101 research outputs found
Prosody and speech perception
The major concern of this thesis is with
models of speech perception. Following Gibson's
(1966) work on visual perception, it seeks to establish
whether there are sources of information in the speech
signal which can be responded to directly and which
specify the units of information of speech. The
treatment of intonation follows that of Halliday (1967)
and rhythm that of Abercrombie (1967) . By "prosody"
is taken to mean both the intonational and the
rhythmic aspects of speech.Experiments one to four show the
interdependence of prosody and grammar in the
perception of speech, although they leave open the
question of which sort of information is responded
to first. Experiments five and six, employing a
short-term memory paradigm and Morton's (1970)
"suffix effect" explanation, demonstrate that prosody
could well be responded to before grammar. Since
the previous experiments suggested a close connection
between the two, these results suggest that information
about grammatical structures may well be given
directly by prosody. In qthe final two experiments
the amount of prosodic information in fluent speech
that can be perceived independently of grammar and
meaning is investigated. Although tone -group
division seems to be given clearly enough by acoustic
cues, there are problems of interpretation with the
data on syllable stress assignments.In the concluding chapter, a three-stage
model of speech perception is proposed, following
never (1970), but incorporating prosodic analysis as
an integral part of the processing. The obtained
experimental results are integrated within this
model
eStorys: A visual storyboard system supporting back-channel communication for emergencies
This is the post-print version of the final paper published in Journal of Visual Languages & Computing. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2010 Elsevier B.V.In this paper we present a new web mashup system for helping people and professionals to retrieve information about emergencies and disasters. Today, the use of the web during emergencies, is confirmed by the employment of systems like Flickr, Twitter or Facebook as demonstrated in the cases of Hurricane Katrina, the July 7, 2005 London bombings, and the April 16, 2007 shootings at Virginia Polytechnic University. Many pieces of information are currently available on the web that can be useful for emergency purposes and range from messages on forums and blogs to georeferenced photos. We present here a system that, by mixing information available on the web, is able to help both people and emergency professionals in rapidly obtaining data on emergency situations by using multiple web channels. In this paper we introduce a visual system, providing a combination of tools that demonstrated to be effective in such emergency situations, such as spatio/temporal search features, recommendation and filtering tools, and storyboards. We demonstrated the efficacy of our system by means of an analytic evaluation (comparing it with others available on the web), an usability evaluation made by expert users (students adequately trained) and an experimental evaluation with 34 participants.Spanish Ministry of Science and Innovation and Universidad Carlos III de Madrid and
Banco Santander
Usability and Satisfaction of eRubric.
[ES] En este trabajo se evalúa la usabilidad
de herramientas en lÃnea utilizadas en
la educación universitaria. De todas las
posibles herramientas se centra en especial en las e-Rúbricas utilizadas para
la autoevaluación y la evaluación entre
pares. Los resultados muestran un alto
grado de usabilidad de esta herramienta
y de satisfacción por parte de estudiantes
que la emplean como recurso en su formación académica. Desde la perspectiva
del diseño y de la accesibilidad se señalan os aspectos a mejorar en las e-Rúbricas
evaluadas, sin entrar en aspectos de contenido de las mismas, o de los indicadores empleados, o de otras caracterÃsticas propias de los instrumentos de evaluación, sino desde la perspectiva técnica de manejo en la web. Los resultados se han
obtenido de la aplicación de un instrumento en lÃnea del que se tiene un coeficiente de fiabilidad alfa de Cronbach de
0,889. El instrumento utilizado consta de
unas pocas preguntas descriptivas sobre
quien contesta y qué herramienta evalúa, seguidas de 22 enunciados en una
escala Likert del 1 al 5. Los enunciados
están dispuestos alternativamente en
forma directa (1 peor valoración, a 5 mejor valoración), e indirecta (1 mejor valoración, a 5 peor valoración). Los resultados muestran que más del 50% de los
que completan el cuestionario valoran la
usabilidad de las herramientas evaluadas
positivamente, en especial la e-Rúbrica,
y menos del 20% valoran la usabilidad
como baja. Este cuestionario puede utilizarse en la evaluación de la usabilidad de
cualquier herramienta en la Web.[EN] This work evaluates the usability of tools
on line in university education. It focuses especially on the e-Rubric tool used
for self-evaluation and peer evaluation
among all the possible tools. The results
show a high degree of usability and satisfaction on the part of students who
use this tool as task in their academic
training. The aspects to improve in the
evaluated e-Rubric will be pointed out
from the perspective of design and accessibility without going into content
aspects, used indicators, or other feature of the assessment instruments, but a
technical perspective of handling of the
tool. The results have been obtained for
the implementation of an online survey.
