396 research outputs found
Some strategies for the simulation of vocabulary agreement in multi-agent communities
In this paper, we present several experiments of belief propagation in multi-agent communities. Each agent in the simulation has an initial random vocabulary (4 words) corresponding to each possible movement (north, south, east and west). Agents move and communicate the associated word to the surrounding agents, which can be convinced by the 'speaking agent', and change their corresponding word by 'imitation'. Vocabulary uniformity is achieved, but strong interactions and competition can occur between dominant words. Several moving and trusting strategies as well as agent roles are analyzed.This paper has been sponsored by the Spanish Interdepartmental Commission of Science and Technology (CICYT), project number TEL1999-0181
The role of oblivion, memory size and spatial separation in dynamic language games
In this paper we present some multiagent simulations in which the individuals try to reach a uniform vocabulary to name spatial movements. Each agent has initially a random vocabulary that can be modified by means of interactions with the other agents. As the objective is to name movements, the topic of conversation is chosen by moving. Each agent can remember a finite number of words per movement, with certain strength. We show the importance of the forgetting process and memory size in these simulations, discuss the effect of the number of agents on the time to agree and present a few experiments where the evolution of vocabularies takes place in a divided range.This paper has been sponsored by the Spanish Interdepartmental Commission of Science and Technology (CICYT), project numbers TEL1999-0181, and TIC 2001-0685-C02-01
Overcoming Problems in the Measurement of Biological Complexity
In a genetic algorithm, fluctuations of the entropy of a genome over time are
interpreted as fluctuations of the information that the genome's organism is
storing about its environment, being this reflected in more complex organisms.
The computation of this entropy presents technical problems due to the small
population sizes used in practice. In this work we propose and test an
alternative way of measuring the entropy variation in a population by means of
algorithmic information theory, where the entropy variation between two
generational steps is the Kolmogorov complexity of the first step conditioned
to the second one. As an example application of this technique, we report
experimental differences in entropy evolution between systems in which sexual
reproduction is present or absent.Comment: 4 pages, 5 figure
About the Infinite Repetition of Histories in Space
This paper analyzes two different proposals, one by Ellis and Brundrit, based
on classical relativistic cosmology, the other by Garriga and Vilenkin, based
on the DH interpretation of quantum mechanics, both of which conclude that, in
an infinite universe, planets and living beings must be repeated an infinite
number of times. We point to some possible shortcomings in the arguments of
these authors. We conclude that the idea of an infinite repetition of histories
in space cannot be considered strictly speaking a consequence of current
physics and cosmology. Such ideas should be seen rather as examples of
{\guillemotleft}ironic science{\guillemotright} in the terminology of John
Horgan.Comment: 14 pages, no figures. Accepted for publication in slightly different
form at THEORIA (http://www.ehu.es/ojs/index.php/THEORIA
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Views of gender and sex in music videos
Discussed is scholarly research on the sexual content in music videos, particularly the gender distinctions in the sexuality displayed in the visual imagery. Among those articles are conflicting research that support the claim that women's images are progressing through evidence of sexual agency and power through there displayed sexuality. This literature study examines how the highly sexual suggestiveness and objectification of women's bodies influences video viewers' opinions on sex and the function of women's bodies. The problem, which is evident from the research, is that the highly sexual content in music videos across genres specifically illustrates traditional masculine ideologies of sexuality while objectifying women and using them as decorative models. A critical analysis of what further research can be done about the traditional views of gender and sex in music videos concludes the paper
Compiling a simulation language in APL
This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in APL Quote Quad, http://dx.doi.org/10.1145/327600.327625This paper describes the procedure used to build several compilers, written in APL and APL2, to translate two continuous simulation languages into APL and C++. The advantages and disadvantages of using APL to write a compiler are discussed. A compromise had to be found between performance (the model execution speed) and flexibility (the ease to modify parameters and test "what if" situations). The resulting compiler (an APL2 packaged workspace) has been used successfully to generate educational applications and in medical research.This paper has been sponsored by the Spanish Interdepartmental Commission of Science and Technology (CICYT), project number TIC-96-0723-C02-01
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