approximation of the Continuous Network Design Problem

    Get PDF
    We revisit a classical problem in transportation, known as the continuous (bilevel) network design problem, CNDP for short. We are given a graph for which the latency of each edge depends on the ratio of the edge flow and the capacity installed. The goal is to find an optimal investment in edge capacities so as to minimize the sum of the routing cost of the induced Wardrop equilibrium and the investment cost. While this problem is considered as challenging in the literature, its complexity status was still unknown. We close this gap showing that CNDP is strongly NP-complete and APX-hard, both on directed and undirected networks and even for instances with affine latencies. As for the approximation of the problem, we first provide a detailed analysis for a heuristic studied by Marcotte for the special case of monomial latency functions (Mathematical Programming, Vol.~34, 1986). Specifically, we derive a closed form expression of its approximation guarantee for arbitrary sets S of allowed latency functions. Second, we propose a different approximation algorithm and show that it has the same approximation guarantee. As our final -- and arguably most interesting -- result regarding approximation, we show that using the better of the two approximation algorithms results in a strictly improved approximation guarantee for which we give a closed form expression. For affine latencies, e.g., this algorithm achieves a 1.195-approximation which improves on the 5/4 that has been shown before by Marcotte. We finally discuss the case of hard budget constraints on the capacity investment.Comment: 27 page

    Quasirandom Load Balancing

    Full text link
    We propose a simple distributed algorithm for balancing indivisible tokens on graphs. The algorithm is completely deterministic, though it tries to imitate (and enhance) a random algorithm by keeping the accumulated rounding errors as small as possible. Our new algorithm surprisingly closely approximates the idealized process (where the tokens are divisible) on important network topologies. On d-dimensional torus graphs with n nodes it deviates from the idealized process only by an additive constant. In contrast to that, the randomized rounding approach of Friedrich and Sauerwald (2009) can deviate up to Omega(polylog(n)) and the deterministic algorithm of Rabani, Sinclair and Wanka (1998) has a deviation of Omega(n^{1/d}). This makes our quasirandom algorithm the first known algorithm for this setting which is optimal both in time and achieved smoothness. We further show that also on the hypercube our algorithm has a smaller deviation from the idealized process than the previous algorithms.Comment: 25 page

    The Price of Anarchy for Polynomial Social Cost

    Get PDF
    In this work, we consider an interesting variant of the well-studied KP model [KP99] for selfish routing that reflects some influence from the much older Wardrop [War52]. In the new model, user traffics are still unsplittable, while social cost is now the expectation of the sum, over all links, of a certain polynomial evaluated at the total latency incurred by all users choosing the link; we call it polynomial social cost. The polynomials that we consider have non-negative coefficients. We are interested in evaluating Nash equilibria in this model, and we use the Price of Anarchy as our evaluation measure. We prove the Fully Mixed Nash Equilibrium Conjecture for identical users and two links, and establish an approximate version of the conjecture for arbitrary many links. Moreover, we give upper bounds on the Price of Anarchy

    Cost-sharing in generalised selfish routing

    Get PDF
    © Springer International Publishing AG 2017. We study a generalisation of atomic selfish routing games where each player may control multiple flows which she routes seek-ing to minimise their aggregate cost. Such games emerge in various set-tings, such as traffic routing in road networks by competing ride-sharing applications or packet routing in communication networks by competing service providers who seek to optimise the quality of service of their cus-tomers. We study the existence of pure Nash equilibria in the induced games and we exhibit a separation from the single-commodity per player model by proving that the Shapley value is the only cost-sharing method that guarantees it. We also prove that the price of anarchy and price of stability is no larger than in the single-commodity model for general cost-sharing methods and general classes of convex cost functions. We close by giving results on the existence of pure Nash equilibria of a splittable variant of our model

    Begutachtung der Kriminalprognose: Spielt die Psychopathologie noch eine Rolle?

    Get PDF
    Zusammenfassung: Eine Fülle von standardisierten Instrumenten ermöglicht mittlerweile an empirischen Daten ausgerichtete Aussagen zur Kriminalprognose. Der vorliegende Beitrag zeigt am Beispiel von weit verbreiteten und für die praktische Anwendung relevanten Verfahren (Violence Risk Appraisal Guide, Static-99, Historical Clinical Risk Management-20, Psychopathy Checklist-Revised) Limitationen der Anwendbarkeit solcher Instrumente auf. Vor diesem Hintergrund soll deutlich werden, dass der psychopathologische Arbeitsansatz durch den Einsatz standardisierter kriminalprognostischer Instrumente nicht überflüssig, sondern im Sinne eines integrativen Vorgehens sinnvoll ergänzt wir

    Existence and Efficiency of Equilibria for Cost-Sharing in Generalized Weighted Congestion Games

    Get PDF
    This work studies the impact of cost-sharing methods on the existence and efficiency of (pure) Nash equilibria in weighted congestion games. We also study generalized weighted congestion games, where each player may control multiple commodities. Our results are fairly general; we only require that our cost-sharing method and our set of cost functions satisfy certain natural conditions. For general weighted congestion games, we study the existence of pure Nash equilibria in the induced games, and we exhibit a separation from the standard single-commodity per player model by proving that the Shapley value is the only cost-sharing method that guarantees existence of pure Nash equilibria. With respect to efficiency, we present general tight bounds on the price of anarchy, which are robust and apply to general equilibrium concepts. Our analysis provides a tight bound on the price of anarchy, which depends only on the used cost-sharing method and the set of allowable cost functions. Interestingly, the same bound applies to weighted congestion games and generalized weighted congestion games. We then turn to the price of stability and prove an upper bound for the Shapley value cost-sharing method, which holds for general sets of cost functions and which is tight in special cases of interest, such as bounded degree polynomials. Also for bounded degree polynomials, we provide a somewhat surprising result, showing that a slight deviation from the Shapley value has a huge impact on the price of stability. In fact, for this case, the price of stability becomes as bad as the price of anarchy. Again, our bounds on the price of stability are independent on whether players are single or multi-commodity
    • …
    corecore