1,088 research outputs found

    Improving student interest with portable laboratory tools in engineering

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    [EN] The desire for improving student motivation and interest in engineering learning have yielded new methodologies for active learning. The present paper presents a new methodology based on project learning and portable learning technology. The goal of the method was to improve the students’ confidence and learning in industrial design and prototyping during one semester. The results indicate that students’ motivation for learning was very high and it has been maintained during the whole semester. Also, the confidence on their learning and retention ability increased, which indicates that the method had a positive impact on the students.Dunai Dunai, L.; Antonino Daviu, JA.; Lengua Lengua, I. (2021). Improving student interest with portable laboratory tools in engineering. En Proceedings INNODOCT/20. International Conference on Innovation, Documentation and Education. Editorial Universitat Politècnica de València. 259-264. https://doi.org/10.4995/INN2020.2020.11905OCS25926

    Designing a selection process for a Learning Organization.

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    Treball Final de Màster Universitari en Psicologia del Treball, de les Organitzacions i en Recursos Humans. Codi: SBE013. Curs acadèmic: 2018/2019.The aim of this project is to create a selection process for Iotsens, the division of a company from Castellon, which operates in the emerging industry of Internet of things. This process is not looking for applicants according to the typical job description, but it is focused on selecting people whose skills contribute to creating a learning organization. Based on the available literature about learning organizations, the main characteristics that define these organizations are analyzed and, consequently the individual competencies that employees must have and which help create a learning organization are established. Those competencies are determined along with an analysis of the values and requirements of Iotsens. The selection process involves intelligence tests, an assessment center and a semi-structured interview. This projects is mainly focused on the assessment center, and explains briefly the other tools used during the selection process.El objetivo de este proyecto es crear un proceso de selección para Iotsens, la división de una empresa de Castellón que opera en la emergente industria de Internet de las cosas. Este proceso no busca candidatos siguiendo la tradicional descripción del puesto de trabajo, sino que se centra en seleccionar personas que posean las competencias que contribuyan a crear una learning organization. A partir de la literatura disponible sobre learning organizations, se extraen las características que definen a estas organizaciones y se determinan las competencias individuales necesarias en los empleados para contribuir a crear este tipo de organización. Las competencias se definen junto a un análisis de los valores y necesidades de Iotsens. El proceso de selección consiste en: unos tests de inteligencia, assessment center, y una entrevista semiestructurada. Este proyecto desarrolla principalmente el assessment center, y explica brevemente el resto de herramientas empleadas durante el proceso de selección

    The Metaverse as a Museum Practice

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    From the design of interactive processes to digital exhibition spaces, we will explore the potentialities and limits of the use of the metaverse through three case studies by examining the relationship of continuity/ discontinuity between the physical museum and the digital museum

    INNODOCT/20. International Conference on Innovation, Documentation and Education

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    La conferencia tiene como objetivo proporcionar un foro para académicos y profesionales que se reúnen para compartir la investigación, discutir ideas, proyectos actuales, resultados y desafíos relacionados con las Nuevas Tecnologías de la Información y Comunicación, Innovaciones y Metodologías aplicadas a la Educación y la Investigación.Garrigós Simón, FJ.; Estelles Miguel, S.; Lengua Lengua, I.; Narangajavana, Y. (2021). INNODOCT/20. International Conference on Innovation, Documentation and Education. Editorial Universitat Politècnica de València. http://hdl.handle.net/10251/161668EDITORIA

    An empirical application of stochastic volatility models to Latin-American stock returns using GH skew student's t-distribution

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    This paper represents empirical studies of stochastic volatility (SV) models for daily stocks returns data of a set of Latin American countries (Argentina, Brazil, Chile, Mexico and Peru) for the sample period 1996:01-2013:12. We estimate SV models incorporating both leverage effects and skewed heavy-tailed disturbances taking into account the GH Skew Student’s t-distribution using the Bayesian estimation method proposed by Nakajima and Omori (2012). A model comparison between the competing SV models with symmetric Student´s t-disturbances is provided using the log marginal likelihoods in the empirical study. A prior sensitivity analysis is also provided. The results suggest that there are leverage effects in all indices considered but there is not enough evidence for Peru, and skewed heavy-tailed disturbances is confirmed only for Argentina, symmetric heavy-tailed disturbances for Mexico, Brazil and Chile, and symmetric Normal disturbances for Peru. Furthermore, we find that the GH Skew Student s t-disturbance distribution in the SV model is successful in describing the distribution of the daily stock return data for Peru, Argentina and Brazil over the traditional symmetric Student´s t-disturbance distribution.Tesi

    Virtual Sound Localization by Blind People

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    [EN] The paper demonstrates that blind people localize sounds more accurately than sighted people by using monaural and/or binaural cues. In the experiment, blind people participated in two tests; the first one took place in the laboratory and the second one in the real environment under different noise conditions. A simple click sound was employed and processed with non-individual head related transfer functions. The sounds were delivered by a system with a maximum azimuth of 32◦ to the left side and 32◦ to the right side of the participant s head at a distance ranging from 0.3 m up to 5 m. The present paper describes the experimental methods and results of virtual sound localization by blind people through the use of a simple electronic travel aid based on an infrared laser pulse and the time of flight distance measurement principle. The lack of vision is often compensated by other perceptual abilities, such as the tactile or hearing ability. The results show that blind people easily perceive and localize binaural sounds and assimilate them with sounds from the environment.Dunai Dunai, L.; Lengua Lengua, I.; Peris Fajarnes, G.; Brusola Simón, F. (2015). Virtual Sound Localization by Blind People. Archives of Acoustics. 40(4):561-567. doi:10.1515/aoa-2015-0055S56156740

    DESARROLLO DE UN SISTEMA DE ENTRENAMIENTO ACÚSTICOVIRTUAL PARA LOCALIZACIÓN DE SONIDOS VIRTUALES PARA PERSONAS INVIDENTES

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    Una de las fuentes de percepción del sonido en el espacio es el eco, que se produce al impactar una onda sonora, como puede ser la voz, con los objetos que hay alrededor de la fuente sonora, esta interacción permite la localización de objetos en el espacio. En este proyecto de tesis que se pretende desarrollar se van a utilizar distintos parámetros que afectan a la onda sonora, con la finalidad de incrementar el número de ¿puntos sonoros¿ por segundo que una persona invidente es capaz de detectar en el espacio. El fin, es ser capaces de representar imágenes espaciales con sonidos y hacerlo de una manera inteligible, lo más rápida posible y que sea aceptada por el usuario de una forma natural, es decir que esté acústicamente integrada en la percepción natural que tienen en este caso las personas invidentes.Lengua Lengua, I. (2014). DESARROLLO DE UN SISTEMA DE ENTRENAMIENTO ACÚSTICOVIRTUAL PARA LOCALIZACIÓN DE SONIDOS VIRTUALES PARA PERSONAS INVIDENTES [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/36736TESI

    27 años: suma y sigue

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