13,244 research outputs found

    Experimental Signatures of Anomaly Induced DCC Formation

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    We discuss characteristic experimental signatures related to the formation of domains of disoriented chiral condensate (DCC) triggered by the axial anomaly in relativistic heavy ion collisions. We predict that the enhancement of the fraction of neutral pions compared to all pions depends on the angle of emission with respect to the scattering plane and is concentrated at small transverse momentum and small rapidity in the center-of-mass frame. The anisotropy with respect to the reaction plane is also observable in the inclusive photon distribution.Comment: 11 pages, 4 figures, REVTEX, discussion on photon distribution added, one figure adde

    Electron Impact Excitation Cross Sections for Hydrogen-Like Ions

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    We present cross sections for electron-impact-induced transitions n --> n' in hydrogen-like ions C 5+, Ne 9+, Al 12+, and Ar 17+. The cross sections are computed by Coulomb-Born with exchange and normalization (CBE) method for all transitions with n < n' < 7 and by convergent close-coupling (CCC) method for transitions with n 2s and 1s --> 2p are presented as well. The CCC and CBE cross sections agree to better than 10% with each other and with earlier close-coupling results (available for transition 1 --> 2 only). Analytical expression for n --> n' cross sections and semiempirical formulae are discussed.Comment: RevTeX, 5 pages, 13 PostScript figures, submitted to Phys. Rev.

    The divider set of explicit parametric geometry

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    In this paper we describe a novel concept for classification of complex parametric geometry based on the concept of the Divider Set. The Divider Set is an alternative concept to maximal disks, Voronoi sets and cut loci. The Divider Set is based on a formal definition relating to topology and differential geometry. In this paper firstly we discuss the formal definition of the Divider Set for complex 3-dimensional geometry. This is then followed by the introduction of a computationally feasible algorithm for computing the Divider Set for geometry which can be defined in explicit parametric form. Thus, an explicit solution form taking advantage of the special form of the parametric geometry is presented. We also show how the Divider Set can be computed for various complex parametric geometry by means of illustrating our concept through a number of example

    Conformative Filtering for Implicit Feedback Data

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    Implicit feedback is the simplest form of user feedback that can be used for item recommendation. It is easy to collect and is domain independent. However, there is a lack of negative examples. Previous work tackles this problem by assuming that users are not interested or not as much interested in the unconsumed items. Those assumptions are often severely violated since non-consumption can be due to factors like unawareness or lack of resources. Therefore, non-consumption by a user does not always mean disinterest or irrelevance. In this paper, we propose a novel method called Conformative Filtering (CoF) to address the issue. The motivating observation is that if there is a large group of users who share the same taste and none of them have consumed an item before, then it is likely that the item is not of interest to the group. We perform multidimensional clustering on implicit feedback data using hierarchical latent tree analysis (HLTA) to identify user `tastes' groups and make recommendations for a user based on her memberships in the groups and on the past behavior of the groups. Experiments on two real-world datasets from different domains show that CoF has superior performance compared to several common baselines

    Scaling properties at freeze-out in relativistic heavy-ion collisions

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    Identified charged pion, kaon, and proton spectra are used to explore the system size dependence of bulk freeze-out properties in Cu+Cu collisions at √sNN=200 and 62.4 GeV. The data are studied with hydrodynamically motivated blast-wave and statistical model frameworks in order to characterize the freeze-out properties of the system. The dependence of freeze-out parameters on beam energy and collision centrality is discussed. Using the existing results from Au + Au and pp collisions, the dependence of freeze-out parameters on the system size is also explored. This multidimensional systematic study furthers our understanding of the QCD phase diagram revealing the importance of the initial geometrical overlap of the colliding ions. The analysis of Cu+Cu collisions expands the system size dependence studies from Au+Au data with detailed measurements in the smaller system. The systematic trends of the bulk freeze-out properties of charged particles is studied with respect to the total charged particle multiplicity at midrapidity, exploring the influence of initial state effects

    A review on data stream classification

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    At this present time, the significance of data streams cannot be denied as many researchers have placed their focus on the research areas of databases, statistics, and computer science. In fact, data streams refer to some data points sequences that are found in order with the potential to be non-binding, which is generated from the process of generating information in a manner that is not stationary. As such the typical tasks of searching data have been linked to streams of data that are inclusive of clustering, classification, and repeated mining of pattern. This paper presents several data stream clustering approaches, which are based on density, besides attempting to comprehend the function of the related algorithms; both semi-supervised and active learning, along with reviews of a number of recent studies

    Maximizing Maximal Angles for Plane Straight-Line Graphs

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    Let G=(S,E)G=(S, E) be a plane straight-line graph on a finite point set SR2S\subset\R^2 in general position. The incident angles of a vertex pSp \in S of GG are the angles between any two edges of GG that appear consecutively in the circular order of the edges incident to pp. A plane straight-line graph is called ϕ\phi-open if each vertex has an incident angle of size at least ϕ\phi. In this paper we study the following type of question: What is the maximum angle ϕ\phi such that for any finite set SR2S\subset\R^2 of points in general position we can find a graph from a certain class of graphs on SS that is ϕ\phi-open? In particular, we consider the classes of triangulations, spanning trees, and paths on SS and give tight bounds in most cases.Comment: 15 pages, 14 figures. Apart of minor corrections, some proofs that were omitted in the previous version are now include

    Comparative Evaluation of Action Recognition Methods via Riemannian Manifolds, Fisher Vectors and GMMs: Ideal and Challenging Conditions

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    We present a comparative evaluation of various techniques for action recognition while keeping as many variables as possible controlled. We employ two categories of Riemannian manifolds: symmetric positive definite matrices and linear subspaces. For both categories we use their corresponding nearest neighbour classifiers, kernels, and recent kernelised sparse representations. We compare against traditional action recognition techniques based on Gaussian mixture models and Fisher vectors (FVs). We evaluate these action recognition techniques under ideal conditions, as well as their sensitivity in more challenging conditions (variations in scale and translation). Despite recent advancements for handling manifolds, manifold based techniques obtain the lowest performance and their kernel representations are more unstable in the presence of challenging conditions. The FV approach obtains the highest accuracy under ideal conditions. Moreover, FV best deals with moderate scale and translation changes

    Mapping the Monetization Challenge of Gaming in Various Domains

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    The cost of developing successful games for either entertainment or business purposes is a high-risk investment but mandatory due to the nature of the sector. However, there are discrete and innovative ways that minimize the investments risk and assure profitability without losing the player’s engagement. Gaming monetization can be approached from direct or indirect financial charges based on the scope of the game and its target group. As of today, no monetization practice can be considered as a silver bullet as they are all affected by geographical, cultural, social, economic and other factors. This paper attempts to define the major monetization elements in the gaming industry. It also attempts to define the major gaming categories and subcategories and associate on them the monetization elements and techniques. Furthermore, it creates a map for the development of gamification monetization approaches per case which can contribute towards effective gaming investments management
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