9,563 research outputs found

    A floating-point/multiple-precision processor for airborne applications

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    A compact input output (I/O) numerical processor capable of performing floating-point, multiple precision and other arithmetic functions at execution times which are at least 100 times faster than comparable software emulation is described. The I/O device is a microcomputer system containing a 16 bit microprocessor, a numerical coprocessor with eight 80 bit registers running at a 5 MHz clock rate, 18K random access memory (RAM) and 16K electrically programmable read only memory (EPROM). The processor acts as an intelligent slave to the host computer and can be programmed in high order languages such as FORTRAN and PL/M-86

    Connecting remote systems for demonstration of automation technologies

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    An initial estimate of the communications requirements of the Systems Autonomy Demonstration Project (SADP) development and demonstration environments is presented. A proposed network paradigm is developed, and options for network topologies are explored

    Quantifying numerical dispersion in non-orthogonal FDTD meshes

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    Numerical electromagnetic models such as FDTD are widely used for the design and analysis of structures, including antennas. Numerical dispersion is one of the main sources of error that degrade the accuracy of the results-for each structure of interest, the users of the model must attempt to generate a mesh that will avoid introducing high levels of dispersion. This is, however, especially difficult for non-orthogonal meshes since little information is available on the dispersion properties of the non-orthogonal FDTD algorithm on complex meshes. For the first time, the dispersion in realistic non-orthogonal FDTD models of microstrip structures is quantified directly through numerical simulations. A test structure is considered, discretised using a number of nonorthogonal mesh configurations, including single and multiple skew angles. A numerical analysis of reflections generated at the transition between two mesh regions with different skew angles is also presented. These results give a practical guide to mesh generation for users of the algorith

    On the application and extension of Harten's high resolution scheme

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    Extensions of a second order high resolution explicit method for the numerical computation of weak solutions of one dimensonal hyperbolic conservation laws are discussed. The main objectives were (1) to examine the shock resoluton of Harten's method for a two dimensional shock reflection problem, (2) to study the use of a high resolution scheme as a post-processor to an approximate steady state solution, and (3) to construct an implicit in the delta-form using Harten's scheme for the explicit operator and a simplified iteration matrix for the implicit operator

    Implicit Total Variation Diminishing (TVD) schemes for steady-state calculations

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    The application of a new implicit unconditionally stable high resolution total variation diminishing (TVD) scheme to steady state calculations. It is a member of a one parameter family of explicit and implicit second order accurate schemes developed by Harten for the computation of weak solutions of hyperbolic conservation laws. This scheme is guaranteed not to generate spurious oscillations for a nonlinear scalar equation and a constant coefficient system. Numerical experiments show that this scheme not only has a rapid convergence rate, but also generates a highly resolved approximation to the steady state solution. A detailed implementation of the implicit scheme for the one and two dimensional compressible inviscid equations of gas dynamics is presented. Some numerical computations of one and two dimensional fluid flows containing shocks demonstrate the efficiency and accuracy of this new scheme

    Toughening mechanism in elastometer-modified epoxy resins: Part 1

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    Several plaques of Epon 828, cured with piperidine, modified with hycar(r) CTBN 1300X8, Hycar(R) CTBN 1300X13, and Hycar(R) CTBN 1300x15, and in some cases modified with biphenol A (BPA), yielded properly toughened epoxies with rubber particle diameters ranging from 0.1 to 10 microns. Fracture toughness experiments indicate that toughness was more a function of rubber content than the rubber particle size. Tensile volumetric behavior of the near resin exhibits two regions: an initial region where the increase in volume strain was due to the Poisson's effect, and a second region where a slower rate of increase in volume strain was due to shear deformation. Tensile volumetric deformation of an elastomer-modified epoxy exhibits the same type of behavior to that of the neat resin at low rates ( 3.2x0.01 sec(-1)). But at very high strain rates, which correspond more closely to the strain rates at the crack tip, there exists an increase in volume strain beyond the Poisson's effect. TEM, SEM and OM studies indicate that the rubber particles had voided. When a thin section from the deformed region is viewed under crossed-polarized light, shear bands are seen connecting voided rubber particles. From this information cavitation and enhanced shear band formation is proposed as the toughening mechanism

    Motivational factors of Australian mobile gamers

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    Mobile games are a fast growing industry, overtaking all other video game platforms with year on year increases in revenue. Many studies have been conducted to explore the motivations of why video games players play their selected games. However very little research has focused on mobile gamers. In addition, Australian studies on the topic are sparse. This paper aimed to discover what motivates a mobile gamer from the perspective of the initial motivational factors attracting them to a mobile game, and the motivational factors that provide interest to continue playing and thereby increase game longevity. A survey was conducted online for Australian participants, which attracted 123 respondents. The survey was formulated by focusing on the 12 key subcomponents as motivational factors of the Gamer Motivational Profile v2 model devised by Quantic Foundry. It was discovered that mobile gamers are a completely different breed of gamer in contrast to the general video gamer. Strategy and challenge which are subcomponents of mastery proved popular among all mobile gamers, while destruction and excitement, subcomponents of action, were often the least motivating factors of all. With the newly discovered data, perhaps mobile game developers can pursue the correct avenues of game design when catering to their target audience
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