273 research outputs found
A Study of Humen Computing in Solving Process of Graphical Problems in Exercises by Frequency Analysis of Brain Wave
æ¬ç 究ã¯ãCAIã®åºç€çç 究ãšããŠãç«äœç©ºéãæ§æãã幟äœåŠçãªèª²é¡åŠç¿ã«ãããèœåçåŠç¿è¡åã®çäœåå¿ã調ã¹ããåºç€çãªå¹ŸäœåŠçåŠç¿èª²é¡ããåé¡æ瀺æ¹æ³ã®éãïŒæãå³ç€ºïŒãšçŽé¢äžãšVDTïŒVisual Display TerminalsïŒã®åŠç¿ã¡ãã£ã¢æ瀺圢æ
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ã®åŠç¿å¿çã«ã©ã®æ§ãªåœ±é¿ãåãŒãããè³æ³¢æ§ç¶ããæ¯èŒãããã¢ãŒããã¡ã¯ãã®æ··å
¥ã«ããå®éšã®ä¿¡é Œæ§äœäžãšãã課é¡ãæ®ããã®ã®ãéçŒå®éæãšåŠç¿æã®Î±ããããã³ã°ãåºæºãšããè³æ³¢ã®åšæ³¢æ°è§£æãããåŠç¿èª²é¡è§£æ±ºæã®åŠç¿è
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ãèå¯ããçµæãå³æ瀺ããæèªè§£ã§ã®åŠç¿ã®æ¹ãäžè¬çã«ç²Ÿç¥è² æ
ã倧ãããéæ¢ç»ããåç»åã®æ¹ãåŠç¿ã§ã®è³æ³¢æåã®ç²Ÿç¥è² è·ã®åœ±é¿ã倧ããçã®ç¥èŠãåŸããIn this paper, we describes the comparative experiments to the students on solving process of graphical problems in exercises in both in VDT writing works and on desktop folding works by Frequency Analysis of brain wave. The difficulties of VDT writing works and desktop folding works are various. And α reduction rates in brain wave in each brain work (8 types of VDT writing works and desktop folding works) were comparatively analyzed. As the results, it was elucidated that VDT works are more impressive to the brain work than desktop folding works, etc. And, by frequency Analysis of Brain Wave, the defferences of α reduction rate between individuals are recognized to be so high
A Study of Screen Constitution and proper Character Size on VDT Text Reading According to the Developmental Grade
æ¬ç 究ã¯ã人éã®èŠèŠèªç¥ç¹æ§ã®ããã®åºç€çç 究ãšããŠãVDTäœæ¥ã«ãããŠéèŠãªæå³ãæã€äººéãèŠãããç»é¢æ§æãé©æ£ãªæåã®å€§ãããåŠéœ¢ã«ãã£ãŠéãããšãæ€èšŒãã䜵ããŠåŠæ ¡ãªã©ã«ãããæ
å ±æè²ã®ããã®åºç€çãªç 究ãšããŠãåŠéœ¢çºé段éããšã®èŠããããšæããç»é¢æ¡ä»¶ã®éããæ¯èŒããå®éšãè¡ã£ããããªãã¡å°åŠçã»äžåŠçã»é«æ ¡çã»å€§åŠçã被éšè
ãšããŠãç»é¢æ§ææ¡ä»¶ã®éãã«å¿ãããVDTã«é©ããæåãµã€ãºãšç»é¢æ§ææ¡ä»¶ã調ã¹ãããã®çµæãçµ±èšåæããçµæãå°åŠçãã倧åŠçãŸã§å€åŠå¹Žã«ããããåŠéœ¢å¥ã®è³é©æåãµã€ãºã®ç¹æ§æ²ç·ãå°åºããããããŠåäŸãèŠããããšæããæåãšç»é¢ã®æ¡ä»¶ãæ±ããåŠå¹Žå¥æ¯èŒãéããŠãåŠéœ¢å¥ã®VDTèŠèªç¹æ§ã«ã€ããŠèå¯ãããThe primary objective of the study was to determine the optical screen configuration for the first-year junior high school students studying the fundamentals of information science and technology. A study of easy-to-write screen configurations to be used when reading Japanese text in VDT was one of the most important factors for the fundamentals of information science and technology class. I studied the reading performance of first-year junior high school students as they write textbooks while VDT conditions such as font size, screen brightness, text and background color were altered. I also compared the performance of first-year junior high school students with the results of university students. The results were as follows: 1) the opitical screen configuration for first-year junior high school students were somewhat different than that for university students'. 