7 research outputs found

    The Interesting Challenges of Designing for Humans in Space

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    Extra-terrestrial living and working environments are characterized by significant challenges in logistics, environmental demands, engineering, social and psychological issues, to name a few. Everything is limited: physical volume, air, water, power, and medicine 
 everything, even people, and therefore all is treated as valuable resource. This situation is complicated by the end product being the result of balancing many competing interests. The relationship between humans, space, and technology is forced, as well as a dynamic process. Although mathematical models for complex systems exist, long-term effects are hard to predict, and even more so to calculate. Even if we had technological solutions for all hazards and threats, there would still be the question of how these subsystems work together, how they are perceived, and if they are accepted by the inhabitants.  Habitability  design is vital to the success of future space exploration. Research into the dynamic system of ‘living together in an isolated and extreme environment for a long time’ does not lead to a single common solution. Instead, designers are left trying to translate differing first-person astronaut accounts into a solution bound by the constraints of physics, schedule, and cost. The early days of human spaceflight were all about discovery. Trying to replace conjecture with experience and fact. For example, the Moon was thought to have meters of soft dust that would swallow landing spacecraft. We have built on the successes and failures, but some achievements have also been forgotten. Today, we use these lessons to create effective designs for ‘living together in the isolated and extreme environment (ICE)’ of space. Following are descriptions of historical and newer examples of possible solutions that show what can be achieved when the demanding constraints of space inspire creative solutions for combining human needs with technological possibilities.&nbsp

    Space food experiences: designing passenger's eating experiences for future space travel scenarios

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    Given the increasing possibilities of short- and long-term space travel to the Moon and Mars, it is essential not only to design nutritious foods but also to make eating an enjoyable experience. To date, though, perhaps unsurprisingly, most research on space food design has emphasized the functional and nutritional aspects of food, and there are no systematic studies that focus on the human experience of eating in space. It is known, however, that food has a multi-dimensional and multi-sensorial role in societies and that sensory, hedonic, and social features of eating and food design should not be underestimated. Here, we present how research in the field of Human-Computer Interaction (HCI) can provide a user-centered design approach to co-create innovative ideas around the future of food and eating in space, balancing functional and experiential factors. Based on our research and inspired by advances in human-food interaction design, we have developed three design concepts that integrate and tackle the functional, sensorial, emotional, social, and environmental/atmospheric aspects of “eating experiences in space.” We can particularly capitalize on recent technological advances around digital fabrication, 3D food printing technology, and virtual and augmented reality to enable the design and integration of multisensory eating experiences. We also highlight that in future space travel, the target users will diversify. In relation to such future users, we need to consider not only astronauts (current users, paid to do the job) but also paying customers (non-astronauts) who will be able to book a space holiday to the Moon or Mars. To create the right conditions for space travel and satisfy those users, we need to innovate beyond the initial excitement of designing an “eating like an astronaut” experience. To do so we carried out a three-stage research and design process: (1) first we collected data on users imaginary of eating in space through an online survey (n = 215) to conceptualize eating experiences for short- and long-term space flights (i.e., Moon, Mars); then (2) we iteratively created three design concepts, and finally (3) asked experts in the field for their feedback on our designs. We discuss our results in the context of the wider multisensory experience design and research space

    Space architecture education for engineers and architects: designing and planning beyond earth

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    This book considers two key educational tools for future generations of professionals with a space architecture background in the 21st century: (1) introducing the discipline of space architecture into the space system engineering curricula; and (2) developing space architecture as a distinct, complete training curriculum.  Professionals educated this way will help shift focus from solely engineering-driven transportation systems and “sortie” missions towards permanent off-world human presence. The architectural training teaches young professionals to operate at all scales from the “overall picture” down to the smallest details, to provide directive intention–not just analysis–to design opportunities, to address the relationship between human behavior and the built environment, and to interact with many diverse fields and disciplines throughout the project lifecycle. This book will benefit individuals and organizations responsible for planning transportation and habitat systems in space, while also providing detailed information on work and design processes for architects and engineers

    SpaceCHI: Designing Human-Computer Interaction Systems for Space Exploration

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    Space travel and becoming an interplanetary species have always been part of human's greatest imagination. Research in space exploration helps us advance our knowledge in fundamental sciences, and challenges us to design new technology and create new industries for space. However, keeping a human healthy, happy and productive in space is one of the most challenging aspects of current space programs. Our biological body, which evolved in the earth specific environment, can barely survive by itself in space's extreme conditions with high radiation, low gravity, etc. This is similar for the moons and planets in the solar system that humans plan to visit. Therefore, researchers have been developing different types of human-computer interfaces systems that support humans' physical and mental performance in space. With recent advancements in aerospace engineering, and the democratized access to space through aerospace tech startups such as SpaceX, Blue Origin, etc., space research is becoming more plausible and accessible. Thus, there is an exciting opportunity for researchers in HCI to contribute to the great endeavor of space exploration by designing new types of interactive systems and computer interfaces that can support humans living and working in space and elsewhere in the solar system
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