It is a Cronbach’s alpha of 0.889. The used instrument is the third version of
a questionnaire that it has been improving since three academic years ago. The
used version consists of a few descriptive
questions about the user who answers
and what tool is evaluated, followed by
22 questions using a Likert scale from 1
to 5. The statements were prepared alternately in a direct way (1 completely
disagree, to 5 fully agree), and in an inderect way (1 fully agree, to 5 completely
disagree) in order to prevent, or detect
quick responses and/or thoughtless of
the respondents. The results show that
more than 50% of the users who has
responded to the whole questionnaire
value the usability of the evaluated tolls
positively, in special e-Rubric (answers
on the values of agreement, and fully
agree), and less than 20% value the usability low (answers with values completely disagree and disagreement). All this
with federated tools. This questionnaire
can be used in the evaluation of the usability of any tool on the Web.Serrano Angulo, J.; Cebrián Robles, D. (2014). Usabilidad y satisfacción de la e-Rúbrica. REDU. Revista de Docencia Universitaria. 12(1):177-195. https://doi.org/10.4995/redu.2014.6426OJS177195121Alva, M., MartÃnez, A., Cueva, P. J., Sagástegui, T. Ch. y López, B. (2003) Comparison of Methods and Existing Tools for the Measurement of Usability in the Web. Web Engineering, pp. 386-389.Bailey, J.E. y Pearson, S.W. (1983). Development of a tool for measuring and analyzing computer user satisfaction. Management science, 29(5), pp. 530-545.Bangor, A. Kortum, P.T. y Miller, J.T. (2008). An empirical evaluation of the system usability scale. International Journal of Human-Computer Interaction. 24(6): pp. 574- 594.Bangor, A. Kortum, P.T. y Miller, J.T. (2009). Determining What Individual SUS Scores Mean: Adding an Adjective Rating Scale. Journal of Usability Studies. 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Designing Chatbots for Crises: A Case Study Contrasting Potential and Reality
Chatbots are becoming ubiquitous technologies, and their popularity and adoption are rapidly spreading. The potential of chatbots in engaging people with digital services is fully recognised. However, the reputation of this technology with regards to usefulness and real impact remains rather questionable. Studies that evaluate how people perceive and utilise chatbots are generally lacking. During the last Kenyan elections, we deployed a chatbot on Facebook Messenger to help people submit reports of violence and misconduct experienced in the polling stations. Even though the chatbot was visited by more than 3,000 times, there was a clear mismatch between the users’ perception of the technology and its design. In this paper, we analyse the user interactions and content generated through this application and discuss the challenges and directions for designing more effective chatbots
Usability of a barcode scanning system as a means of data entry on a PDA for self-report health outcome questionnaires: a pilot study in individuals over 60 years of age
BACKGROUND: Throughout the medical and paramedical professions, self-report health status questionnaires are used to gather patient-reported outcome measures. The objective of this pilot study was to evaluate in individuals over 60 years of age the usability of a PDA-based barcode scanning system with a text-to-speech synthesizer to collect data electronically from self-report health outcome questionnaires. METHODS: Usability of the system was tested on a sample of 24 community-living older adults (7 men, 17 women) ranging in age from 63 to 93 years. After receiving a brief demonstration on the use of the barcode scanner, participants were randomly assigned to complete two sets of 16 questions using the bar code wand scanner for one set and a pen for the other. Usability was assessed using directed interviews with a usability questionnaire and performance-based metrics (task times, errors, sources of errors). RESULTS: Overall, participants found barcode scanning easy to learn, easy to use, and pleasant. Participants were marginally faster in completing the 16 survey questions when using pen entry (20/24 participants). The mean response time with the barcode scanner was 31 seconds longer than traditional pen entry for a subset of 16 questions (p = 0.001). The responsiveness of the scanning system, expressed as first scan success rate, was less than perfect, with approximately one-third of first scans requiring a rescan to successfully capture the data entry. The responsiveness of the system can be explained by a combination of factors such as the location of the scanning errors, the type of barcode used as an answer field in the paper version, and the optical characteristics of the barcode scanner. CONCLUSION: The results presented in this study offer insights regarding the feasibility, usability and effectiveness of using a barcode scanner with older adults as an electronic data entry method on a PDA. While participants in this study found their experience with the barcode scanning system enjoyable and learned to become proficient in its use, the responsiveness of the system constitutes a barrier to wide-scale use of such a system. Optimizing the graphical presentation of the information on paper should significantly increase the system's responsiveness
Meta Modeling for Business Process Improvement
Conducting business process improvement (BPI) initiatives is a topic of high priority for today’s companies. However, performing BPI projects has become challenging. This is due to rapidly changing customer requirements and an increase of inter-organizational business processes, which need to be considered from an end-to-end perspective. In addition, traditional BPI approaches are more and more perceived as overly complex and too resource-consuming in practice. Against this background, the paper proposes a BPI roadmap, which is an approach for systematically performing BPI projects and serves practitioners’ needs for manageable BPI methods. Based on this BPI roadmap, a domain-specific conceptual modeling method (DSMM) has been developed. The DSMM supports the efficient documentation and communication of the results that emerge during the application of the roadmap. Thus, conceptual modeling acts as a means for purposefully codifying the outcomes of a BPI project. Furthermore, a corresponding software prototype has been implemented using a meta modeling platform to assess the technical feasibility of the approach. Finally, the usability of the prototype has been empirically evaluated
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