2) the optical letter size for first-year junior high school students was determined to be 18points which was larger than that what was required for the adults to be 14points, 3) ideally each students should be able to adjust his or her own screen configuration in order to meet their individual needs. However, if default screen conditions for writing were to be used in first-year junior high school classrooms, the optical background color was white, the text black, the brightness-contrast high, the letter style Minchotai, with continuous sentences in a 18 font
The Contribution Constructs to the VDT Sight Watching Evaluation
æ¬ç 究ã¯ã人éã®èŠèŠèªç¥ç¹æ§è©äŸ¡åã³ãã®æè²å¹æè©äŸ¡ãžã®å©çšã®ããã®åºç€ç 究ãšããŠãVDTç»åãè©äŸ¡ããå Žåã«æå³ãæã€ç»åè©äŸ¡èŠçŽ ã®æ§æããç»åè©äŸ¡å
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ãçšããèŠèªå®éšãšçµ±èšçåææ¹æ³ã®æ¯èŒãè«ãããã®ã§ããã人éã®èªç¥è©äŸ¡ã®æ§æãããæ£ç¢ºã«è©äŸ¡ããããã®ç¬ç«å€æ°ãšãªãç»åè©äŸ¡èŠçŽ ã®ããæ¹ã調ã¹ãç·åè©äŸ¡ãšããåŸå±å€æ°ã«è³ããŸã§ã®ç»åè©äŸ¡èŠçŽ éžå®ã®å
¬æ£åãšå®¢èŠ³åãè¡ãæèŠéã®åå®æ¹æ³ãšãã®ç²ŸåºŠãäžããããã®æ¹æ³ãå®éšãšããŠå®¢èŠ³åããåºç€çãªç 究ãç®æããŠããããããã®ç 究ã®ç®çã¯VDTç»åè©äŸ¡ã«å®éšãšçµ±èšãå€çšããåŸæ¥ã®èŠèªè©äŸ¡ã®ç²ŸåºŠãšä¿¡é Œæ§åäžã®ããã«ãåºç€çãªæ¡ä»¶ã®å³å¯åãšè©äŸ¡æ¹æ³ãã®ãã®ãžã®ãã¬ãŒã ã¯ãŒã¯ãåæ§æããããšãæ±ããããåºç€çãªèŠç¹ããè©äŸ¡æ§é ã®ç²Ÿå¯åãç®æããã®ã§ãããThe objective of this study is to determine the contribution of constructs to streetscape evaluation. At first, we tried to find the correlations between constructs and streetscape rating by correlation coefficient or multi-regression equation technique, using the scores on semantic differential scales. Sometimes we found very slight correlation. This means that the first approach failed to measure the contribution. Considering the cause of this failure, we made two modifications to gain more valid results: 1. because the same construct mat or may not be contributing to the rating of a streetscape, its scores should be used only when it is proved to be contributing, and 2. because there are opposite feelings towards the same construct, scores of such a construct should be divided and counted as positive and negative contributions to streetscape value. Modified calculation of the contribution of constructs from the experiment data that take the above two points into account has proved successful
A Basic Study of 3-Dimensional Sense by Colors on VDT Working
æ¬ç 究ã¯ãVDT(Visual Display Terminals)ã«ããã人éã®åŠç¿ã¡ãã£ã¢æ瀺圢æ
ã«é¢ããåºç€çç 究ãšããŠãã£ã¹ãã¬ãŒäžã«æãããå³åœ¢ãç«äœãšããŠèªèããç«äœæå¹æã«é¢ããŠã空éæ§æãšè²åœ©èª¿åå¹æããã©ã¡ãŒã¿ãšããŠèŠèªå®éšã被éšè
ã«è¡ãããããããŠã人éã®è·é¢æèªç¥ã«å¯ŸããŠç«äœé¢ãšè²åœ©æ瀺æ¹æ³ã®éããåŠç¿è
ã®è·é¢èªç¥å¿çã«ã©ã®æ§ãªåœ±é¿ãåãŒãããæ¯èŒåæãããç°¡åãªç«äœæãæ§æããå³åœ¢ã®å£é¢è²ãåºæºãšãã察人å®éšã®çµæãããè·é¢æãç«äœæã®èªèã«ã¯å人差ã倧ããããšããããã¯ããã€ãã«ã°ã«ãŒãã³ã°ãããããšãªã©ãçµ±èšåæããå®éšç©ºéã«ãããè·é¢æã«é¢ããå®éšåŒãå°åºãããIn this paper, we describes the cognitive experiments to the students on acknuwledgment of 3-dimensional materials in 2-dimensional sights in VDT working. A model cube whose wall was constructed on the 4 primary colors under various combination was shown to the subjects and the distance from the front wall to the back wall were measured by appearance. And, some human acknowledgmental tendency of 3-dimensional materials on 2-dimensional sights in VDT working was classified into 4-types by the statistical analysis. And experimental expression on the distance from the front wall to the back wall of the model cube was formularized
A Comparison of Solving Process of Problems in Exercises by Frequency of Brain Wave
æ¬ç 究ã¯ãåºç€çãªåŠç¿èª²é¡ïŒå®£äŒçç¥èïŒæŒ¢åã®æžãåãïŒãšæç¶ãçç¥èïŒäžæ¬¡æ¹çšåŒïŒïŒãçŽé¢äžãšVDT(Visual Display Terminals)ã®äºã€ã®åŠç¿ã¡ãã£ã¢æ瀺圢æ
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ã®åŠç¿å¿çã«ã©ã®æ§ãªåœ±é¿ãåãŒãããè³æ³¢æ§ç¶ããæ¯èŒåæãããéçŒå®éæãšåŠç¿æαããããã³ã°ãåºæºãšããè³æ³¢ã®åšæ³¢æ°è§£æã®çµæãããåŠç¿èª²é¡è§£æ±ºæã®åŠç¿è
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ãèå¯ããçµæãVDTã§ã®äœæ¥ã®æ¹ãäžè¬çã«ç·åŒµç¶æ
ã«ãªãβ波ã倧ããäœæ¥èœçããããšã¯éããªããåŠç¿ã§ã®è³æ³¢æåã®å人差ã倧ããçã®ç¥èŠãåŸããIn this paper, we describes the comparative experiments to the students on solving process of Problems on declarative knowledge (Kanji dictations) and procedure knowledge (ichiji equation) in Exercises in both in VDT works and on desktop works by Frequency Analysis of Brain Wave. The difficulties of Kanji dictations are various. And α reduction rate in brain wave in each brain work (Kanji dictation and ichiji equations) were comparatively analysed. As the results, it was elucidated that VDT works are more impressive to the brain work than desktop works. And, by frequency Analysis of Brain Wave, the defferences of αreduction rate between individuals are recognized to be so high
A Modeling of Cognitive Interpretation for Streetscape Images on VDT works
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å ±åŠçåéã§ã¯å人ã®åŠç¿ã»èªç¥çµéšã«ãããåãåºæ¿ãéãå¿çå¹æãããçŸè±¡ãšç»åç¹åŸŽéãšã®é¢ä¿ãåæããŠããããã®é¢ä¿ãã¢ãã«åããããšã«ãããç»åç¹åŸŽéãããšã«ãCGã®è©äŸ¡ãäžè¬åããããšãå¯èœã«ãªããæ¬ç 究ã§ã¯ãè¡è·¯ã®æ¯èŠ³ç»åã«ãããæ€æ œãé¢ç©ïŒèŠéè§ïŒãšãå奜æ§ãïŒå¥œããå¿«ããªã©ã®åœ¢å®¹è©ïŒã«çžé¢é¢ä¿ãããããšãåæã«åæã»ã¢ãã«åãè¡ã£ããCGã§äœæããè¡è·¯ã®æ¯èŠ³ç»åãVDTã§è¢«éšè
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èŠãªããšããããOur hypothesis is that the mode of subjective interpretation is based on abstract information process. In order to model the subjective interpretation for streetscape we analyze a relationship between adjectives and three graphical attributes color, derection, and position. We focus especially on the graphical descriptors such as Lab color system, its auto-correlation and rough image segmentation, which correspond to the graphical attributes. Our psychological experiment indicates that the subjective interpretation consists of "general evaluation","spatial", and "textual" factors. By analyzing the relationships between these three factors and the graphical descriptors, we find that each factor requires different graphical descriptors
A Study of Human Computing on Solving Process of Basic Problems in Exercises for learning by Brain Wave
æ¬ç 究ã¯ãåºç€çãªåŠç¿èª²é¡ïŒèšç®ã幟äœèšŒæã挢åã®æžãåããã¯ãŒããå
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ã«ãããå¿çè² è·éãææèªèãææã¡ãã£ã¢ã®è³ªã®éãããæ¯èŒåæããã被éšè
ãçšããαããããã³ã°ãåºæºãšããè³æ³¢ã®åšæ³¢æ°è§£æå®éšãè¡ã£ãããã®çµæãéçŒå®éæãåºæºãšããŠååŠç¿æã®åŠç¿èª²é¡è§£æ±ºã«ãããåŠç¿è
ã®å¿çè² è·éãèå¯ãããšãããååŠç¿äœæ¥ã«ãããŠÎ±æ³¢åºçŸéæ¯ã¯ã¯ãŒããå
¥åã挢åç·Žç¿ãèšç®åé¡ãããŠã¹ã«ããæç»åé¡ã幟äœã®é ã«äœããªãããŸãåŠç¿ã®éçšã§è³æ³¢æ§ç¶ã倧ããå€åãããåŠç¿ã§ã®è³æ³¢æåã®å人差ã倧ãããçã®ç¥èŠãåŸããIn this paper, we describe the comparative experiments to the students on solving process of problems on typical school teaching material knowledge (caluculation, geometry, Kanji dictations, typewriting, drawing ) in exercises in both in VDT works and on desktop works by frequency analysis of Brain Wave. The cognitive states of each mental working were compared on brain waves. And α reduction rate in brain waves in each mental work (calculation, geometry, Kanji dictations, typewriting, drawing ) were comparatively analysed. As the results, it was elucidated that, on VDT works, the α reduction rate in brain waves was put in order, typewriting, Kanji dictations, calculation, drawing, geometry, And VDT works are more impressive to the brain work than desktop works. And, by frequency analysis of brain waves,α reduction rate of brain waves in the studying process changes so quickly and the differences of α reduction rate between individuals are recognized to be so high
A Modeling of the factors composing the elements of entertainingness in learning.
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è¡ç 究ã®åæã»æ€èšãšå€§åŠç察象ã¢ã³ã±ãŒãã®èª¿æ»ã»åæããããªããåŠçã«ããããšã³ã¿ãã€ã³ã¡ã³ãæ§ãæ§æããèŠå ãã¢ãã«åãããã®ã§ããããšã³ã¿ãã€ã³ã¡ã³ãæ§ãçã¿åºã粟ç¥çèŠå ã«ã€ããŠæ€èšããçµæãåŠç¿è
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¥ããèŠå ãã¢ãã«åãããIn this paper, we had a review on the former articles on "playing", and had a survey and an analysis from the questionnaire to college students, as the fundamental step to introducing "the entertainingness" in lesson (a whole elements producing "pleasure", "the feeling of absorbedness" into modeling of factors composing entertainingness in learning.) As a consequence of discussing the spiritual elements that produce entertainingness, we had a direct attention to "the feeling of devotion" as a viewpoint for learners to enjoy and have themselves absorbed in lessons. Moreover, we had a factor analysis on the questionnaire for the factors to produce "the feeling of absorbedness" with the result 5 factors "story", "the sense of common bonds" "the feeling which carries out originality and creativity", "the feeling of self-effect", and "the feeling of tension" were extracted. Based on these results, we had a modeling of the factors for the learners to be absorbed in lessons
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